Daniel Vávra noted that DLSS 5 might be in its early days for now, but the technology has the potential to replace ray tracing.
NVIDIA hasn't managed to stick the landing as far as its latest iteration of its upscaling tech is concerned, but does that make DLSS 5 as bad as it's been made to sound?
"DLSS 5 is 3D conditioned, 3D guided," said Jensen Huang, noting that it doesn't make changes to any of a given game's geometry.
Nvidia evangelist Jacob Freeman revealed a few more details about the much-maligned DLSS 5 technology in an email interview.
In an analysis video, Mike York spoke about how DLSS 5 was generating entirely new images rather than making improvements to existing ones.
One anonymous Ubisoft developer noted that they learned about DLSS 5 the same time as the rest of the world - with Nvidia's showcase.
"It's not post-processing at the frame level," said Jensen Huang at GTC 2026, "it's generative control at the geometry level."
"The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied," said Nvidia.
Despite this issues, many have noted that DLSS 5 seems to have more better utility in improving lighting for environments.
After employing the tech in Alan Wake 2, Remedy is once again employing RTX Mega Geometry to quickly create ray tracing structures.
In its statement, Asus cited miscommunications with PR representatives for the idea that the GPUs were considered end-of-life.
A clear breakdown of Resident Evil Requiem’s confirmed cast so far, plus the rumored returnees and why they’re being discussed.
DLSS 4 will also assist in "boosting frame rates, reducing latency, and enhancing overall image quality" across a range of PCs.
S-Game's "Soulframe" Liang, as well as developers from IO Interactive have spoken about working with Nvidia to bring in these features.
Take a closer look at some of the immaculate ray traced reflections, ambient occlusion and performance possible on the PC version.
The Logic tools can be used to set up dynamic weather effects, epic visual set pieces, and even entirely new gameplay systems.
Dynamic Multi Frame Generation will be exclusive to GeForce RTX 50-series graphics card users and allows for even higher frame rates.
Dynamic Multi Frame Generation will be exclusive to the current-gen RTX 50-series graphics cards and support refresh rates of 240 Hz.
Digital Foundry confirmed this with performance figures for Assassin's Creed Shadows, and criticised Microsoft's stewardship of the OS.
The enhanced hair rendering technology will be released alongside the upcoming The Order of Giants expansion early next month.