Epic Games’ Fortnite Combines Building, Action Combat and Light MMO Elements

Plus, it has 90 staff members working on it.

Epic Games is busy these days and more open to sharing information about their upcoming title Fortnite. Though announced way back in 2011, Epic has only now begun to tell just what kind of experience we could be in for.

As CEO and founder Tim Sweeney states to Polygon, “We’re building Fortnite, which is a bigger and way cooler game than we imagined. It started out as an internal game jam project at Epic and has grown over time. We have a combination of a great building game, an action-combat game and with some [light] elements of an MMO. We’ll be saying more about that in the coming months.”

The studio has 90 staff members working on the game and development will continue after release based on fan feedback. “We’re looking at the future of gaming from kind of a Valve or Riot point of view, making your games really accessible, being fair to customers and giving them a great value with a game that can be played for hundreds or thousands of hours.

“That’s what we’re doing with Fortnite and what we’re looking at for everything we do at Epic, from the games side to the engine side.”

For those worried about whether Epic will adhere to the same gritty, visually riveting games that catapulted it into the spotlight or not, Sweeney says that, “We’re also in the early development stages of a game that will continue the Epic tradition of pushing high-end, leading-edge graphics.

“We’re working very close with Nvidia on new features and capabilities to bring things to the next level. We won’t be announcing that [game] for a long time but we’re continuing to be at the forefront [of graphics technology].”

No information has been offered on what the game could be but slides showcased during an Epic Games panel at GDC indicate that it could revolve around the previously revealed “Samaritan” demo for Unreal Engine 4.

Epic GamesfortniteGDC 2014NvidiaTim Sweeneyunreal engine 4