While Blue Prince has seen plenty of success from critics as well as players, creator of the game Tonda Ros has said that he has no plans to make a sequel to the puzzle game. In an interview with IGN, he spoke about his plans for the future, and how while it might involve making something, it won’t be a Blue Prince 2.
According to Ros, this comes down to the fact that he is more interested in making something standalone. He noted that his next project might not even be in the same genre as Blue Prince. Through his works, we’ll also get to see some “overlap” in his different interests, which might lead to his next release having some similarities with Blue Prince, however.
“I can say I will never make a sequel to my work because I love creating something standalone and then going on to something completely different,” said Ros. “It will likely not even be in the same exact genres. I will probably be mixing it up. You’ll start to see overlap. You’ll start to see overlaps with some of my interests. So it will be familiar, and hopefully I’ll inadvertently have things that really worked with Blue Prince that I’ll carry on in terms of at least technicals.”
“But yeah, we’ll see. I’m hesitant to do another 3D game because for my first game, 3D was so difficult. I really wish I did a 2D game. I probably could have done it in five years instead of eight. But yeah, I think it’ll be something totally different.”
Blue Prince is a unique puzzle game that puts players in the shoes of Simon P. Jones who has been tasked with reaching the mysterious 46th room in a 45-room estate. The title revolves around players deciding what the next room should be when they open doors, which in turn then has the potential to reward players with currencies, keys, and help them figure out their next steps depending on how many unopened doors there are.
The plot of Blue Prince is rather unstated, and largely revolves around the legacy left behind by Baron Herbert S. Sinclair, who left Jones as the only heir to his estate on the condition that Jones discovers the estate’s secrets. The storytelling is largely achieved through notes left behind by previous visitors, as well as the general state of rooms when you find them.
The puzzle game is available on PC, PS5 and Xbox Series X/S, and was largely developed solo by Tonda Ros under the name Dogubomb with inspiration by classic illustrated puzzle book Maze: Solve the World’s Most Challenging Puzzle by Christopher Manson. In our own review of Blue Prince, we gave the title a score of 10 out of 10, praising its take on the puzzle-solving genre, striking visuals and great presentation that nails the smaller details.
“The unique take that Blue Prince offers on the puzzle and roguelike genres essentially stands on its own; there has simply never really been a game like it,” we wrote in our review. “The fact that its various puzzles don’t happen to be the kind that will have you start tearing your hair out also makes it an incredibly easy title to recommend even to those that might not really have too many puzzle games before.”