One of the major ways in which Valve has successfully marketed its handheld gaming PC, the Steam Deck, has been through its verification program that allows games to confirm whether or not they are “Steam Deck Verified”. A similar program is slated to come in when the company launches its pre-built Linux-based gaming PC: the Steam Machine. Speaking with GameDeveloper, Valve designer Lawrence Yang noted that the Verified status for the upcoming PC will have “fewer constraints” than it does for the Steam Deck.
The Steam Deck Verification program takes a number of things into account, including performance on the less-powerful hardware of the handheld system, as well as other aspects like the usability and readability of the UI on the smaller display, and whether or not it will manually require players to pull out the on-screen keyboard. The Steam Machine, in contrast, is a considerably more powerful system—referred to by Valve as being equivalent to six Steam Decks in its announcement video—and games will likely end up having an easier time running on it. Along with this, the Steam Machine also doesn’t have a tiny screen that UI and UX designers might have to account for, and keyboards are expected to be connected to it anyway since it is essentially a desktop PC.
Along with this, Yang also noted that a game being Steam Deck Verified also means that it is automatically Steam Machine Verified. “One easy rule of thumb is that if your title is Verified on Steam Deck, it will be Verified on Steam Machine,” he said. The major difference with Valve’s new set of hardware will end up being with the Steam Frame, which will likely have its own set of requirements that Yang has noted Valve will discuss with developers. He said that the company will “be going through the same rounds of testing and providing developer feedback,” as it does with its Verification program for the Steam Deck.
The Steam Machine was announced alongside the Steam Frame and the new Steam Controller in November. While the company hasn’t yet announced a launch date for the new products, it has been revealing quite a few details. Engineer Steve Cardinali, for instance, has revealed why the company went with a separate wireless protocol for the new Steam Controller to connect with a PC rather than Bluetooth.
“While Bluetooth is a great wireless connection method, we found in our testing that people’s home wireless environments and PC Bluetooth capabilities are highly variable (clogged networks, wireless interference, increased latency when using multiple BT devices, etc.),” said Cardinali, who went on to note that the new Steam Controller’s Puck “addresses these issues.”
“Another problem we set out to solve was the fact that dedicated wireless receivers that are plugged directly into the back of a PC near other USB ports can create interference issues. Adding the charging capability encourages people to leave the puck in a place where it’s likely to have minimal interference while providing a really easy charging experience,” he continued.
For more details on Valve’s new hardware, here is everything you need to know. Also check out rumours of the highly-anticipated Half-Life 3 apparently being launch title for the Steam Machine.