RimWorld: Royalty DLC Will Receive Content Add-On

Ludeon Studios has some ideas for what it wants to incorporate, but nothing is concrete.

Ludeon Studios recently released update 1.1 for RimWorld along with its first paid DLC, Royalty. The studio is working on hotfixes for other issues over the coming weeks but has plans for a content add-on to Royalty. Creator Tynan Sylvester noted some of the things he’s considering adding, and also reminded players that “none of this is decided 100% so please don’t take any of these are promises.”

Some concepts include a way to renounce a royal title that the player may not want; additional bulk production recipes; more combat psycasts; and additional content for quests since it would be “nice to have a few more variations.” A way for players to avoid fighting mech clusters and what could result from just having them on the map is also under consideration. Players can expect tests in the “unstable” branch of Steam in the future.

Sylvester also confirmed that RimWorld will have a version 1.2 “some day”. Unlike the current version, this one will cause quite a few things – like mods – to break. “We’re going to try hard to avoid unnecessary code breakages and keep documents about changes for all future updates, and without such a big Unity update, I hope mods in general will be easier or trivially easy to update than the 1.0 -> 1.1 shift. However, things will still inevitably need updating.”

Long story short, things are happening and the developer will update fans over the coming months. Stay tuned for more details in the meantime.

Ludeon StudiospcRimWorldRimWorld: Royalty