Suicide Squad: Kill the Justice League Patch Fixes Burn Damage Scaling, XP Exploits

Alongside new Leaderboards, enemy health scaling for Master Level 46 and above is being reduced, though damage will increase.

Rocksteady Studios has released new patch for Suicide Squad: Kill the Justice League, and as promised, it fixes a bug with Diablo Blaze’s burn damage scaling. Instead of scaling with enemy debuffs and player damage buffs, it only scales with the former.

With these changes, Rocksteady believes players are less likely to reach the same Mastery Level. New Leaderboards are available (with the previous now archived), but this patch also reduces enemy health scaling for Mastery Level 46 and above. They’ll deal more damage, so don’t get complacent.

Other changes include Heat Wave’s Molten Skin and The Turtle’s Shell shields granting 90 percent damage reduction instead of 100 percent. Furthermore, Gizmo’s Support Squad missions no longer provide XP on vehicle kills due to players exploiting the same, though mission completion still provides XP. Check out the full patch notes below.

Suicide Squad: Kill the Justice League is available for Xbox Series X/S, PS5 and PC. Check out our review here.

PATCH NOTES – FEBRUARY 14TH

BUG FIXES:

  • Fixed a bug that was causing Burning damage to scale with both player damage buffs and enemy debuffs. Burning damage should only be scaling via enemy debuffs.
  • Fixed a bug that allowed Toyman to stack multiple of the same Augment on your gear.
  • Fixed a bug that sometimes prevented modifications to Augments on your gear from saving after exiting a multi-player session and joining a single-player session.

CHANGES IN THIS RELEASE:

  • Heat Wave’s Molten Skin & The Turtle’s Shell have had their damage reduction reduced from 100% to 90%.
  • Due to some players exploiting certain mission mechanics, vehicle kills during Gizmo’s Support Squad missions no longer grant XP. You are still awarded XP for mission completion.
  • With the fix to Burning damage, players will be less likely to get to the same Mastery Level as before.
  • As a result, we will be creating new Leaderboards in the interest of fairness. Fear not though, as we will be archiving the existing Leaderboards, so those currently atop the rankings will live on in infamy!
  • With the fix coming to Burning damage scaling and hearing the concerns around hitting a wall when climbing Mastery levels, we have reduced enemy health scaling for Mastery levels 46 and above.
  • To keep things challenging, enemies at Mastery level 46 and above will now deal more damage.
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