Archive for "stadia" Tag
Don't lose hope yet, Switch owners.
"At CD Projekt Red we are really about storytelling," says concept art coordinator Marthe Jonkers.
As per combat lead Vince Napoli, Black Widow's "gameplay and mechanics are designed in a way that compliments"...
id Software are confident in the quality of the upcoming first person shooter.
"We’ve learnt a lot from Witcher 3 and how that DLC worked," says level designer Max Pears.
Where your missions take you can change based on who you're playing as.
The developers are quite emphatic about it: "We. Don't. Do. Fetch. Quests."
Genius, billionaire, playboy, philanthropist.
CDPR is looking to inject even more non-linearity into its upcoming RPG with various systems.
Each new hero will come with their own unique playstyle and storylines.
"It’s absolutely worth playing every quest in the game and to see how they interact with each other," says s...
Troy Baker will be sticking to just Bruce Banner.
The developers wanted a "smoother" progression system.
It's "concept art style", not "cel-shaded graphics."
The RPG is looking to build on the strengths of The Witcher 3.
The new artwork shows some fiery imagery.
Breakpoint is making a lot of interesting changes to the Ghost Recon formula.
CDPR wants to achieve maximum immersion with its first person perspective.
Creative director Clint Hocking speaks with GamingBolt about the ambitious upcoming open world title.