Evolve Patch 1.3 Adjusts Wraith Speed and Abilities

Turtle Rock finally balances its most powerful Monster.

The much-awaited patch for Turtle Rock Studios’ Evolve has arrived and it brings a number of changes to the Monsters, especially to the Wraith which community members have found to be over-powered since the open beta.

Along with nerfing the Wraith’s movement speed to make it easier to follow, the speed of Warp and duration of Supernova have also been reduced. Decoy also has an increased cooldown time of 2 second with the Wraith becoming visible for a half second if shot while cloaked.

Other Monsters like the Kraken have received some fixes especially in cases where inconsistency in flight edging would either make the beast too strong or too week. All Monsters are also capable of seeing recent damage in their health bar now. Head here for the full patch notes.

What are your thoughts on these changes to Evolve? Are you still playing the game? Let us know your thoughts in the comments below and stay tuned for more information.

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