<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>343 industries &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/343-industries/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 27 Oct 2025 10:26:53 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>Halo 5: Guardians at 10 &#8211; How Does It Play in 2025?</title>
		<link>https://gamingbolt.com/halo-5-guardians-at-10-how-does-it-play-in-2025</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 27 Oct 2025 10:24:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo 5]]></category>
		<category><![CDATA[halo 5 guardians]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[The Master Chief Collection]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630003</guid>

					<description><![CDATA[Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span><em>alo Infinite</em> initially launched to what many would consider a successful player turnout. With the constant rollout of updates hotfixes and the creativity from players through Forge, <em>Halo Infinite</em> seemed primed for years of success. But players began falling off sharply, with a drop-off rate of -50% each month following its initial launch. Today, it’s rare to find 1000 concurrent players on Steam charts. Now with no new <em>Halo</em> game on the immediate horizon and slow drip-fed <em>Halo Infinite</em> live service content, players are looking elsewhere for their Master Chief fix.</p>
<p>Much of the migration has naturally flowed toward the <em>Master Chief Collection</em>. But there’s one game conspicuously missing from it: <em>Halo 5 Guardians</em>. Despite being landlocked to Xbox, <em>Halo 5</em> has seen a growing number of players filling its multiplayer lobbies, and for good reason. The fast pace of the movement and the intricate map design fulfil a unique niche in the series worth exploring. With 2025 marking <em>Halo 5</em>’s 10-year anniversary, there’s no better time take a look back on <em>Halo Infinite</em>’s predecessor.</p>
<p><iframe title="10 YEARS LATER, Does Halo 5: Guardians Still Hold Up?" width="500" height="281" src="https://www.youtube.com/embed/Ijow9lzOuKs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The only way to access <em>Halo 5</em> is through the Xbox ecosystem. The new <a href="https://gamingbolt.com/rog-xbox-ally-x-review-handheld-perfection">ROG Xbox handheld</a> is a good candidate to access the game, but for most, an old Xbox One or Series X/S will do the job. There&#8217;s been no word on an official PC release and <em>Halo 5</em> remains the only one missing from the <em>Master Chief Collection</em> besides <em>Infinite</em>, putting <em>Halo 5</em> in an inaccessible position today.</p>
<p>Still, multiplayer lobbies continue to be populated. It’s still relatively easy to find matches in Slayer, Deathmatch, and Capture the Flag modes. And then there’s the game’s 24-player Warzone mode, which can take longer to find matches in, especially outside of peak hours. Expanded search is a good way to find custom lobbies already in progress. In general, the <em>Halo 5</em> multiplayer community is surprisingly active despite being landlocked to the Xbox ecosystem.</p>
<p><em>Halo 5</em> may be 10 years old, but it still looks like a new game. Since the scope is more zoomed-in and focused than Infinite, graphical fidelity was still high and framerates manage to be smooth. It looks especially impressive with Xbox Series X’s backwards compatibility. Until it gets an official PC release, the Series X remains the best way to play <em>Halo 5</em> today.</p>
<p>Multiplayer has continued to be the lifeblood of <em>Halo 5</em>. Many fans consider <em>Halo 5</em> as the pinnacle of Halo multiplayer in general, but especially of the 343 era. What does it do so well, though? First, there’s mobility. <em>Halo 5</em> added infinite sprinting and a slide to its movement. While <em>Halo Infinite</em> has sprint, <em>Halo 5</em>’s sprint is notably quicker than Infinite. That extra dash of mobility combined with the gravity-defying jumping ability of Spartans make for some incredibly fun and fast-paced matches.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-630007" src="https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-1024x576.jpg" alt="halo 5 10 years later 02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-02.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Halo 5</em> also emphasized aiming down the sights for its weapons to an unprecedented degree in the franchise. Just about every single gun in the game has sights the player can aim down, making precision shots more feasible than ever before. The ubiquity of sight-aiming along with the sprint led to an overriding sensation that <em>Halo 5</em> was becoming homogenized. But rather than drag it down, this level of dynamism helped <em>Halo 5</em> gain a reputation for being the most competitive entry. The quick movement and precise weapon feel lends itself well to top-level tournament play. One can imagine how big the <em>Halo 5</em> e-sports scene could get with a remastered PC release.</p>
<p>But it’s not just more competitive—<em>Halo 5</em> also retains the sense of fun that defined the classic games. Player collisions add a mix of comedic relief and physical realism, keeping matches unpredictable and often delightfully chaotic. The thruster pack provides bursts of speed and verticality, which lets players leap across distances with reckless abandon. And then there’s the special air-time ability when aiming down the sights, which grants splash AOE damage.</p>
<p>Forge mode, meanwhile, carries over much of what made <em>Halo 3</em> and <em>4</em>’s Forge so fun. Players have a robust set of tools to build, script, and decorate maps and create modes from scratch. Sure, <em>Infinite</em>’s Forge iterates with new additions and features, but <em>Halo 5</em> has a wealth of creations in its library through the 10 years it’s been active, giving it some seniority over Infinite with regards to its content pool.</p>
<p><img decoding="async" class="aligncenter wp-image-455529" src="https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058-1024x576.jpg" alt="Halo 5 - Linda-058" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Halo-5-Linda-058.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Speaking of maps, the multiplayer map design is much more compact and intricate than <em>Infinite</em>’s sprawling zones. There’s more nooks and crannies to hide in and a significantly increased pace thanks to the faster movement speed. The Plaza map’s vertical design, for example, highlights the game’s mobility remarkably well. And objective-based maps like Truth or Colosseum represent some of the most balanced map design in the series’ long history.</p>
<p>The weapons also pack quite a punch. A punchy sound effect unique to <em>Halo 5</em> accompanies all headshots, distinguishing them from normal hits. The Promethean weapon designs were totally distinct and different from anything else in the series too. Again, accompanied by punchy distinctive sound effects and some cool animation quirks. It’s often argued that <em>Halo 5</em> has some of the best weapons and it’s not hard to see why.</p>
<p>It’s just a tad unfortunate that the game’s large-scale mode isn’t as active as it once was. The 12v12 Warzone mode was a trend-setter at the time, blending traditional PvP play with AI enemies and boss fights to take down as a team. Warzone was something of a proto-<em>Halo Infinite</em>, with its large map design. It also introduced a controversial loot pack system injected with mircrotransactions, something that would carry over into <em>Halo Infinite</em> as well. Still, the cooperative mayhem with the PvP/PvE layout was unique and provided many unpredictable matches, with plenty a player claiming it as their favorite mode. Warzone servers are still up and active, though notably less so than the compact deathmatch modes today.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-630011" src="https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-1024x576.jpg" alt="halo 5 10 years later 04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/halo-5-10-years-later-04.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The campaign in <em>Halo 5: Guardians</em> is often regarded as lackluster and, for most, the weakest in the series’ rich history. From both a gameplay and story perspective, <em>Halo 5</em>’s single player offering suffered from a number of substantial issues, making it difficult to come back to and recommend today.</p>
<p>Gameplay-wise, the campaign leans on frustrating design choices that make combat repetitive and unbalanced. The overuse of homing enemy weapons from Promethean units forces one into a constant loop of retreating to cover rather than improvising with other tactics. Turning <em>Halo</em> into a cover-based shooter just wasn’t the way to go. Encounters quickly become predictable, undermining <em>Halo</em>’s classic face-paced ‘get-up-and-go’ rhythm. It’s especially egregious considering the enhanced mobility injected into the entry.</p>
<p>And then there’s the squad system, which was meant to add teamwork and tactical depth but often does the exact opposite. Unlike other <em>Halo</em> games, you issue commands to your team of Spartans and must rely on your mates for success. A team-based campaign is awesome in theory, but the AI here is just too unreliable and awful in some cases. AI Spartans will often ignore your pleas for help even when they’re just a few feet away. The campaign’s difficulty balance assumes that these revives happen regularly, which makes the experience frustratingly uneven. Not only do you not feel like a one-man army here, you don’t even feel like much of a functional team because the AI fails you so often.</p>
<p>There’s also the spongy boss health which pad out the experience, making it more monotonous and irritating than it should be. Seriously, if I have to fight another Warden Eternal, I’ll consider just playing Infinite instead. Those enemies don’t just have padded health, their attacks are repetitive and uninteresting to boot. And don’t get me started on the higher difficulties.</p>
<p>Narratively, it ain’t much better. Playing a story version of “Red Vs Blue” can be intriguing for some players, and could have been amazing, but it just kinda fell flat for most. Playing as Locke is cool at times. He’s a Spartan with some depth and a likeable personality, but the other no-name Spartans hog a lot of the screen time. And the worst thing is Master Chief gets a mere three missions total in the campaign and that’s it. The insistence on focusing on a bunch of no-name Spartans at the expense of the Chief is both puzzling and lame, especially since many of them are about as interesting as my Forge creations.</p>
<p>There’s also a bit of external homework required to understand details of the story, which is unfortunate. A mainline game shouldn’t require external narrative research to comprehend, especially with an iconic story-focused series like Halo. And finally there’s the nail in the narrative coffin. The  story twist with Cortana, which understandably confounded and angered players. If you’re going to pull a cheeky narrative subversion for shock effect, at least make it somewhat consistent with the character.</p>
<p>Between <em>Halo Infinite</em>’s declining player base and Halo Studios&#8217; silence regarding a new entry (<a href="https://gamingbolt.com/halo-campaign-evolved-announced-out-in-2026-for-xbox-series-x-s-ps5-and-pc">besides the recently revealed <em>Halo 1</em> remake</a>), the future of the series seems like it&#8217;s still a tad bit in the air. But remastering <em>Halo 5</em> and putting it on PC would be a step in the right direction. If the team wrinkles out some of the microtransaction gunk and polishes optimization for PC support, it would rekindle some of that old-school <em>Halo</em> flame that seems to be dimming in recent years.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">630003</post-id>	</item>
		<item>
		<title>Halo Studios Teases an Announcement at Halo World Championship in October</title>
		<link>https://gamingbolt.com/halo-studios-is-teasing-an-announcement-for-halo-world-championship-event-in-october</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 01 Jul 2025 15:36:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623206</guid>

					<description><![CDATA[Halo Studios wrote about how it rebranded from 343 Industries at HaloWC last year, and how this year it will have more to show.]]></description>
										<content:encoded><![CDATA[<p>As it gets ready for its <em>Halo</em> World Championship event in October, Halo Studios has started teasing that it will show off more of what it has been working on since <a href="https://gamingbolt.com/343-industries-is-rebranding-as-halo-studios">the studio was rebranded from 343 Industries last year</a>. In a <a href="https://www.halowaypoint.com/news/halowc25-june" target="_blank" rel="noopener">new post on its blog</a>, the studio wrote about speculation about its projects, and has revealed that it will be “continuing the conversation” with regards to its multiple projects.</p>
<p>“Last year at HaloWC, we premiered ‘A New Dawn’ where we talked about the switch to Unreal Engine, gave you a behind the scenes look at Project Foundry, and debuted our evolution to Halo Studios as we enter a new chapter for <em>Halo</em>,” wrote the studio, referring to its big rebrand last year. “For us, ‘A New Dawn’ was just the beginning &#8211; at this year’s HaloWC, we look forward to continuing the conversation.”</p>
<p>“Speculation is always fun, but if you want the official scoop on what Halo Studios has been working on, you won’t want to miss this year’s <em>Halo</em> World Championship. We really hope you’ll join us in Seattle this October!”</p>
<p>Back when it had original been rebranded as Halo Studios, the developer had also confirmed a number of different things with regards to the <em>Halo</em> franchise. Among other things, Halo Studios had revealed that all future games in the franchise <a href="https://gamingbolt.com/all-future-halo-games-will-be-developed-using-unreal-engine-5">will be made using Unreal Engine 5</a>, as well as the fact that there are <a href="https://gamingbolt.com/multiple-new-halo-titles-are-currently-in-development">multiple projects in the franchise currently under development</a>.</p>
<p>Studio head Pierre Hintze spoke about this, referring to the rebrand has the studio having “recalibrated itself”. “We had a disproportionate focus on trying to create the conditions to be successful in servicing <em>Halo Infinite</em>,” he said. “[But switching to Unreal] allows us to put all the focus on making multiple new experiences at the highest quality possible.”</p>
<p>Studio COO Elizabeth van Wyck had spoken about the decision to move to Unreal Engine 5, as well as the studio’s previous way of making games. During the announcement, she said that the previous ways don’t work as well for how Halo Studios wants to continue.</p>
<p>“It’s not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we’re seeing our players want,” she said. “Part of that is [in how we build the game], but another part is the recruiting. How long does it take to ramp somebody up to be able to actually create assets that show up in your game?”</p>
<p>While the studio has been quiet since then, rumours started popping up earlier this year that <a href="https://gamingbolt.com/halo-studios-is-playtesting-new-games-rumour">playtesting for a new game had begun at Halo Studios</a>. The studio has reportedly set up a large playtesting area where its games are being playtested weekly. The playtests, along with helping continue development of games, are also being used to onboard new developers hired by the studio.</p>
<p>Reports from back in May have indicated that Halo Studios might be <a href="https://gamingbolt.com/halo-announcement-planned-for-october-rumour">getting close to unveiling its first major</a> title since the rebrand during its upcoming event in October.</p>
<p>In the meantime, Halo Studios has continued to support titles like <em>Halo: The Master Chief Collection </em>as well as <a href="https://gamingbolt.com/halo-infinites-summer-update-adds-a-double-barreled-shotgun-gravity-hammer-weapon"><em>Halo Infinite</em> through regular updates</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">623206</post-id>	</item>
		<item>
		<title>Halo Infinite&#8217;s Summer Update Adds a Double-Barreled Shotgun/Gravity Hammer Weapon</title>
		<link>https://gamingbolt.com/halo-infinites-summer-update-adds-a-double-barreled-shotgun-gravity-hammer-weapon</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 04 May 2025 21:42:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=618453</guid>

					<description><![CDATA[The Mutilator will be available in a new mode, custom games, Forge, and as a Power weapon in regular multiplayer matches.]]></description>
										<content:encoded><![CDATA[<p>Halo Studios&#8217; (<a href="https://gamingbolt.com/343-industries-is-rebranding-as-halo-studios">formerly 343 Industries</a>) support for <em>Halo Infinite</em> continues with the Summer Update kicking off on May 6th. It adds new playlists, Operations, and, most importantly, a new weapon called the Mutilator.</p>
<p>A combined double-barreled shotgun and Gravity Hammer, this weapon can unload both shells with the alternate fire mode. You can try it out in the dedicated Mutilator Madness mode or find it as a Power weapon in multiplayer maps. It&#8217;s also available in custom games and Forge.</p>
<p>Other new additions include Firefight: Battle of the Academy, where players against the Banished after the AI Iratus exposes the academy&#8217;s location. The Weapons Bench also allows for customizing the MA5K Avenger, Needler, Shock Rifle, Mutilator, and Heatwave with various coatings, charms, and more.</p>
<p>Perfect Kills will also be tracked, and the Banshee has seen some adjustments to its projectile velocity and Fuel Rod Cannon cooldown. Head <a href="https://store.steampowered.com/news/app/1240440/view/514082912108282220" target="_blank" rel="noopener">here</a> for more details.</p>
<p><em>Halo Infinite</em> is available for Xbox One, Xbox Series X/S, and PC.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Summer Update Community Livestream | Halo Infinite" width="500" height="281" src="https://www.youtube.com/embed/JmrvG8Zmsb4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">618453</post-id>	</item>
		<item>
		<title>Cancelled Halo Battle Royale &#8220;Could Have Been a Game-Changer for the Franchise,&#8221; Developer Says</title>
		<link>https://gamingbolt.com/cancelled-halo-battle-royale-could-have-been-a-game-changer-for-the-franchise-developer-says</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 Oct 2024 23:06:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Certain Affinity]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601673</guid>

					<description><![CDATA["We loved playing it and working on it was a fantastic experience in spite of its cancelation," a former Certain Affinity developer wrote on his LinkedIn profile. ]]></description>
										<content:encoded><![CDATA[<p>In 2022, Certain Affinity was <a href="https://gamingbolt.com/halo-infinite-certain-affinity-entrusted-with-further-evolving-it-in-new-and-exciting-ways">announced</a> as an official support studio for <em>Halo Infinite</em>, following which the studio confirmed that it was <a href="https://gamingbolt.com/halo-infinite-certain-affinity-says-its-working-on-something-big-and-new-for-the-franchise">working on &#8220;something big and new for the franchise&#8221;</a>. Reports claimed that Certain Affinity was working on a large-scale battle royale experience for <em>Halo</em>, though earlier this year, it was reported that that project <a href="https://gamingbolt.com/certain-affinitys-halo-battle-royale-has-been-cancelled-rumour">had been cancelled</a> amidst significant internal shakeups at 343 Industries.</p>
<p>Now, a developer who worked on the project at Certain Affinity seems to have confirmed its cancellation, and offered some brief information on how it was shaping up.</p>
<p>Spotted by <a href="https://www.gamespot.com/articles/halo-infinites-battle-royale-mode-could-have-been-a-game-changer-dev-says/1100-6527192/" target="_blank" rel="noopener">GameSpot</a>, Mike Clopper – who was game director at Certain Affinity until his departure in March 2022 – wrote on his <a href="https://www.linkedin.com/in/mike-clopper-9300811/details/experience/" target="_blank" rel="noopener">LinkedIn</a> profile about his work on the battle royale<em> Halo </em>experience, which he wrote &#8220;could have been a game-changer for the franchise&#8221; prior to its cancellation. Clopper has since updated his LinkedIn profile, removing any mention of a battle royale mode.</p>
<p>&#8220;I led a large team of designers working on a canceled Battle Royale mode for<em> Halo</em>,&#8221; his profile read. &#8220;I believe this product could have been a game changer for the franchise. We loved playing it and working on it was a fantastic experience in spite of its cancelation.&#8221;</p>
<p>In spite of an undeniably turbulent last few years, fans of the <em>Halo </em>franchise do have plenty to look forward to. 343 Industries recently <a href="https://gamingbolt.com/343-industries-is-rebranding-as-halo-studios">officially rebranded as Halo Studios</a>, and announced that all future <em>Halo </em>titles would <a href="https://gamingbolt.com/all-future-halo-games-will-be-developed-using-unreal-engine-5">be developed on Unreal Engine</a> going forward, hopefully enabling a more streamlined and efficient development pipeline. <a href="https://gamingbolt.com/multiple-new-halo-titles-are-currently-in-development">Multiple unannounced <em>Halo </em>titles are confirmed to be in the works</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">601673</post-id>	</item>
		<item>
		<title>343 Industries is Rebranding as Halo Studios</title>
		<link>https://gamingbolt.com/343-industries-is-rebranding-as-halo-studios</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 07 Oct 2024 03:25:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600725</guid>

					<description><![CDATA["We’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games," says studio head Pierre Hintze. ]]></description>
										<content:encoded><![CDATA[<p>Major changes are coming for <em>Halo </em>and 343 Industries, the studio in charge of the franchise. It has been <a href="https://news.xbox.com/en-us/2024/10/06/halo-studios-unreal-engine-interview/" target="_blank" rel="noopener">announced</a> that the studio is rebranding itself, and going forward, will be known as Halo Studios, with the franchise supposedly preparing to move ahead into its next era. </p>
<p>&#8220;If you really break Halo down, there have been two very distinct chapters,&#8221; says studio head Pierre Hintze. &#8220;Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of <em>how</em> we make Halo games. So, we start a new chapter today.&#8221;</p>
<p>So what exactly does the rebranding of the studio entail, other than just a different name? Well, in line with Halo Studios&#8217; aforementioned goal of recalibrating how it develops content, <a href="https://gamingbolt.com/343-industries-is-starting-from-scratch-shifting-to-unreal-engine-rumour">as prior reports have alleged</a>, the studio is dropping its proprietary Slipspace Engine, which is what <em>Halo Infinite </em>was developed on. Instead, <a href="https://gamingbolt.com/all-future-halo-games-will-be-developed-using-unreal-engine-5">all future games will be developed on Unreal Engine 5</a>. </p>
<p>Halo Studios has spent the last couple of years working on <em>Project Foundry</em>, an expansive tech demo that will serve as the foundation for <em>Halo&#8217;s </em>future on Unreal Engine 5, while the developer is currently also <a href="https://gamingbolt.com/multiple-new-halo-titles-are-currently-in-development">working on multiple new <em>Halo </em>titles</a>. </p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A New Dawn | Halo Studios" width="500" height="281" src="https://www.youtube.com/embed/FDgR1FRJnF8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">600725</post-id>	</item>
		<item>
		<title>Halo Infinite is Adding a Third-Person Mode in November</title>
		<link>https://gamingbolt.com/halo-infinite-is-adding-a-third-person-mode-in-november</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 04 Oct 2024 23:33:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600598</guid>

					<description><![CDATA[Microsoft and 343 Industries have made the surprise announcement that Halo Infinite is adding a third-person mode, starting with Firefight next month.]]></description>
										<content:encoded><![CDATA[<p>The <em>Halo </em>franchise has been a formative first-person experience for as long as it&#8217;s been around, but players will soon have the chance to play it an entirely different way soon. </p>
<p>Microsoft and 343 Industries have announced that <em>Halo Infinite </em>is adding a third-person mode this November. Developed in collaboration with support studio SkyBox Labs, <em>Halo Infinite&#8217;s </em>third-person mode will initially be limited to PvE mode Firefight, though 343 Industries has suggested that PvP multiplayer and Forge could also add the new camera perspective down the road. </p>
<p>343 Industries has also shared a brief gameplay clip that showcases work-in-progress glimpses of what <em>Halo Infinite&#8217;s </em>third-person mode will look like. Check it out below. Given the fact that seasonal support for the shooter was officially brought to a close <a href="https://gamingbolt.com/halo-infinite-will-no-longer-receive-new-seasons">earlier this year</a>, such a notable new addition is sure to come as a pleasant surprise for fans. </p>
<p><em>Halo Infinite </em>is available on Xbox Series X/S, Xbox One, and PC. </p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
https://twitter.com/Halo/status/1842316353719402932
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">600598</post-id>	</item>
		<item>
		<title>Microsoft is &#8220;Building Plans&#8221; for the 25th Anniversary of Halo and Xbox</title>
		<link>https://gamingbolt.com/microsoft-is-building-plans-for-the-25th-anniversary-of-halo-and-xbox</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 23 Sep 2024 05:58:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599514</guid>

					<description><![CDATA[Xbox and Halo will both be celebrating their 25th anniversary in 2026, and Microsoft says it has plans in place to commemorate the same.]]></description>
										<content:encoded><![CDATA[<p>The Xbox brand and the <em>Halo </em>franchise will both be celebrating their 25th anniversary in November of 2026, and it seems Microsoft is already beginning to put plans in place to commemorate that double milestone.</p>
<p>Speaking recently in an interview with <a href="https://www.licenseglobal.com/video-games/xbox-gaming-evolved" target="_blank" rel="noopener">License Global</a> magazine, while discussing the range and variety of franchises that Microsoft has under its belt, both new and old, Xbox&#8217;s head of consumer products John Friend briefly touched on the company&#8217;s plans for <em>Halo </em>and Xbox&#8217;s 25th anniversary.</p>
<p>&#8220;We’re building plans for the 25th anniversary of <em>Halo</em> and Xbox—we have such a rich heritage and history, and these communities have been active for so long, you have to celebrate that,&#8221; he said.</p>
<p>What those plans entail remains to be seen, but there are dots to be connected for those keeping track of recent leaks and speculation. It&#8217;s been claimed, for instance, that <a href="https://gamingbolt.com/halo-combat-evolved-remaster-is-in-development-under-consideration-for-ps5-rumour">a remaster of <em>Halo: Combat Evolved</em></a><em> </em>is in development, which is something that Microsoft could choose to pair with the game&#8217;s 25th anniversary.</p>
<p>Meanwhile, leaks have also claimed that the next generation of Xbox is going to kick off <a href="https://gamingbolt.com/next-xbox-could-launch-in-2026-rumour">in 2026</a>, earlier than many would expect, and that it&#8217;s going to also <a href="https://gamingbolt.com/xboxs-next-gen-will-also-include-a-portable-device-rumour">include a portable device</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">599514</post-id>	</item>
		<item>
		<title>Halo TV Series Cancelled by Paramount+</title>
		<link>https://gamingbolt.com/halo-tv-series-cancelled-by-paramount</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 19 Jul 2024 14:02:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[amblin entertainment]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[paramount]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=593817</guid>

					<description><![CDATA[It's claimed that Amblin Television, Xbox, and 343 Industries are attempting to find other platforms where the series could continue. ,]]></description>
										<content:encoded><![CDATA[<p>From <em>The Last of Us </em>and <em>Fallout </em>to <em>The Super Mario Bros. Movie </em>and more, we&#8217;ve seen more than a few examples of film and TV adaptations of games being done right and seeing critical and commercial success to match, though not every IP is in that position. The live-action <em>Halo </em>series running on Paramount+ has been roundly criticized by most who have viewed it over the course of its two seasons, and it seems the platform is no longer willing to continue investing in it.</p>
<p><a href="https://deadline.com/2024/07/halo-canceled-paramount-plus-1236014917/" target="_blank" rel="noopener">Deadline</a> reports that the <em>Halo </em>TV series has been cancelled by Paramount+ after two seasons. Reportedly, producers Amblin Entertainment, Xbox, and 343 Industries are attempting to find other partner platforms where the series could continue, but as things stand right now, there isn&#8217;t going to be a third <em>Halo </em>season.</p>
<p>“We are extremely proud of this ambitious series and would like to thank our partners at Xbox, 343 Industries and Amblin Television, along with showrunner and executive producer David Wiener, his fellow executive producers, the entire cast led by Pablo Schreiber as Master Chief and the amazing crew for all their outstanding work. We wish everyone the best going forward,” a spokesperson for Paramount+ said.</p>
<p>&#8220;We deeply appreciate the millions of fans who propelled the <em>Halo</em> series to be a global success and we remain committed to broadening the Halo universe in different ways in the future. We are grateful to Amblin and Paramount for their partnership in bringing our expansive sci-fi universe to viewers around the world,&#8221; a 343 Industries spokesperson added.</p>
<p>Meanwhile, <em>Fallout</em>, another major gaming property owned by Microsoft, is enjoying far greater success with its adaptation, with the Amazon <em>Fallout </em>series not only going ahead with its second season, but also having received widespread critical acclaim and award nominations, while also attracting large numbers of viewers.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">593817</post-id>	</item>
		<item>
		<title>Halo Infinite &#8211; Operation: Anvil is Live, Adds BTB: Sentry Defense and New Map</title>
		<link>https://gamingbolt.com/halo-infinite-operation-anvil-is-live-adds-btb-sentry-defense-and-new-map</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Jul 2024 14:30:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592377</guid>

					<description><![CDATA[Those participating in the new Operation from July 2nd to 30th will receive the ASSAILER armor set, a new emblem and Spartan Points.]]></description>
										<content:encoded><![CDATA[<p>343 Industries&#8217; latest Operation for <em>Halo Infinite</em> is now available with Anvil, based on Anvil Station from <em>Halo: The Master Chief Collection</em> &#8211; Season 5. It&#8217;s back and brings some new armor, a new variant on Big Team Battle and more.</p>
<p>The Operation is active from July 2nd to 30th, with Spartan Points, a new emblem and the ASSAILER armor (with influences from the Enforcer and Special Operation Elite) available to acquire. Then there&#8217;s Operation Pass, with the Premium version providing bonus XP during the Operation. It also provides another Challenge slot alongside the M41 SPNKr&#8217;s &#8220;Smash and Grab&#8221; model and &#8220;Rent Seeker&#8221; coating.</p>
<p>As for the new mode, it&#8217;s BTB: Sentry Defense, with teams having Adjutant Resolution (a submonitor that appeared in the campaign) on their side. The objective is to reduce the enemy team&#8217;s score of 2,000 points by damaging their submonitor. Repair Fields provide a means for healing your team and the submonitors, though you may have to fight for them.</p>
<p>Fans of regular Big Team Battle can jump into Command. 343 Industries says its visuals &#8220;evoke the Avery J. Johnson Academy we’ve all grown familiar with on the map Live Fire,&#8221; with multiple structures and roads to traverse. Head <a href="https://www.halowaypoint.com/news/anvil-operation-launch" target="_blank" rel="noopener">here</a> for more details on new cosmetics and other content in The Exchange.</p>
<p><iframe loading="lazy" title="Anvil Launch Trailer | Halo Infinite" width="500" height="281" src="https://www.youtube.com/embed/kL3TVofuJ84?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">592377</post-id>	</item>
		<item>
		<title>Halo: Combat Evolved Remaster is in Development, Under Consideration for PS5 &#8211; Rumour</title>
		<link>https://gamingbolt.com/halo-combat-evolved-remaster-is-in-development-under-consideration-for-ps5-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 06 Jun 2024 18:48:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[halo: combat evolved]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=589278</guid>

					<description><![CDATA[As part of Microsoft's expanded multiplatform release strategy, it looks like Halo could also be making the jump to PlayStation. ]]></description>
										<content:encoded><![CDATA[<p>With <em>Hi-Fi Rush, Sea of Thieves, Pentiment, </em>and <em>Grounded</em>, Microsoft has now opened the floodgates for first-party Xbox games on rival platforms, and though the company has yet to officially announce further plans, it&#8217;s no secret to anyone that there <em>will </em>be further plans in the not-so-distant future. The full extent of those plans is obviously not known, but according to <a href="https://www.theverge.com/2024/6/6/24172684/microsoft-xbox-showcase-2024" target="_blank" rel="noopener">The Verge&#8217;s</a> Tom Warren, it will include on of Xbox&#8217;s biggest properties- if not <em>the </em>biggest.</p>
<p>That&#8217;s right, according to Warren, Microsoft is considering bringing <em>Halo </em>to PlayStation consoles. More specifically, a remaster of <em>Halo: Combat Evolved </em>is currently in development, and it&#8217;s one of several first-party games that Microsoft is eying for PS5.</p>
<p>Of course, a remaster of the original <em>Halo </em>already exists with 2011&#8217;s <em>Anniversary Edition</em>, which is also part of <em>Halo: The Master Chief Collection</em>. Whether this second remaster is being built on top of that or as a separate project remains to be seen.</p>
<p>Meanwhile, it&#8217;s claimed that Microsoft also does have a number of upcoming first-party titles that it doesn&#8217;t intend to bring to rival platforms, like <em>Fable </em>and <em>South of Midnight</em>, both of which are allegedly targeting 2025 releases. Read more on that <a href="https://gamingbolt.com/fable-south-of-midnight-coming-in-2025-wont-release-for-ps5-rumour">through here</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">589278</post-id>	</item>
	</channel>
</rss>
