Ghost of Tsushima Devs Talk About PS5 Functionality In Director’s Cut

In a recent interview with IGN, the creative and art director on Ghost of Tsushima: Director's Cut talks about PS5 functionality.

In a recent interview with IGN, Ghost of Tsushima Director’s Cut’s developers revealed some new and interesting insights about the game, and what the devs have in store for fans in the PS5 functionality department. In addition to a number of obvious graphical improvements, there seems to be a great focus on utilizing the controller and the console’s audio capabilities to the fullest extent.

Creative and art director Jason Connell talked about how PS5’s haptic feedback allowed them to simulate individual rain drops touching the ground, and how it also helped giving a sense of direction to the guiding winds by feedback alone. Of course, there could be a lot more in store but fans will have to wait for the whole release to see that.

“There’s this thing that you come to find out, which is whenever I heard the [Guiding Wind] before, I would hear it. maybe. left to right, but I wouldn’t ever really hear it over my head, or going from way behind me to way in front of me,” Connell said.

“Or when a rainstorm comes in, you just hear a general pitter patter [in the original version]. But now, it feels like the pitter patter is happening at my feet, like it’s hitting the actual ground. The immersion level just goes up a notch.”

The PS5’s DualSense controller is definitely one of the most enticing pieces of next-gen hardware, and a plethora of games have made great use of the controller’s capabilities – including recent first-party titles such as Ratchet and Clank: Rift Apart and Returnal.

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