God of War Ragnarok – New Gameplay Footage Highlights Accessibility Features

God of War Ragnarok will launch with over 60 accessibility features, with the developers having focused on four key areas- vision, hearing, motor skills, and cognitive understanding.

As part of its ongoing coverage of God of War Ragnarok, Game Informer has showcase plenty of new gameplay footage from the upcoming action-adventure sequel over the last few days, showcasing combat footage, one of the new Norse mythology realms in the game, and revealing new gameplay details.

Now, the outlet’s newest video focuses on the game’s accessibility features. Earlier this year, SIE Santa Monica confirmed that God of War Ragnarok will launch with other 60 accessibility features, bringing back and improving upon several from its predecessor’s PC version, while also adding several new options of its own.

The video, which you can view below, focuses on a couple of these, including puzzle modifications – for instance, making bell sounds last longer in puzzles involving them – and being able to trigger abilities like Spartan Rage, quick-turns, shield strikes, and high-contrast palettes with swipes on the DualSense’s touchpad.

Other accessibility options in the game include high-contrast modes, audio cues, camera navigation assists, legibility features for UI and text, automated platforming, and much more. Lead lead UX designer Mila Pavlin says that the game’s accessibility features have been designed around four key factors- vision, hearing, motor skills, and cognitive understanding.

God of War Ragnarok launches on November 9 for PS5 and PS4.

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