BreakQuest: Extra Evolution comes out on the PS Vita, PSP and PS3 today, and we interviewed Alexey Menshikov, CEO and founder of Beatshapers, and asked him how it was developing for the Vita and whether trophies are something that people actually demand for Minis.
“The development process actually happens on PSP devkits, the minis are using the same package to play on PS Vita and plays through an emulator,” he revealed. “But from our Star Drone Extreme PS Vita launch title development experience and other games we are developing right now – yes it’s easier to develop on Vita than even on iOS.
“The difference is, there is a certain knowledge threshold required to qualify, but it is easy to develop for sure. PS Vita is amazing device, very powerful and solid, it’s a pity that other developers are not jumping on the wagon.”.
The game costs $3.99 on PSN and considering Minis do not support trophies, even a low price sometimes is not enough to make the game attractive for people.
“Yes, we believe this has a major affect on these type of games, also any kind of global scoreboards affects replayability,” he said. “I’ve followed many forums and blogs posts, many people request for trophies. I totally understand why it’s been made by Sony, but its seems players demand more nowadays.”
Stay tuned for the full interview soon. Let us know what you think in the comments section below.