Oculus Releases Mobile SDK

Imagine using your cellphone with that bulky VR headset on.

Oculus Rift is supposed to be PC gaming’s poster boy for high tech, cutting edge, high graphical fidelity gaming, but the device was always supposed to be platform agnostic, and coming to a full range of hardware, including smartphones and tablets (something that Samsung, in particular, was pretty enthusiastic about when it was first announced).

Well, today Oculus made that official and concrete, as they released the mobile software development kit (SDK) for developers.In addition, the SDK also includes the full-source code for Oculus Cinema, Oculus 360 Photos, and Oculus 360 Videos under an open license, meaning developers can basically just go ahead and jump start their Oculus Rift VR app development.

The Oculus Mobile SDK 4.0 comes with support for a variety of features, including:

  • Asynchronous Timewarp
  • Direct front buffer rendering
  • Clock frequency locking
  • GPU context priorities
  • Real-time, fine grained GPU context switching
  • Real-time CPU threading
  • Direct warped content

That’s pretty cool. Who knows, VR may actually take off with Oculus Rift. We’ll see.

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