Monaco Developer: “Xbox 360 Delay Hurt Our Sales”

Andy Schatz disappointed with sales for Xbox 360 version.


Despite seeing excellent success on the PC, Pocketwatch Games’ heist-based puzzle game Monaco: What’s Yours is Mine didn’t see very good sales on the Xbox 360. During a Reddit discussion, Andy Schatz stated it was due to delays that happened at the last minute.

“The 360 delay unquestionably hurt our sales. There was a bug that only occurred on the retail boxes, so we couldn’t have caught it until the game was fully through the certification process (4 player games were disconnecting, pretty much every game). Even when we were submitting a patch for it, we were blind, since we couldn’t actually test to reproduce the problem on the dev kits.

“I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless. We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing.”

Regardless, the game made enough money to pay back its Indie Fund investment, thanks to over $120,000 obtained from pre-orders alone.

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