Final Fantasy 15 Director Didn’t Want “Comprehensive, Perfectly Balanced” Story

Hajime Tabata clarifies design of narrative.

If you felt like Square Enix’s Final Fantasy 15 had its share of narrative hiccups, you weren’t the only one. From the utter linearity of the game’s second half to key events transpiring off-screen, many were left wondering what happened with the story.

Director Hajime Tabata spoke to Game Informer (via Nova Crystallis) about the same and noted that important events occurring off-screen was entirely intentional. He said that, “It was for the players to experience the story through Noctis’ eyes. The world and the events that Noctis sees are merely things that are seen through his eyes.

“We didn’t want to create a comprehensive and perfectly balanced story in this game. Instead, we placed importance on the main characters and for the player and Noctis to share the same experience when we tell the story.”

Which is fine but as many have pointed out, there are key moments where the story is not experienced through Noctis’s eyes. Also, some have noted a similar approach being taken for Final Fantasy 10’s story which came out much better.

What are your thoughts on all this? Let us know in the comments below.

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