Minecraft Not Heading to Oculus Rift Following Facebook Acquisition

Markus "Notch" Persson didn't spend ten grand on Rift for a Facebook acquisition.

One of the most immediate fall-outs of Oculus Rift being recently acquired by Facebook is that Mojang’s open world sandbox hit Minecraft won’t be arriving for the VR platform.

Creator Markus “Notch” Persson explained his reasons on Twitter, stating that, “We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out.”

Persson further expanded on his reasons in a blog post, stating that, “What I saw was every bit as impressive as you could imagine. They had fixed all the major issues, and all that remained was huge design and software implementation challenges. As someone who always felt like they were born five or ten years too late, I felt like we were on the cusp of a new paradigm that I might be able to play around with.

“I could be part of the early efforts to work out best practices, and while I have no doubt that in ten years we’ll look back at the problems with early VR applications in the same we look back at GUI problems with early PC games, it still felt exciting to me.”

“And then, not two weeks later, Facebook buys them. Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.

“I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me,” he said,

“And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition. I have the greatest respect for the talented engineers and developers at Oculus. It’s been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and I’d like to congratulate both Facebook and the Oculus owners. But this is where we part ways.”

Granted, Facebook buying Oculus Rift is as big a surprise as anything to happen this year. What will be the eventual result? We’ll need to wait to find out.

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