SINNER: Sacrifice for Redemption Wiki – Everything You Need To Know About The Game

Everything you need to know about SINNER: Sacrifice for Redemption.

Publisher:
Another Indie

Developer:
Dark Star

Platforms:
PS4, Xbox One, PC, Nintendo Switch

Genre:Action

Release Date:October 18, 2018

SINNER: Sacrifice for Redemption is a Soulslike action boss rush game developed by Chinese independent development studio Dark Star and published by Another Indie for the PS4, Xbox One, Nintendo Switch, and PC.

Development

SINNER: Sacrifice for Redemption was first announced in 2017, and confirmed for a launch on PS4, Xbox One, and PC in April of 2018. However, two weeks before the game’s originally intended release date, it was delayed to October of 2018, while a Nintendo Switch version of the game was also confirmed, which would be releasing simultaneously with all other versions in October.

SINNER: Sacrifice for Redemption’s developers at Dark Star have stated that they draw heavy inspiration from FromSoftware’s Dark Souls series in terms of difficulty, combat, and boss design, while they have also cited games developed by Team Ico, such as Shadow of the Colossus, as having influenced them in terms of character designs and boss structure.

Story

SINNER: Sacrifice for Redemption takes place in a dark fantasy setting called the Kingdom of Cavanis. Players play as a nameless warrior, a man who has lost his memories, and must atone for his past, which he recollects bit by bit, by fighting against seven deadly monsters, who are the manifestations of his own sins from memories he cannot recall.

Gameplay

SINNER: Sacrifice for Redemption’s gameplay is heavily influenced by Dark Souls, and features similar movement, combat, and mechanics. Players have light and heavy attack options, and can also use projectile weapons, while there are also options such as sprinting, blocking, or rolling. These moves are dependent on a stamina meter and require stamina. Unlike Dark Souls, however, SINNER does not have any exploration or larger levels to speak of. Instead, as a boss rush game, it focuses solely on boss fights and encounters against large enemies. Storytelling is sparse, and is either done through short cutscenes, or through background lore, which is also similar to FromSoftware’s Dark Souls games.

There are eight bosses in total, with seven of them representing the Seven Deadly Sins of the protagonist, the nameless warrior, while the eighth boss is the final boss of the game. The developers describe the game as being purely skill based, and as such, have said that though nearly everyone can play the game and understand its mechanics, not everyone will be able to finish it and beat all its bosses. There is a short tutorial at the beginning of the game before any of the eight boss fights that familiarizes players with the most basic mechanics. Before fighting each progressive boss, players have to sacrifice something from their abilities to be able to face the boss,. which means players have to “level down”. This sees their character’s abilities and powers diminshing, and the “sacrifices” remain permanent even after the boss fight.

These penalties can range from being more vulnerable against heavy attacks or having weaker attacks to having lower health, stamina that depletes more quickly, or being able to use fewer items. The seven bosses can be tackled in whichever order the player prefers. These are access through a hub location that has seven shrines, and players access each boss by going into their corresponding shrine. Put together with the “level down” mechanic, this encourages players to strategize and plan in which order bosses should be tackled. Bosses also have multiple phases during fights. Several bosses might require specific strategies for which players have to be careful about what abilities have been levelled down and which ones have been retained.

Each boss also presents specific and unique challenges that player must sometimes tackle using cues or aid in the environments. After defeating each boss, players are also given an enhancement to one of their stats, which helps offset the incurred penalties, or “sacrifices”. In the eighth and final boss fight of the game, the player is forced to incur every single penalty, but can choose which order to take them in. One players have completed the game, they unlock new weapons that can be used in further playthroughs as well. There are several new weapons that players unlock, which can provide unique advantages or even disadvantages.

Note: This wiki will be updated once we have more information about the game.

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