In an interview Guerilla Games’s Steven Ter Heide has claimed that Killzone 3 will have more variety than Killzone 2.
“Variety is difficult to explain. What people commented on most in terms of variety was the environments themselves,” he said. “They said for the first half of the game you’re stuck in these urban environments. It felt like a corridor shooter. It didn’t feel open or varied. The end of the game had more variety, where you’re also in a desert and a spaceship. But the majority of people didn’t get that far. They only got the initial bit.
“Funnily enough, not a lot of people complete the game. That’s something you see for a lot of games. We track a lot of that data. With the Trophies and the telemetry we gather from the servers, we can see where people are dying a lot, where they’re tailing off and which points don’t work as well.
“We use that to counterbalance what people write on the forums. If they say, yeah, that’s the best thing ever, or it took me a long time to complete that, we can look at the average completion times. We can balance that out. There is a lot of vocal fanbase out there, who shout about a lot of things. But you have to objectively look at it as much as possible and see what is true.
“So, for us, variety was about introducing more variety in the environments. We’ll take you across the planet this time, from alien jungles to the icy plains you’ve just seen, into space, to nuclear wastelands, to the nuclear aftermath of the city. But at the same time the variety in the stuff you do from minute to minute was important. First and foremost it’s a game where your only interaction with the world is through a gun. So we want to make sure that there are different things you get to do and there are different ways you get to play it as well.”