BioShock 4 Development is “Ramping up”

Developer Cloud Chamber Games says it is "currently recruiting like mad" in San Francisco and Montreal for the long-awaited sequel's development.

It’s been close to five years since 2K announced that Cloud Chamber Games was working on new BioShock title (and even longer since the game’s began development, as per reports), but the long-awaited sequel still seems no closer to releasing. And while it remains to be seen how long it’ll be before 2K announces more information about the title and what it’ll bring to the table, it seems work on it is picking up pace behind the scenes.

Jeff Spoonhower, who is a senior cinematic designer at 2K and is working on the next BioShock, has said in a LinkedIn post that the team at Cloud Chamber is “ramping up” and is looking to hire people across a number of disciplines, from art and design to production and more.

Meanwhile, on its own official website, the studio says it is “currently recruiting like mad” for its San Francisco and Montreal offices, with a total of 30 roles currently open for application.

Details on BioShock 4 (or whatever it ends up being called) are scant, with 2K having said back in 2020 that the game would be in development for “several” more years, but past job listings have indicated some information. The title, in development for PC, PS5, and Xbox Series X/S, could seemingly feature an open world setting and dialogue choices, and is being built on Unreal Engine 5.

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