Bayonetta Creator Believes That Working Together with Hideo Kojima or Yoko Taro Would be a Disaster

Kamiya compares a potential collaboration with other developers to fusion in Dragon Ball, stating that it doesn't work that way in real life.

Bayonetta creator Hideki Kamiya has revealed in a recent video on his YouTube channel that he believes a collaboration between him and other major Japanese game developers, such as Metal Gear creator Hideo Kojima or Nier creator Yoko Taro would be a disaster.

“Look. It would be a DISASTER!” says Kamiya.

Comparing the idea to characters fusing in Dragon Ball, Kamiya says that it doesn’t work like that in real life, since multiple strong personalities working on the same project together would clash quite a bit.

“It doesn’t work like in Dragon Ball, where Goku fuses with other characters,” he says. “Two people with completely different personalities and ideas would clash. There’s no way you’d get a decent game out of that.”

Kamiya brings up a Japanese saying akin to the old adage that too many cooks would spoil the broth, stating that he believes that game development should revolve around a single direction and vision, rather than having competing visions clashing against each other.

“There is a Japanese saying, maybe a proverb? ‘Too many captains will steer the ship up a mountain’… so there should only be ONE CAPTAIN!”

Kamiya talks about the future of the Bayonetta franchise in the same video. Responding to a fan’s question, Kamiya stated that he had a vision for Bayonetta being a franchise with nine distinct games that are now unlikely to ever see development. He does expect the franchise to continue at PlatinumGames without him, however.

Kamiya left PlatinumGames back in September, stating that the departure was not an easy decision to make. Kamiya has had a hand in quite a few major titles over the years, from Resident Evil 2 and Devil May Cry during his time at Capcom, to Okami as part of Clover Studios.

Hideki Kamiyahideo kojimaYoko Taro