Spec Ops: The Line Took Five Years to Develop, “Couldn’t Justify its Development”

Yager put its heart and soul into the third person shooter which performed below expectationsl

While we didn’t expect to see YAGER Development creating a sequel to its psychologically impactful third person shooter Spec Ops: The Line, it was still somewhat surprising to see it working with Deep Silver on Dead Island 2 at E3 2014.

Speaking to Gamestar, the developer revealed some new details on their shooter and how it failed to sell despite a long development cycle. “The title, which inspired people to write whole books on their confrontation with Captain Walker and his descent into madness, could not justify its development.”

Spec Ops: The Line took five years to developer and finally found a publisher in 2K Games. The latter reported that the game’s sales didn’t meet expectations but thankfully, it still found a compelling new project to work on with Dead Island 2. The studio is also working on Dreadnought, a sci-fi aerial armada action game. Stay tuned for more information on both games in the coming months.

2k gamesdead island 2Spec Ops: The Lineyager development