Rocket League Dev: We Hope It Means A Lot To XB1 Owners, Explains Why It Took So Long For XB1 Version

Rocket League's Jeremy Dunham also talks about the game's achievements.

Speaking with Larry Hryb in recent podcast, Rocket League’s Jeremy Dunham spoke a bit about the Xbox One version of the game and how it’s shaping up. Dunham hopes that the game will mean a lot to the players (given how wildly popular it has become) and the team’s small size restricted them to launch the game on at one platform at a time.

“We hope it means a lot to the Xbox One owners. Since we have announced it a lot of people, specially from the Xbox One fan side, have really hounding us to bring it to the system. And we always wanted to,” he stated. “The only reason we couldn’t is because we are a small team. So we had to go with one platform at a time.”

He also spoke about the kind of achievements the game will have. When asked whether they will be similar to the other platforms, Dunham stated that they “they are similar. We have consolidated it. We have added some unique ones. I don’t want to give too much away but if you use a armadillo vehicle against each other, that is one way to get one. We have definitely tried to make them more streamlined.”

He also revealed that he is a big Xbox One player, has a 800 day streak of unlocking at least one achievement a day and owns the Elite controller.

“Our designer director decided to get one [Elite controller] and he just kept talking about how great it was. Saw it at E3 but as you know E3 is crazy [busy] to spend time with it. So I bought the only one they had at Best Buy.”

“I love my Xbox (One). I have a 800 plus day streak of getting at least one achievement. It’s a bit of an addiction and I won’t have it any other way.”

The game launches on April 17th on the Xbox One.

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