Killing Floor 2 Wiki – Everything you need to know about the game

Everything you need to know about Killing Floor 2.

Killing Floor 2

Publisher:
Tripwire Interactive

Developer:

Platforms:
PS4, PC, Steam OS

Genre:First Person Shooter

Release Date:March 2015

Killing Floor 2 is an upcoming first person shooter video game that is in development by Tripwire Interactive, a game developer who previously released Killing Floor, Red Orchestra 2: Heroes of Stalingrad and Rising Storm.

Like their other works before this, Killing Floor 2, which is running on a modified build of Unreal Engine 3, is also going to be published by Tripware Interactive and it is expected to launch in March of 2015 when it is released on PC, the Steam OS and PlayStation 4.

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Development

Following the release of their popular, well reviewed and multi award winning first person shooter, Red Orchestra 2 in 2011, Tripwire Interactive has been focusing heavily on developing the squeal to their 2009 hit game, Killing Floor.

Bill Munk, one of Tripwire Interactive founders as well as being the games creative director and senior animator has said that “Red Orchestra is realism. Killing floor is coolism”. The developers are working on making the game as gory as they can by making each and every wound inflicted upon your enemies unique and gruesome. He goes on to say, “Killing Floor is a simple game,” says Munk. “You have weapons. You see something that looks messed up. And you kill it. You get money for doing it and you buy better weapons. Rinse and repeat. The more enjoyable that small little loop is, the more successful the game is.”

To this end, Tripwire are developing a system dedicated to making the game as visceral as possible. The “gore system” is called MEAT, which stands for the “Massive Evisceration And Trauma” system. This is made all the more impressive when you consider that each enemy has 95 death animations that are divided into specific bodily kill zones, the head, neck, chest, stomach and appendages.

While details remain sparse, Munk has said that there is “mocap for everything”. This includes motion captured weapons, movements and even melee combat for both first and third person views.

Unlike Killing Floor, which was first developed and released as a mod for Unreal Tournament 2004, Killing Floor 2 is a game that has been built and developed from the ground up. John Gibson, president and co-founder of Tripwire has said, “[Killing Floor 2] is the first time we’ve been able to develop a game from start to finish with what I would call a reasonable size staff and a reasonable size budget.”

Whilst Killing Floor’s staff was known to be lower, Killing Floor 2’s development team is now comprised of 50 staff members and their readying the game for Steam Early Access.

Story

Killing Floor 2 takes place in Europe (Paris, France is a confirmed locale) during a time when a viral outbreak has began to spread and carries with it an “unstoppable momentum”. The player is dropped into this world where society has fallen into chaos, government has dissolved and armed forces are missing.

Gameplay

The game is played predominantly from a first person perspective, but with the game being motion captured for both a first and third person view it’s possible that the player can swap between the two.

The game is largely a shooter but contains elements of melee combat, both of which are used to combat the oncoming hordes of “zeds”. Infected humans and creatures that will attack you relentlessly.

Some Zeds are more “class” based, similar to the way Left 4 Dead enemies are. An example of this would be the “bloat” and the “fleshpound” that reflect Left 4 Dead’s “boomers” and “tanks” respectively.

Weapons all have perks and upgrades that can be applied which will aid you in your fight for survival against the Zeds, the weapons confirmed thus far are pistols, rifles and shotguns.

Characters

At this time, a character roster hasn’t been published.

Note: This wiki will be updated once we have more information about the game.

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