With an estimated 425,000 sales on Steam, the critically acclaimed action-adventure may have generated $147 million in revenue thus far.
Lead level designer Hiraoki Yoshiike has revealed that the studio had toned down the worldbuilding elements for the sequel.
Kojima Productions also details a free update that will be available for PC and PS5, which includes a new difficulty, "To The Wilder."
Along with the new "To The Wilder" difficulty mode, the PS5 release will also get support for ultrawide displays and new cutscenes.
Sam Porter has a new way to brush up on his combat skills, and it's a chance to show the Death Stranding world what you can do.
While Death Stranding 2’s long-rumoured PC version walks a similar path to Death Stranding, amidst PlayStation’s packed State of Play you might’ve missed distinct details.
PlayStation 5 owners can also look forward to a free update on March 19th that adds support for 21:9 aspect ratio displays.
The engine was picked despite being "less immediately approachable" thanks to features like its runtime rendering analysis tools.
While these new additions likely won't be at the same scale as Death Stranding's Director's Cut release, more content isn't bad.
The PC release of the open-world game will include support for PC-specific features like ultrawide displays and unlocked frame rates.
In a video package celebrating the life and work of Vince Zampella, Kojima confirmed his discussions with the former about the project.
With the new State of Play confirmed, it's looking more likely that Kojima Productions will have a significant announcement.
While far from an official confirmation for now, Hideo Kojima might be getting ready to announce the PC release of Death Stranding 2.
The tablet is designed by Yoji Shinkawa, who has served as art director on various Metal Gear titles and Death Stranding.
Once a mighty engine, now nothing more than a memory of better times. The Fox Engine deserved better, but did Konami really do it dirty? Things may not be as binary as they seem on that front.
Hideo Kojima brought in the new year by talking about the "second phase" of Kojima Productions and his plans for the studio.
Kojima noted in a recent Q&A video that he always considers his most recent release as being the best one he has worked on so far.
Death Stranding 2 director doesn't "focus much" on existing genres and is "thinking about what to do" with a new setting.
Kojima said that there is no point in saying "we shouldn't use AI", or "AI is useless," and spoke about how it could change communication.
In an interview, Hideo Kojima spoke about how OD will have "a system like no other" that will essentially be a "completely new medium".