Most of us have been burned by the pain of having to wait for eons for the PS4 to download, copy, and install patches – especially larger patches – before we can actually get back to playing games (especially if you’re Call of Duty players), but it seems that won’t be a problem with the PS5.
Speaking at his talk about the PS5’s tech, lead system architect Mark Cerny gave a detailed primer on the console’s SSD, and all that it will make possible. And while its biggest and most useful features will be faster in-game streaming and the almost complete elimination of load times, something else that it will make possible is greatly reduced patch install times.
This is because thanks to the PS5’s SSD, there, will, in Cerny’s own words, be “no need to make brand new files with the changes incorporated into them.” That, according to Cerny, means “no installs as you know them today.”
Check out the video below. It’s timestamped to the relevant part, so just hit play.
The PS5 is due out (currently) this Holiday season, and Sony isn’t expecting any delays for now, in spite of the coronavirus pandemic. The full list of the console’s specs was also recently revealed. Take look through here.
In this same talk, it was also suggested that at launch, the PS5 probably won’t have backward compatibility with the PS4’s complete library. Read more on that through here.