David Cage Discusses How Story Has Become Increasingly Important For Games Over The Years

Uncanny valley.

Naughty Dog’s Neil Druckmann wasn’t the only one discussing his creative process at the DICE Awards– David Cage of Quantic Dream, known for his story heavy interactive experiences such as Heavy Rain and Beyond: Two Souls, also spoke at length about storytelling in his video games (via DualShockers).

Cage noted that while video games used to be more mechanics focused, over the years, narrative has become an increasingly important part of the experience. He therefore stressed the importance of good stories in games, noting that it takes him, on average, eighteen months before he is done finishing a story for a game he is planning- and the upcoming Detroit: Become Human, he pointed out, took far more than that. Cage discusses how writing requires inspiration- with inspiration, the process is relatively quick. Without it, it can even be painful.

Detroit: Become Human is slated exclusively for the PlayStation 4, presumably releasing later this year.

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