PS4 Allowed 1080p Resolution, Advanced Shader Techniques in Uncharted 4 – Naughty Dog

Developer "excited" with what can be done when building "from the ground up for the system."

Naughty Dog has talked quite a bit about how the PlayStation 4’s power helped bring the vision of Uncharted 4: A Thief’s End to life. Speaking to SKNR, community strategist Arne Meyer shared a few more details about some of the visual improvements the hardware allowed for.

“There are far too many things to list! Not to mention many things we can’t talk about right now, either. We saw a glimpse of what was possible with games on the PS4 when we developed The Last of Us Remastered and we were excited with what we could do when fully focused on developing a game from the ground up for the system.

“We’ve been able to do all the expected things – an increase in resolution to 1080p from the previous generation, increased polygon count for our models, more advanced shader techniques, new and expanded gameplay mechanics, and so on. Our cinematic scenes are now rendered in real-time.”

Uncharted 4: A Thief’s End was one of the highlights of E3 2015 with its gameplay and will be launching in 2016. What are your thoughts on how it currently looks? Let us know belwo.

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