Hideo Kojima Talks About Doing “Everything” In-House During Metal Gear Solid 5: The Phantom Pain’s Development

Hideo Kojima recently took to Twitter to talk about how he edited promo videos and trailers for Metal Gear Solid 5: The Phantom Pain himself.

With the arrival of September marking the ninth anniversary of the release of Metal Gear Solid 5: The Phantom Pain, game director Hideo Kojima has taken to social media platform Twitter to talk about the development of the title. As caught by GamesRadar, in his post on Twitter, Kojima talked about working on various aspects of the game and its development, including concepts, layouts, and editing promotional videos and trailers.

“I edit and create the promotional videos myself,” wrote Kojima. “Trailers, key visuals, package, I do all of that too. Concepts, layouts, checking, all that. I worked directly with Kyle on the MGSV logo. I always work in-house, without outsourcing to PR agencies or outside agencies. For me, the ‘game’ I create is not just the game. It includes everything. That’s my style.”

Kojima then followed this post up with another one, describing all of his work on Metal Gear Solid 5: The Phantom Pain as being part of his role, including “not all, but most of the merch too.”

Metal Gear Solid 5: The Phantom Pain was the last mainline entry in the Metal Gear series, with later releases being either spinoffs like Metal Gear Survive, or remasters of older titles, like Metal Gear Solid Master Collection Vol. 1. The Phantom Pain had an infamously difficult development period, leading to various side-effects, including cut content, and Kojima’s departure from Konami.

Konami itself is currently working on a remake of Metal Gear Solid 3: Snake Eater, titled Metal Gear Solid Delta: Snake Eater. For more details on the remake, here are 10 things we recently learned about it.

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