Final Fantasy 15 Uses Photo Scanning Technique, World Uses Correct Geographical Conditions

Tectonic plate shifting is supposedly taken into account.

With the time to find out when Final Fantasy 15 is going to launch getting ever closer, we are getting to know more and more about the game. In a recent interview with environmental artist Hiromitsu Sasaki, the Square Enix official blog was able to bring us ton of information about the title. More specifically we’ve learned an awful lot about the map in the game. Whether talking about the climate and topography, or the actual locations on the map, it’s clear quite a bit of work has been put into the world of Final Fantasy 15.

One of the pieces of information that came out of that interview is that the developers have actually went and taken 3D models of all kinds of pieces of scenery. It appears this was done in order to make sure the background is as realistic as possible. “Talking about taking pictures for design resources, recently we often use a method called photo scanning that lets you create a 3D model from a photograph. It requires photo data from all angles and thus consumes an incredible amount of memory; probably over 10 times what it would to produce the same in-game object on a PS3,” Sasaki said in the interview.

He added that the developers have taken into account where they are putting these photographed assets. “That’s exactly right. So we don’t just plonk down the assets that we photographed on our location hunts willy-nilly, and actually consider the right geographical situations to use them in, looking at how this continent would have been in a certain way in the distant past and how that would make this particular piece of ground form in a certain way or things like that.” While we don’t have an official release date yet, we’re supposed to find out when Final Fantasy 15 launches later this month.

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