Skull and Bones Has the Second-Highest Engagement for a Ubisoft Game

Ubisoft says the game is seeing over four hours of average daily playtime per player, though a recent report has claimed that its total player count has failed to impress.

Ubisoft’s Skull and Bones finally launched earlier this month after years of delays and development issues, but the online pirate game was, predictably enough, met with less-than-stellar reviews upon release. On the commercial front, the full extent of how the game is performing isn’t yet clear, but at least in terms of average engagement per user, it seems to be doing well enough.

So says Ubisoft, at the very least, having revealed in a press release announcing the launch of Skull and Bones’ first post-launch season that the game has “achieved record player engagement”. In specific terms, it’s seeing an average of over four hours of daily playtime per user, which is the second-highest to date for a Ubisoft game.

As positive as that may seem on paper, recent reports have claimed that the game hasn’t got off to the best start. Though it’s average daily engagement per user is healthy enough, in total, it reportedly has less than million players, and that’s including its free trial.

In our review of Skull and Bones, we gave it a score of 5/10, saying, “When it’s not annoying with the lackluster story and mission structure, Skull and Bones is tedious with its end game grind and activities.” Read the full review through here.

Skull and Bones is available on PS5, Xbox Series X/S, and PC.

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