DICE Wants to Listen to Player Feedback for Mirror’s Edge 2

Despite problems in the past, general manager Karl-Magnus Troedsson is insistent on listening to fans.

Of the many games teased at EA’s E3 media briefing, the only one to receive a halfway decent reception was Mirror’s Edge 2. The reboot, which explores the origins story of Faith Connors, will be out on the Xbox One, PS4 and PC. General manager Karl-Magnus Troedsson spoke to Games Industry International about the game and how the team is passionate about what they’re doing.

“We’re so passionate about this product; it’s a game that needs to be built, basically. Is there an element of a leap of faith here, no pun intended? Yes, there probably is, as there is with all games as they’re being built. You don’t know if they’re going to be a smash hit from the beginning. But do we feel like we’re swimming out into an unknown ocean? Absolutely not.”

That being said, DICE has faced tons of flak for the issues that plagued Battlefield 4. Troedsson feels that that success put it out of touch with fans. “In the journey of Battlefield, we started to become pretty big, and maybe we lost contact a little bit with our players.”

Now the situation is different though. “We want to get closer to our players as much as possible. And some people are going to say, ‘That’s buzz word bingo, direct-to-consumer, feedback, whatever.’ But it is very important for us. We want to listen to what our players have to say.”

Will that feedback help Mirror’s Edge 2? We’ll find out in the coming year.

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