Death Stranding: Kojima Explains The Game’s Timefall Mechanic

Important to both lore and story.

Death Stranding seems to be chock-full of outlandish things that somehow all fit together, from babies and mechanical arms to the weird but wonderful concept of not dying to Norman Reedus lying on beech full of dead whales. Another mechanic that we know a little bit about is that of “Timefall”, and in an interview with IGN, Hideo Kojima recently gave a little more information on it.

What exactly is Timefall, first and foremost? It’s the rain that we’ve been seeing in the game’s trailer for some time now. The rain has the ability to manipulate time, apparently. As soon as the drops touch the surface, they have the ability to make plants grow, to make a human body age with rapid speed, within a matter of just a few seconds. According to Hideo Kojima, this rain will be integral to the game’s story and lore.

Norman Reedus’ character, named Sam, it seems, is unique as far as this rain is concerned, in that he seems to have a damn clue about what exactly it is and what it does (unlike most of us). “Most people in the game are aware of the rain,” Kojima said. “And well, Norman is quite unique in this regard… I think I should stop there. I’m spilling the beans.” That tells us next to nothing, in typical Kojima fashion, though it does indicate that Norman Reedus’ character may have some specific way of dealing with this rain, or maybe even using it to his advantage.

We’ve also seen Reedus’ character crying in the two trailer he’s been in now, and it seems those tears definitely have something to do with this entire concept of Timefall. “The tears,” Kojima teased. “That’s really only because he’s sad right now.”

We know less now than we did before the mad genius Kojima decided to give out these little snippets of information. Either way, colour us intrigued. Death Stranding is without a release date yet, but whenever it launches, it’ll be out on PS4 and PC. Stay tuned to GamingBolt for continued coverage on the game.

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