A new patch is out for GRIME 2, the sequel to a very popular Metroidvania with a unique art style and challenging gameplay that caught our eye when it first released.
We were quite happy with the sequel, although some players have since reported issues. These include blocked progression and rewards from bosses not showing up. The latest patch fixes all of this while
While the full list of fixes can be found here, the major talking points include the ability to return to where you fought bosses for their rewards. Important items required for progression will make their way directly to your inventory, and you can also smash through that pesky wall in Upper Kankan now. There’s also been a bit of balancing around your Breath’s healing, i-frames on parries and dodges, improved Dash Counters, and a few adjustments to attack speeds and hitboxes on select bosses.
The developer also revealed that they’re pondering the return of the boss rush feature from the first game as they try to fix the issue of some bosses dying before you get to fight them. You get the rewards if that’s happened to you, while the option to take them on somewhere down the line could be very welcome, considering how each one is quite memorable.
Major Patch – Combat, Platforming, and Bugs – 1.0.17551c
Major bugs:
- Boss Rewards bug – Every single player which died alongside a boss and lost access to it’s rewards for any reason, you can go to their arena now and gain that reward. Missing progression items will appear in your inventory upon loading your save with this patch.
- Missed Bosses – Bosses that previously died randomly due to a bug has gotten extra protections to prevent such cases. The reward you lost should be in the arena. We can’t safely return to bosses to your save in order to fight them, but we’ll use this as an incentive to explore an earlier re-introduction of the boss gauntlet system from GRIME.
- Kankan wall blocker – Anyone who got stuck behind a one sided wall in Upper Kankan can now simply break it from both sides to get out.
Combat Balancing:
- Attribute value increased – You now gain more value out of your attribute stats. Especially from Health, with a smaller drop-off every milestone. This will increase a lot of your power in the late game.
- Healing increased – All Breathcrowns healing value has increased across the board, giving you more value per heal.
- Parry Immunity has been extended.
- Player Immunity upon taking a hit has been extended.
- Dash Counter range increased significantly, making it easier to perform.
- Dash Counters which require you perform them from the air had their VFX updated to be clearer.
- Visagehand major bug fixes and polish.
- Updates to various bosses’ hitboxes, clarity and cooldowns.
- Quadblade now has a Breath-ward in their HP.
- Various attacks have been slowed down.
- Many, many more.