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	<title>1666: Amsterdam &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>1666: Amsterdam Was Originally Going to be Published by Xbox Before Funding Was Cut</title>
		<link>https://gamingbolt.com/1666-amsterdam-was-originally-going-to-be-published-by-xbox-before-funding-was-cut</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 15:37:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[Panache Digital Games]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647424</guid>

					<description><![CDATA[Developer Panache Digital Games joins the likes of Romero Games as studios that had projects under development with Microsoft's funding.]]></description>
										<content:encoded><![CDATA[<p>Panache Digital Games <a href="https://gamingbolt.com/1666-amsterdam-is-a-dark-new-narrative-action-game-free-prologue-demo-out-now-on-pc">unveiled <em>1666: Amsterdam</em></a> – a new dark narrative action game – earlier this month. According to Game File’s Stephen Totilo, the title was at some point slated to be published by Xbox. In a social media post, Totilo has reported that Microsoft eventually cut funding for <em>1666: Amsterdam</em>, leading the studio to go with self-publishing.</p>
<p>“As I reported in Game File, <em>1666: Amsterdam</em>, the new game led by the lead creator of Assassin’s Creed, was going to be Xbox-published, before [Microsoft] cut funding,” wrote Totilo. He went on to draw comparisons with other projects that were slated to be published by Xbox, like an unnamed project by Romero Games.</p>
<p>“We have some difficult news to share,” <a href="https://gamingbolt.com/romero-games-next-project-has-been-cancelled-by-its-publisher">posted CEO Brenda Romero</a> last year. “Last night, we learned that our publisher has canceled funding for our game along with several other unannounced projects at other studios. This was a strategic decision made at a high level within the publisher, well above our visibility or control. We deeply wish there had been something, anything, we could have done to prevent this outcome.”</p>
<p>Totilo went on to discuss Kojima Productions’ horror project, <em>OD</em>. While <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">last year’s layoffs at Microsoft</a> had raised questions about whether the title would be going forward, Microsoft confirmed back in August that it was <a href="https://gamingbolt.com/kojima-productions-od-is-still-in-development-microsoft-confirms">still in the works</a>. Whether or not the <a href="https://gamingbolt.com/xboxs-layoffs-and-studio-closures-to-begin-on-july-6th-might-be-biggest-layoffs-in-gaming-rumor">latest round of expected layoffs and studio closures</a> will impact the deal signed between Xbox and Kojima Productions remains to be seen.</p>
<p>Director Hideo Kojima has already confirmed that his studio is focusing all of its efforts <a href="https://gamingbolt.com/od-physint-will-be-the-main-focus-of-kojima-productions-focus-in-2026-says-studio-boss">on the development of <em>OD</em> and espionage game <em>Physint</em> this year</a>. Describing it as the company’s “second phase”, where he would be “staying grounded and laying solid foundations” for future projects by the studio.</p>
<p>“Unlike last year, like I was traveling all over the world, this year will be about staying grounded and laying solid foundations. We will continue development on the horror game ‘<em>OD</em>’ and move forward with preparations for the espionage action title ‘<em>Physint</em>.’ This includes casting actors, scanning, and performance capture shoots,” he explained.</p>
<p>As for <em>1666: Amsterdam</em>, the project is going to feature dark fantasy aesthetics, with players taking on the role of Noa Brooklyn – a Collector who has been raised by the Zaindaris to drive back malevolent forces working for entities known only as “the Originals”.</p>
<p>“It’s been a long time coming, and I couldn’t be prouder of our team of nearly 70 talented developers in Montreal,” said creative director Patrice Désilets when the game was announced. “For the past six years, we’ve focused on one thing above all else: the game itself. No fake footage, no vertical slices, just a playable experience evolving build after build, day after day.”</p>
<p>More recently, Panache Digital Games also released a brand-new trailer for <em>1666: Amsterdam</em>, giving us a <a href="https://gamingbolt.com/1666-amsterdam-trailer-drops-new-lore-and-setting-details">deeper look at the lore</a> of the game and how the Collector will play into the dynamics between the enigmatic Originals and the Zaindaris tribe.</p>
<p><em>1666: Amsterdam</em> is being developed for PC, and a free demo is currently available.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fs2pfwz4ohuc7nhlshklw55d/app.bsky.feed.post/3mpgsuj223c2a" data-bluesky-cid="bafyreidxevatnc2pvpazc36fxdmoqfvewoydolw2di3ujmjszcfpghcrky">
<p lang="en">As I reported in Game File, 1666: Amsterdam, the new game led by the lead creator of Assassin&#39;s Creed, was going to be Xbox-published, before MS cut fundingThat means, in recent years, Xbox was backing games from him, the Romeros, and Kojma. Not every game pans out, but quite a set of partners</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:fs2pfwz4ohuc7nhlshklw55d?ref_src=embed">Stephen Totilo (@stephentotilo.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:fs2pfwz4ohuc7nhlshklw55d/post/3mpgsuj223c2a?ref_src=embed">2026-06-29T15:35:23.433Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>1666: Amsterdam Trailer Drops New Lore and Setting Details</title>
		<link>https://gamingbolt.com/1666-amsterdam-trailer-drops-new-lore-and-setting-details</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 07:41:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[Panache Digital Games]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647369</guid>

					<description><![CDATA[The Collector and her feline companion look like a very interesting duo of playable characters, as does the world they’re operating in.]]></description>
										<content:encoded><![CDATA[<p>In a spellbinding (and we mean that literally) new look at <em>1666: Amsterdam</em>, developer Panace Digital has given us a new peek into the lore that drives Noa Brooklyn&#8217;s quest to bring balance to the world of Zaindaris as a Collector, her feline friend at her side making that mission a tad more achievable.</p>
<p>However, the Union, as the duo is called, could face stiff opposition from The Originals (not the ones from the TV show but close enough), beings with the power to bestow and take away abilities from chosen members of the Zaindaris tribe. We already know their influence in the game&#8217;s world is immense, but we&#8217;re curious to learn how Noa&#8217;s goals clash with theirs in what&#8217;s shaping up to be a showdown carrying plenty of risks for both sides and other stakeholders in the conflict.</p>
<p>We&#8217;re keeping a close eye on this one, and not just because it lets you transform into a cat like Professor McGonagall when she&#8217;s a tad bored. Of course, we&#8217;ll be right here telling you all about it as we learn more. The gameplay feature below should tide you over in the meantime. Or you could check out the <a href="https://gamingbolt.com/1666-amsterdam-is-a-dark-new-narrative-action-game-free-prologue-demo-out-now-on-pc">free playable prologue</a> on Steam or the Epic Games Store on PC if you haven&#8217;t already.</p>
<p><iframe title="A First Look Into the World of the Zaindaris | Gameplay Feature #1 EN" width="500" height="281" src="https://www.youtube.com/embed/TjR1WXRPY8g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>1666: Amsterdam is a Dark New Narrative Action Game, Free Prologue Demo Out Now on PC</title>
		<link>https://gamingbolt.com/1666-amsterdam-is-a-dark-new-narrative-action-game-free-prologue-demo-out-now-on-pc</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 22:32:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[Panache Digital Games]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645572</guid>

					<description><![CDATA[Panache Digital Games has confirmed that 1666: Amsterdam is slated for an Early Access release on PC in 2026, with consoles getting it later.]]></description>
										<content:encoded><![CDATA[<p>Developer Panache Digital Games has unveiled its new project – <em>1666: Amsterdam</em> – with a trailer during Summer Game Fest 2026. The trailer, which you can check out below, clocks in at over one and a half minutes in length and gives us a look at the overall narrative setup for the game, as well as some quick glimpses at the horrific creatures that players will have to face.</p>
<p><em>1666: Amsterdam</em> is a third-person action-adventure game that features a dark fantasy aesthetic, with players taking on some horrifying enemies as they make their way through the world. Its plot revolves around entities known as the “Originals” having lived among the people of Amsterdam for several centuries, having accrued power and freedom over time.</p>
<p>Players take on the role of Noa Brooklyn – a Collector, raised by the Zaindaris for a single purpose – to drive back the malevolent forces that are doing the bidding of the Originals.</p>
<p>If that story setup sounds enticing to you, Panache Digital Games has also released a <a href="https://store.steampowered.com/app/4519690/1666_Amsterdam_Prologue/" target="_blank" rel="noopener">free playable prologue on PC</a> through Steam and the Epic Games Store. The studio has noted that the narrative teaser tells its own story while also introducing players to the game’s world, its characters, and the core mystery that forms the foundation of the plot in <em>1666: Amsterdam</em>. It is expected to take players roughly 30 minutes to finish.</p>
<p>“It’s been a long time coming, and I couldn’t be prouder of our team of nearly 70 talented developers in Montreal,” said creative director Patrice Désilets. “For the past six years, we’ve focused on one thing above all else: the game itself. No fake footage, no vertical slices, just a playable experience evolving build after build, day after day.”</p>
<p>“Today, we’re finally ready to invite players into that process. The free prologue available now on Steam and Epic Games Store is only a small taste of what’s to come, an amuse-bouche before a nine-course dinner, an introduction to the world, its characters, and its different time periods. We hope players will enjoy discovering it as much as we’ve enjoyed creating it. Merci and Panache Coliss!”</p>
<p>As for the full game, Panache Digital Games has confirmed that <em>1666: Amsterdam</em> will be coming to PC as an Early Access title this year. Console versions are also planned, albeit for a later date.</p>
<p><iframe title="1666: Amsterdam - Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/6nUzNiiCi2Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>1666 Amsterdam Is &#8216;Very Likely&#8217; The Next Game From Patrice Desilets</title>
		<link>https://gamingbolt.com/1666-amsterdam-is-very-likely-next-game-from-patrice-desilets</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 07 Nov 2019 03:30:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[panache digital]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=421989</guid>

					<description><![CDATA[The long announced project could be what he tackles next.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-394944" src="https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666.jpg" alt="amsterdam 1666" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Ancestors: The Humankind Odyssey</em> came out earlier this year after a very long development cycle. It&#8217;s a bit of a head scracther and one that many players are still trying to figure out (<a href="https://gamingbolt.com/ancestors-the-humankind-odyssey-review-living-in-the-past">you can read our review here</a>). The game&#8217;s Creator, Patrice Desilets, is thinking about the game and its upcoming updates, but it&#8217;s not the only thing he&#8217;s got in his head, as there&#8217;s another long stewing project he seems to finally be able to do.</p>
<p>In an interview with <a href="https://wccftech.com/patrice-desilets-interview-ancestors-1666-amsterdam/" target="_blank" rel="noopener noreferrer">Wccftech</a>, when asked about what was after <em>Ancestors</em>, Desilets said it&#8217;s very likely that he will return to <em>1666 Amsterdam</em>, something that he announced a long time ago but seems to have never gotten off the ground due to rights issues surrounding the project. It also could look significantly different than when he first pitched it due to his new experiences and new upcoming tech.</p>
<p>&#8220;I&#8217;ve been talking about [<em>1666 Amsterdam</em>] since I got the rights back to it. Yeah, I want to make that game. The chances that it&#8217;s my next one are really, really high. In my head, I started it. I went back to what I designed in 2011 and 2012 and said, what do I want to do? Now it&#8217;s the game after <em>Ancestors</em> and not <em>Assassin&#8217;s Creed II</em>. I&#8217;m a different person and designer and have a new team, so it&#8217;s going to change.</p>
<p><em>Ancestors</em> is going to be how Panache does games in the future. That&#8217;s our signature. So&#8230;<em>1666</em> will not be an easy game. Eventually I&#8217;ll announce it for real. The elevator pitch is really simple &#8212; do you want to play the devil in <em>1666 Amsterdam</em> by the guy who did <em>Assassin&#8217;s Creed</em> and <em>Ancestors</em>?&#8221;</p>
<p>The game was at one point announced, but then got stalled due to a rights battle that Desilet eventually won. All that was really known about the game was that you would play as the devil in, you guessed it, 1666 Amsterdam. What the game will end up looking like is anyone&#8217;s guess, but we&#8217;re still probably in for a decent wait.</p>
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		<title>Amsterdam 1666 Still Happening, Says Creator Patrice Desilets</title>
		<link>https://gamingbolt.com/amsterdam-1666-still-happening-says-creator-patrice-desilets</link>
					<comments>https://gamingbolt.com/amsterdam-1666-still-happening-says-creator-patrice-desilets#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 16 Apr 2019 12:05:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[panache digital]]></category>
		<category><![CDATA[Patrice Désilets]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=394870</guid>

					<description><![CDATA[The creator of Assassin’s Creed is still determined to make the game a reality.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-394944" src="https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666.jpg" alt="amsterdam 1666" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/amsterdam-1666-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Amsterdam 1666, </em>an open world game about the devil stalking 1666 Amsterdam, has a strange history. It started out as a game to be published by THQ Montreal (not to be confused by the current, controversial publisher that took over the name – THQ Nordic – Montreal was part of the original THQ that went defunct), but ended up in the hands of creator Patrice Desilts’ former employer, Ubisoft (Desilts is also one of the original creators of the <em>Assassin’s Creed</em> series), which led to a <a href="https://gamingbolt.com/assassins-creed-creator-sues-ubisoft-for-400k-rights-to-1666-amsterdam">lengthy legal battle over the IP’s ownership</a>&#8211; which he ended up winning. There hasn’t been much said about the game since that case was settled, but Desilts was at Reboot Develop recently, and said that the game is definitely going to happen.</p>
<p>While he and his team are hard at work on <em><a href="https://gamingbolt.com/ancestors-the-humankind-odyssey-assassins-creed-creator-releases-teaser-for-new-game">Ancestors</a></em>, another game that we haven’t seen much of, Desilts still sees <em>Amsterdam 1666 </em>in his future and thinks his current project can inform a lot of the work to be done.</p>
<p>“You put the cape on the ape and you’re pretty good to do another game,” Desilets explained while speaking with <a href="https://www.vg247.com/2019/04/12/amsterdam-1666-new-details/" target="_blank" rel="noopener noreferrer">VG247</a>. “If you think about it, climbing up a tree trunk, climbing a rock, climbing a building façade… It’s like now I’ve got a toolbox.”</p>
<p>&#8220;Now I am thinking about it a little bit,&#8221; he added. &#8220;It’ll probably change a little bit. You were more like the devil’s apprentice than the actual devil. Once I finish this and then, ‘Okay what’s next?’ If it’s Amsterdam 1666, I’ll probably restart from scratch.&#8221;</p>
<p>Of course, when that will be is anyone’s guess, but at least Desilts seems confident that the game will come out some day, even if it’s doubtful it’ll be any time remotely soon.</p>


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		<title>1666 Amsterdam Gameplay Footage Leaks</title>
		<link>https://gamingbolt.com/1666-amsterdam-gameplay-footage-leaks</link>
					<comments>https://gamingbolt.com/1666-amsterdam-gameplay-footage-leaks#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 02 May 2016 19:43:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[ancestors: the humankind odyssey]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Panache Digital Games]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265046</guid>

					<description><![CDATA[The prequel to The Order: 1886.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-153464" src="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg" alt="PatriceDesilets" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The mysterious <em>1666 Amsterdam</em>, the new IP by <em>Assassin&#8217;s Creed</em> creator Patrice Désilets, who started it with THQ, lost it to Ubisoft in a dramatic and ironic twist, before finally regaining rights to the IP, has long been an enigma- but just recently, gameplay footage from the game released, that indicates that it definitely was in active development at one time, and more than just a name or title.</p>
<p>Désilets also confirmed on Twitter that he does plan on returning to the game and developing it at some point in the future (which makes sense, or else why would he have fought so vociferously for rights to it?). Which is good news, because the unreleased footage we have is definitely intriguing.</p>
<p>You can check out this footage for yourself below. For now, Désilets is working on <i>Ancestors: the Humankind Odyssey</i>, his next game with Panache Digital Games- so even if <em>1666</em> does happen, you shouldn&#8217;t expect to see it any time soon.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/_WVEo4yXpho" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="fr" dir="ltr"><a href="https://twitter.com/DracoADG?ref_src=twsrc%5Etfw">@DracoADG</a> pas vrai ça on le fera en temps et lieu&#8230;:)</p>
<p>&mdash; Patrice Desilets (@PatriceDez) <a href="https://twitter.com/PatriceDez/status/724787304938672128?ref_src=twsrc%5Etfw">April 26, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Assassin&#8217;s Creed Creator Wins The Rights To 1666 Amsterdam Back</title>
		<link>https://gamingbolt.com/assassins-creed-creator-wins-the-rights-to-1666-amsterdam-back</link>
					<comments>https://gamingbolt.com/assassins-creed-creator-wins-the-rights-to-1666-amsterdam-back#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 26 Apr 2016 16:43:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=264442</guid>

					<description><![CDATA[But nothing will come of it just yet.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-153464" src="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg" alt="PatriceDesilets" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In 2007, Patrice Désilets worked with Ubisoft to deliver what would go on to become the French publisher&#8217;s largest franchise ever- <em>Assassin&#8217;s Creed</em>. After a few years, however, he ended up leaving Ubisoft, and decided to join THQ to work on his new project, <em>1666 Amsterdam</em>. In a cruel twist of irony, however, THQ went bankrupt and<em> 1666</em> and all related resources and personnel ended up being bought back by- Ubisoft, who promptly fired him, while retaining the rights to the IP.</p>
<p>This led to a protracted lawsuit that now seems to have found a peaceful resolution. In a joint statement released by Désilets and the publisher, the two parties confirmed that Désilets will now have full business and creative rights over the IP. In return, he will be withdrawing his lawsuit against Ubisoft.</p>
<p>&#8220;I&#8217;m glad Ubisoft and I were able to come to an agreement that will allow me to obtain the rights to project <em>1666 Amsterdam</em>,&#8221; said Désilets. &#8220;I will now devote myself entirely to the development of <em>Ancestors: the Humankind Odyssey</em>, my next game with Panache Digital Games. This is what matters most to me today: making the best games and showing the world the creative talent of Quebecers. I also wish every success to the Ubisoft teams.&#8221;</p>
<p>Yannis Mallat, Chief Executive Officer of Ubisoft Montréal and Toronto, commented: &#8220;Putting aside our past differences, Patrice and I are above all interested in the creation of video games and the evolution of this medium of entertainment. This agreement is good news for everyone. Ubisoft&#8217;s creative teams are currently working on innovative projects that will mark our industry for years to come. This is precisely where we want to focus our energy, on our teams, to continue what we have been building in Quebec for nearly 20 years. As we have always said, Patrice is a talented designer and we wish him all the best in the development of his future endeavors.&#8221;</p>
<p>What this means for <em>1666</em> remains to be seen, especially since Désilets is currently working on another project. Still, I think we can all breathe a sigh of relief at the realization that whatever <em>1666</em> turns out to be, <em>it will not have towers that need to be climbed to unlock portions of the map.</em></p>
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		<title>Ubisoft&#8217;s 1666 Resurfaces In New Trademark Filing</title>
		<link>https://gamingbolt.com/ubisofts-1666-resurfaces-in-new-trademark-filing</link>
					<comments>https://gamingbolt.com/ubisofts-1666-resurfaces-in-new-trademark-filing#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 19 Apr 2016 06:08:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263663</guid>

					<description><![CDATA[Fate's sense of irony resurfaces...]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/05/ubisoft.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-8697" src="https://gamingbolt.com/wp-content/uploads/2010/05/ubisoft.jpg" alt="ubisoft logo" width="620" height="345" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/ubisoft.jpg 626w, https://gamingbolt.com/wp-content/uploads/2010/05/ubisoft-300x166.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In 2007, Patrice Désilets released <em>Assassin&#8217;s Creed</em>, a brand new IP that would go on to become Ubisoft&#8217;s flagship franchise in just a few short years. Désilets would go on to leave Ubisoft eventually, and would join up with American publisher THQ, with whom he would work on a new IP- <em>1666: Amsterdam</em>.</p>
<p>However, fate has a sense of irony, and THQ would go bankrupt, leaving its properties to be hawked to any takers. As luck would have it, <em>1666</em> would be picked up by Ubisoft, bringing Patrice Désilets right back into the fold. Désilets would later be fired shortly afterwards, but Ubisoft would retain the <em>1666</em> IP- an IP that would then go silent.</p>
<p>That silence has been broken now, however- a new trademark filing (dug up by <a href="http://www.dualshockers.com/2016/04/18/suspended-game-1666-resurfaces-in-new-ubisoft-trademark/" target="_new">DualShockers</a>), filed at <a href="http://tmsearch.uspto.gov/bin/showfield?f=doc&amp;state=4807:15zd5e.2.1" target="_new">the US Patent and Trademark office (USPTO)</a> on April 13 by Ubisoft seems to be specifically for <em>1666</em> (it appears as though &#8216;Amsterdam&#8217; has been dropped from the title). It seems as though Ubisoft has not yet forgotten about this IP- could this be their new IP debut at E3 this year, where they have traditionally been known to end their shows by taking the wraps off of a new game?</p>
<p>If it is, we&#8217;ll find out soon, because E3 is not just under two months away.</p>
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		<title>Assassin&#8217;s Creed Creator: &#8220;We Need a Revolution in Subject Matter&#8221;</title>
		<link>https://gamingbolt.com/assassins-creed-creator-we-need-a-revolution-in-subject-matter</link>
					<comments>https://gamingbolt.com/assassins-creed-creator-we-need-a-revolution-in-subject-matter#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Jul 2013 10:56:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[e3 2013]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[Patrice Désilets]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=165563</guid>

					<description><![CDATA[Patrice Desilets says video games "need to talk about something else".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg" alt="PatriceDesilets" width="505" height="284" class="aligncenter size-full wp-image-153464" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Patrice Desilets hasn&#8217;t been having the most groovy year, what with THQ going bankrupt, Ubisoft buying out THQ Montreal and taking Desilets back in, only to fire him fairly soon and halt production for 1666 Amsterdam (leading to him suing the publisher for the rights to). Desilets took the opportunity at the recent Gamelab conference to talk about his experience in the industry, working on AAA games.</p>
<p>&#8220;I believe we need a revolution in subject matter. It has been four E3s that I&#8217;ve gone to, and it&#8217;s always the same thing. I get it: we all like space marines and shooters, but come on, we need to talk about something else.</p>
<p>&#8220;We&#8217;re still talking about these things because the medium is really in its infancy. It&#8217;s so much easier in terms of production and coding to just blow stuff up than to create an interaction about human beings. It&#8217;s so much more subtle than killing. Eventually we&#8217;ll get there, and it&#8217;s really a shame that I cannot finish 1666, because it was about all of that.&#8221;</p>
<p>Of course, while the overwhelming success of Call of Duty mean this trend won&#8217;t be ending any time soon, at least games like The Last of Us are attempting to work outside the medium and do things somewhat differently. What does the future hold with games like Assassin&#8217;s Creed IV: Black Flag &#8211; which are trying to do things differently while still pleasing the crowds &#8211; though? We&#8217;ll soon find out.</p>
<p><a href="http://www.gamesindustry.biz/articles/2013-07-18-patrice-desilets-lessons-from-15-years-in-aaa">(Source)</a></p>
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		<title>Assassin&#8217;s Creed Creator Sues Ubisoft for $400K, Rights to 1666: Amsterdam</title>
		<link>https://gamingbolt.com/assassins-creed-creator-sues-ubisoft-for-400k-rights-to-1666-amsterdam</link>
					<comments>https://gamingbolt.com/assassins-creed-creator-sues-ubisoft-for-400k-rights-to-1666-amsterdam#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 09:11:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1666: Amsterdam]]></category>
		<category><![CDATA[Patrice Désilets]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[THQ Montreal]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159446</guid>

					<description><![CDATA[Patrice Desilets comes after Ubisoft with guns blazing.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg" alt="PatriceDesilets" width="505" height="284" class="aligncenter size-full wp-image-153464" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/05/PatriceDesilets-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
After apparently being unceremoniously terminated by Ubisoft after it acquired THQ Montreal, which was working on 1666: Amster, former creative director Patrice Desilets is suing the publisher for $400,000 in damages and the rights for the game &#8211; just as he threatened to do when back in May when he was fired.</p>
<p>Apparently, Desilets and Ubisoft Montreal CEO Yannis Mallet discussed the development of 1666, and also the former&#8217;s prior arrangement with THQ. Needless to say, it was the beginning of many disagreements with the developer.</p>
<p>It became so bad that company CEO Yves Guillemot said to that THQ had given Desilets &#8220;too much creative freedom&#8221; because they were desperate (and given the company&#8217;s eventual collapse, that may not be far from the truth). There were no changes to the previous arrangement despite many negoatiations and Ubisoft eventually fired Desilets on May 7th. It then suspended development on 1666 indefinitely.</p>
<p>In an official statement, a Ubisoft representative said, &#8220;As stated before, the acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers to our existing and renowned workforce. </p>
<p>&#8220;Unfortunately, the discussions between Patrice Désilets and Ubisoft aimed at aligning Patrice&#8217;s and the studio&#8217;s visions were inconclusive. We received Patrice&#8217;s legal request and will address it in court. We will make no further comment at this point.&#8221;</p>
<p>Stick with us as the drama develops further.</p>
<p>Source: <a href="http://techno.lapresse.ca/jeux-video/actualites/201306/08/01-4659149-le-createur-dassassins-creed-poursuit-ubisoft.php">La Presse</a> via <a href="http://www.polygon.com/2013/6/8/4409432/patrice-desilets-sues-ubisoft-seeks-rights-to-1666-amsterdam">Polygon</a></p>
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