Call of Duty: WWII will be launching in a little over a month now, but a lot of people have already been playing it, thanks to the PC version’s open beta. Developer Sledgehammer Games, in fact, have been using this to their benefit, and are taking all the feedback into account to remove any issues or bugs they come across before the game officially launches.
Sledgehammer Games have posted a feedback thread for the open beta on Reddit, and studio boss Michael Condrey recently took to the comments section to give people an update on what issues they have been looking into and what issues they’ve fixed so far. As per Condrey, Sledgehammer have heard the people’s feedback on several issues, including mouse performance, connection quality optimizations, UI improvements, FOV concerns, more keyboard bind options, and more. Sledgehammer are currently “looking into changes” in all these areas.
Condrey also confirmed that before the game launches, Sledgehammer will be fixing several issues that have been reported by beta testers. Some of these are allowing hold and release the Tab key for the scoreboard, allowing continuous sprinting by holding down the Shift key, other UI optimization issues, and a few minor bugs. You can read the full details below.
Call of Duty: WWII launches on November 3 for the Xbox One, PS4 and PC. Stay tuned to GamingBolt for continued coverage on the game.
- Mouse performance
- Connection quality optimizations
- Playing with multiple monitors
- Better switching between the game and other apps
- Rendering performance tuning
- More keyboard bind options
- UI improvements
- FOV concerns
- In War Mode, some buildable walls showing the gamertag of the person hiding behind them, giving away their position.
- Implementing an option to quit the game from the MP menu, rather than having to go to Settings – Main Menu – Exit
- Adding functionality to use numbers to set sensitivity, not just a slider
- Allowing hold on Shift key to keep sprinting
- Allowing hold and release Tab for the scoreboard
- Some weapon muzzle flashes may be too strong in 1st person view model perspective