Bloomberg's Jason Schreier also claims that Xbox signed Kojima Productions' tactical espionage title for "significantly less."
Kojima spoke about how he has still been in the experimentation phase for the game, and that even its game engine hasn't been decided yet.
In an interview, Kojima spoke about how he was "shocked and surprised" about Sony's decision as Physint wasn't going to be a risky project.
Bloomberg's Jason Schreier noted that no part of Kojima Productions' recent statement contradicted his own report on Physint's publishing.
"We want to reassure you all that the studio is in a healthy, profitable state" and "development for Physint continues to move forward."
In a new video, Hideo Kojima spoke about working with Skarsgård on the project, the progress on OD's development, and Xbox.
From a high-profile collaboration with PlayStation to being dropped and now working with Xbox, Kojima can't catch a break.
Questions about Death Stranding 2: On the Beach's commercial under-performance popped up since Sony stopped publishing Physint.
PlayStation also reportedly wasn't too enthusiastic about investing "hundreds of millions" of dollars into an IP it doesn't own.
The Phantom Pain was a stealth action experience like no other back in the day. That it continues to be that way is something we thought deserves closer look.
Shuhei Yoshida took to social media to post text-based emoticons depicting confusion and noting that he didn't see this move coming.
Kojima Productions spent three months seeking a new home for PHYSINT after PlayStation unexpectedly cancelled the project.
"Eventually, even digital data will no longer be owned by individuals on their own initiatives," said Hideo Kojima in social media posts.
Despite five studios apparently at risk and various layoffs, Xbox reportedly continues to support Kojima Productions' horror title.
Sam Porter’s swan song provides an interesting insight into the perceived value of a modern game, its actual numbers, and the way those two very important parameters coincide.
"I want to go beyond the limit of the 'scariness' that other games had reached," said Kojima when asked about the horror title.
"I can't reveal much detail, but it's something that no one has ever seen before. A new game system," says director Hideo Kojima.
Microsoft Gaming's new CEO, Asha Sharma, retweeted Kojima's photo by noting that it was a "wonderful way to close my first 60 days."
The update also introduced a host of new sharpness tuning options when using image upscaling, and fixes for frame generation.
Codenamed "Shimmer" and allegedly involving Pivot Motion, which worked on Death Stranding 2, shooting apparently starts in June.