Journey to the Savage Planet is Broken on Stadia, But Nobody is Fixing it Because Google Shut Down the Developer

A whole lot of confusion surrounding who exactly should be fixing the game (the answer is Google).

Typhoon Studios’ sci-fi adventure title Journey to the Savage Planet launched on Stadia earlier this month, but the game isn’t exactly in the best state on the cloud platform right now. From crashes to freezing issues, playing the game on Google’s service hasn’t exactly been easy- but fixing it is looking like it’s going to be an even more complicated task.

Recently, Reddit user BansRuns made a thread about their troubles with the games, and how any and all entities attached to the game seem to have no idea what’s going on with it. Upon being notified of the issues, Google said at first that they were working with “a publishing partner”, though further communication asked the player to get in touch with the publisher instead.

505 Games, who published the game on PC and consoles, pointed out that they are not the game’s publisher on Stadia. Google acquired Journey to the Savage Planet developer Typhoon Studios back in December 2019, and they themselves published the game on Stadia. That, of course, throws another wrench into the works, given that Typhoon Studios and Google’s Stadia Games and Entertainment label were both recently shut down. Which means there’s no one left to fix the game, even though it launched on Stadia on the same exact day that Google announced the closure of its first parties. As 505 Games points out, the game’s code and its data are owned by Google.

It’s a complete mess alright, and goes to show once again how short-sighted Google have been on multiple fronts, and how horribly they’ve mismanaged their exit from the industry as a first party developer. Let’s just hope they can figure out a way to fix a game made by a studio they owned, and that they published as recently as less than a month ago.

505 GamesgoogleJourney to the Savage PlanetstadiaTyphoon Studios