Archive For Nvidia Tag

Metal Gear Creator Doesn’t Like AI Tech Like DLSS 5, Concedes it Will “Probably Become Standard”

Metal Gear Creator Doesn’t Like AI Tech Like DLSS 5, Concedes it Will “Probably Become Standard”

"As a creator, I have mixed feelings about this technology," said Hideo Kojima about how AI could change games without creator input.

DLSS 5 Is Stunning, But It Could Change Games in Ways We Don’t Expect

DLSS 5 Is Stunning, But It Could Change Games in Ways We Don’t Expect

Has NVIDIA created a very useful tool, or a monster that’s going to eat up your performance? We tried it on some demanding titles and the results are quite interesting in ways you might not have exp...

Nvidia DLSS 5 Launches on September 3, Debuts in NBA 2K27

Nvidia DLSS 5 Launches on September 3, Debuts in NBA 2K27

It might be time to see your favorite athletes in a whole new, photorealistic light as DLSS 5 brings its magic to a title that can use it well.

Tides of Annihilation Gets New Trailer Showcasing RTX, Path Tracing

Tides of Annihilation Gets New Trailer Showcasing RTX, Path Tracing

The new trailer with RTX enabled showed off enhanced path traced lighting for scenes that were revealed in another trailer earlier this week.

Gears of War: E-Day Supports Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on Day One for PC

Gears of War: E-Day Supports Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on Day One for PC

Players who pre-purchase or subscribe to PC Game Pass can experience all these features in the upcoming open beta on August 6th.

DLSS 4.5 Ray Reconstruction Improvements Detailed, Out in August

DLSS 4.5 Ray Reconstruction Improvements Detailed, Out in August

The newest iteration of the technology makes use of improved models that can offer better visuals and performance thanks to DLSS 4.5.

Tides of Annihilation Team Worked With Epic Games for Optimization, Hands-on Event Coming in Summer

Tides of Annihilation Team Worked With Epic Games for Optimization, Hands-on Event Coming in Summer

Eclipse Glow Games has also been in touch with Nvidia for "detailed performance analysis" and received assistance from Tencent.

Pragmata, Resident Evil Requiem Path Tracing Integration Explained in Hour-Long Video

Pragmata, Resident Evil Requiem Path Tracing Integration Explained in Hour-Long Video

Capcom's engineers needed a year and a half to finish integrating path tracing into RE Engine, and had to use DLSS Ray Reconstruction.

Pragmata Shows Off Even More Gorgeous RTX Path Tracing Ahead of Launch

Pragmata Shows Off Even More Gorgeous RTX Path Tracing Ahead of Launch

This one’s definitely up there with the best-looking games, and should perform as well courtesy of Nvidia DLSS 4 support at launch.

The Witcher 4’s RTX Mega Geometry Demo Features 60 Million Plants, Runs at 4K/80 FPS With DLSS

The Witcher 4’s RTX Mega Geometry Demo Features 60 Million Plants, Runs at 4K/80 FPS With DLSS

While this doesn't represent actual gameplay from CD Projekt RED's sequel, it is impressive seeing the technology deliver such dense scenes.

Kingdom Come: Deliverance Studio Co-Founder Says There is “No Way Haters Will Stop” DLSS 5

Kingdom Come: Deliverance Studio Co-Founder Says There is “No Way Haters Will Stop” DLSS 5

Daniel Vávra noted that DLSS 5 might be in its early days for now, but the technology has the potential to replace ray tracing.

Nvidia DLSS 5 – Why Is It So Controversial?

Nvidia DLSS 5 – Why Is It So Controversial?

NVIDIA hasn't managed to stick the landing as far as its latest iteration of its upscaling tech is concerned, but does that make DLSS 5 as bad as it's been made to sound?

Nvidia CEO Says He Also “Doesn’t Love AI Slop”, Says DLSS 5 is Different

Nvidia CEO Says He Also “Doesn’t Love AI Slop”, Says DLSS 5 is Different

"DLSS 5 is 3D conditioned, 3D guided," said Jensen Huang, noting that it doesn't make changes to any of a given game's geometry.

Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes

Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes

Nvidia evangelist Jacob Freeman revealed a few more details about the much-maligned DLSS 5 technology in an email interview.

Death Stranding 2: On the Beach Animator Criticises DLSS 5, Says it “Isn’t Just Some Lighting”

Death Stranding 2: On the Beach Animator Criticises DLSS 5, Says it “Isn’t Just Some Lighting”

In an analysis video, Mike York spoke about how DLSS 5 was generating entirely new images rather than making improvements to existing ones.

Capcom, Ubisoft Developers and Artists Were Left in the Dark About Nvidia’s DLSS 5 Showcase – Rumor

Capcom, Ubisoft Developers and Artists Were Left in the Dark About Nvidia’s DLSS 5 Showcase – Rumor

One anonymous Ubisoft developer noted that they learned about DLSS 5 the same time as the rest of the world - with Nvidia's showcase.

Nvidia CEO Says Gamers Are “Completely Wrong” About DLSS 5

Nvidia CEO Says Gamers Are “Completely Wrong” About DLSS 5

"It's not post-processing at the frame level," said Jensen Huang at GTC 2026, "it's generative control at the geometry level."

Nvidia Defends DLSS 5 By Noting That Developers Will Have “Full, Detailed Artistic Control”

Nvidia Defends DLSS 5 By Noting That Developers Will Have “Full, Detailed Artistic Control”

"The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied," said Nvidia.

Nvidia’s DLSS 5 Showcase Faces Criticism For How Much it Changes Characters’ Looks

Nvidia’s DLSS 5 Showcase Faces Criticism For How Much it Changes Characters’ Looks

Despite this issues, many have noted that DLSS 5 seems to have more better utility in improving lighting for environments.

Control Resonant Will Support Path Tracing, RTX Mega Geometry and DLSS 4.5 at Launch

Control Resonant Will Support Path Tracing, RTX Mega Geometry and DLSS 4.5 at Launch

After employing the tech in Alan Wake 2, Remedy is once again employing RTX Mega Geometry to quickly create ray tracing structures.