No Man’s Sky Patch 1.33 Improves Mission Audio, Adds Ship Scanning

Ship scanning, improved low flight handling and much more added.

Hello Games’ No Man’s Sky saw an upsurge in popularity lately thanks to the recently released Atlas Rises update. Not only did it add a whole bunch of new features like procedurally generated missions and the ability to teleport to one’s ship but also brought more than 30 hours of story content to the experience and some form of co-op to the game.

Of course, it also brought its fair share of bugs. That’s what patch 1.33 is for – it’s currently out for PS4 and PC, fixing a number of issues like mission audio and trees spawning through buildings. It also provides improved audio for the ending of the Atlas path and terrain editing along with improvements to vehicle boost timings.

Low flight mode handling has also been improved, the difficulty of the final armourer mission has been reduced and cases of terrain editing changes being lost when reloading a save have also been minimized.

You can check out some of the patch notes below – the full notes can be viewed here. Though Atlas Rises is a significant update, Hello Games has promised much more in the coming months.

  • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
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