Tactics Ogre: Reborn – Equipment Changes, Skill Rules, Charms, and More New Features Revealed

Finishers, ninjutsu, and war dances now use MP instead of Technical Points, and players can save up to five battle parties to quickly switch to.

New details are available for Square Enix’s Tactics Ogre: Reborn, the remaster of Tactics Ogre: Let Us Cling Together. Of course, along with improved visuals, it introduces various quality-of-life features. For instance, this time around, any equipment, magic and weapons – as long as they fit the class requirement – can be equipped. Certain specialty skills and levels are no longer required.

New skills have been added, like Pincer Attack where attacking an enemy with an ally behind them will cause the latter to perform an additional attack. Other skills have been retuned to “further broaden the range of possible strategies while maintaining the unique feel of each class.” Another positive change is that finishers, ninjutsu, and war dances no longer require Technical Points or reagents. You can now use them with Magic Points.

Charms are a new item type found during or after battles. They provide various effects like changing a unit’s element to another element, permanently increasing stats, granting EXP, raising a unit’s level by one, and so on. The Battle Party Screen also has some new features, like Scout, which lets you see the terrain and types of enemies. It allows for optimizing one’s party for different situations, and thanks to the option to save up to five parties, you can quickly switch before beginning a fight.

Tactics Ogre: Reborn is out on November 11th for PS4, PS5, Nintendo Switch, and PC. Stay tuned for more details en route to release.

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