RimWorld Releasing on October 17th, New Food Restriction System Coming

After 5 and a half years in development, Ludeon Studios' survival/base-building title will finally release.

Ludeon Studios’ RimWorld, a survival/colony management/base building title that was inspired by Dwarf Fortress, will finally hit its 1.0 release on October 17th. Though the developer hasn’t really discussed what’s coming after launch, there are, according to them, “a variety of interesting directions to go with the game.”

Considering RimWorld has been in development for more than five years, we wouldn’t put it past the studio to gather their bearings before laying out a roadmap. However, players who have been involved since Early Access began will get one big new feature: Food restriction. “1.0 is mostly the same as Beta 19, with a lot of bug fixes. The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat,” the announcement states

Though RimWorld has many of the same rudimentary principles as Dwarf Fortress, it has its own little quirks and interesting additions. Players can have different AI storytellers who can guide the direction of a single playthrough’s narrative. You can choose between something completely random, a more relaxing time, or a steadily building challenge curve.

New features added to RimWorld since Beta 19 include new automated turrets, water mills, and even a gauntlet of sorts before finally escaping. What are your thoughts on RimWorld finally releasing? Let us know in the comments. For more information on what to do with a modded playthrough, head here.

Ludeon StudiospcRimWorldSteam Early Access