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	<title>A Way Out &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Split Fiction Has Sold 7 Million Copies, It Takes Two Hits 30 Million Sales</title>
		<link>https://gamingbolt.com/split-fiction-has-sold-7-million-copies-it-takes-two-hits-30-million-sales</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 17:10:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Hazelight Studios]]></category>
		<category><![CDATA[It Takes Two]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Split Fiction]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641123</guid>

					<description><![CDATA[Hazelight Studios continues to go from strength to strength with its current line-up, but also "can't wait" to show off its next game.]]></description>
										<content:encoded><![CDATA[
<p>Hazelight Studios is hard at work on its next co-op title, which could have three playable characters instead of the usual two, but its back-catalogue continues to perform well. Prison break adventure <em>A Way Ou</em>t has sold 13 million copies, while <em>It Takes Two</em> reached 30 million sales. Its most recent hit, <em>Split Fiction</em>, is at seven million sales, a noticeable increase from <a href="https://gamingbolt.com/split-fiction-sells-over-4-million-units">the four million sold as of May 2025</a>.</p>



<p>All in all, that&#8217;s 50 million total sales in a little over eight years. Not bad for a studio that&#8217;s focused exclusively on narrative-driven co-op titles with reasonable price points and Friend&#8217;s Passes. And while it remains secretive, Hazelight Studios said it &#8220;can&#8217;t wait to show you our fourth game…&#8221;</p>



<p>The theory that it potentially features three characters comes from <a href="https://gamingbolt.com/split-fiction-developers-next-game-in-the-works-as-director-seemingly-teases-3-main-characters">an image of actors in mo-cap suits, waving to the camera</a>, while director Josef Fares hides their faces. Ever the ambitious individual, he promised that the studio&#8217;s next title <a href="https://gamingbolt.com/split-fiction-creative-director-says-net-game-is-going-to-be-even-better">would be even better than <em>Split Fiction</em></a>. If you&#8217;ll remember, he said the same for the latter compared to <em>It Takes Two</em> (and pretty much met those expectations).</p>



<p>In the meantime, check out <a href="https://gamingbolt.com/split-fiction-review-split-quality">our review</a> for <em>Split Fiction</em>. It&#8217;s available for PS5, PC, Nintendo Switch 2, and Xbox Series X/S.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">OVER 50 MILLION COPIES SOLD!!!<br><br>We&#39;re stunned and amazed how many fans have enjoyed our games 🤯😍<br><br>A Way Out: 13 Million<br>It Takes Two: 30 Million<br>Split Fiction: 7 Million<br><br>Your love and support keeps us going and we can&#39;t wait to show you our fourth game&#8230; 😉 <a href="https://t.co/mVmy9CaUDM">pic.twitter.com/mVmy9CaUDM</a></p>&mdash; Hazelight Studios (@HazelightGames) <a href="https://twitter.com/HazelightGames/status/2041820156607742336?ref_src=twsrc%5Etfw">April 8, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">641123</post-id>	</item>
		<item>
		<title>15 Games With the Best Opening and Ending Moments Ever Made</title>
		<link>https://gamingbolt.com/15-games-with-the-best-opening-and-ending-moments-ever-made</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 13 Oct 2025 15:22:01 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Death Stranding 2 - On the Beach]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberity]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Resistance 2]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[Telltale's The Walking Dead: Season 1 Complete]]></category>
		<category><![CDATA[the evil withn 2]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629206</guid>

					<description><![CDATA[With this feature, we will be taking a look at 15 of the best games that have some of the most entertaining first and final hours.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ome games have the tendency to grab you from the very first hour and refuse to let go until the credits roll; these titles know how to set the stage with memorable first hours. This can be achieved through gripping set-pieces, emotional hooks, or ominous atmospheres, or a mixture of these ideas. These games are defining examples of how to deliver memorable narratives, and this feature will run down 15 such games that deliver some of the most mind-blowing first and final hours.</p>
<p><b>Metal Gear Solid 2: Sons of Liberty </b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-616720" src="https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake.jpg" alt="metal gear solid 2 raiden and snake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;"><em>Metal Gear Solid 2 </em>was a cultural shift for the franchise, solidifying the brand as a household name in the action-adventure genre. Based on themes of the rapid spread of misinformation in the technology age and how it affects society at large, the opening hours start on a high note as you begin to explore the USS Discovery and get familiar with the new controls. The final hours start to question everything that you know about the narrative: your allies, your motivation, and the ever-looming questions about who’s right or wrong in a world that’s ruled by biased information.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">629206</post-id>	</item>
		<item>
		<title>15 Games That Instantly Grab the Player</title>
		<link>https://gamingbolt.com/15-games-that-instantly-grab-the-player</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 17 Apr 2025 03:03:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Metal Gear Rising Revengeance]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Sifu]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[Super Mario Odyssey]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616580</guid>

					<description><![CDATA[These games will have you hooked within the first hour.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s no rule that says games have to be at their very best instantly out the gate – after all, some of the most incredible games you&#8217;ll ever play take their sweet time to really get going – but you can&#8217;t say it&#8217;s not a bonus. There&#8217;s something special about experiences that grab your attention as soon as they kick off, those that take no time in showing just what their highest highs can look like. Here are fifteen such games.</p>
<p style="text-align: center;"><strong>MARVEL&#8217;S SPIDER-MAN</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/01/spider-man-remastered.jpg"><img decoding="async" class="aligncenter size-full wp-image-607858" src="https://gamingbolt.com/wp-content/uploads/2025/01/spider-man-remastered.jpg" alt="spider-man remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/spider-man-remastered.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/spider-man-remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/spider-man-remastered-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/spider-man-remastered-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/spider-man-remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/spider-man-remastered-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The moment you start swinging around New York City in <em>Marvel&#8217;s Spider-Man, </em>the game instantly has a hold on you. Luckily enough, that moment is mere minutes (if not seconds) into the game. From the physics-based swinging to the quick and zippy combat, from the game&#8217;s take on the <em>Spider-Man </em>universe to opening with an excellent boss fight against Wilson Fisk, aka the Kingpin- <em>Marvel&#8217;s Spider-Man </em>works overtime to make sure it puts its best foot forward right off the bat.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">616580</post-id>	</item>
		<item>
		<title>It Takes Two Has Sold 23 Million Units, A Way Out at 11 Million</title>
		<link>https://gamingbolt.com/it-takes-two-has-sold-23-million-units-a-way-out-at-11-million</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 08 Mar 2025 04:18:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Originals]]></category>
		<category><![CDATA[Hazelight Studios]]></category>
		<category><![CDATA[It Takes Two]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Split Fiction]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=613831</guid>

					<description><![CDATA[Hazelight Studios' previous co-op titles continue to enjoy steady sales years on from their respective releases.]]></description>
										<content:encoded><![CDATA[<p>Hazelight Studios has just put out its third (and biggest) game in the form of <a href="https://gamingbolt.com/split-fiction-is-out-now"><em>Split Fiction</em></a>, but the independent developer&#8217;s previous titles haven&#8217;t slowed down their momentum either.</p>
<p>Speaking recently with <a href="https://www.washingtonpost.com/entertainment/video-games/2025/03/06/split-fiction-josef-fares-hazelight-games/" target="_blank" rel="noopener">Washington Post</a>, Hazelight boss Josef Fares revealed that <em>It Takes Two </em>has now sold over 23 million units worldwide, while the studio&#8217;s debut title, 2018&#8217;s <em>A Way Out, </em>currently sits at 11 million units sold.</p>
<p>Both games have seen notable bumps from their previously reported figures. <em>It Takes Two </em>had <a href="https://gamingbolt.com/it-takes-two-has-sold-over-20-million-units">sold 20 million units</a> as of last October, so clearly, the co-op platform enjoyed another bump in sales amidst the hype surrounding <em>Split Fiction</em>. Meanwhile, <em>A Way Out </em>was reported to have hit <a href="https://gamingbolt.com/a-way-out-has-sold-over-9-million-units">9 million units</a> sold last June.</p>
<p><em>Split Fiction </em>also seems to have enjoyed a flying start. Though EA and Hazelight have yet to announce any official numbers, the game <a href="https://gamingbolt.com/split-fiction-surpasses-197000-peak-concurrent-players-on-steam">peaked at over 197,000 concurrent players</a> on Steam following launch, more than twice the all-time peak for <em>It Takes Two</em>. Read our review of the newly-released co-op title <a href="https://gamingbolt.com/split-fiction-review-split-quality">through here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">613831</post-id>	</item>
		<item>
		<title>A Way Out Has Sold Over 9 Million Units</title>
		<link>https://gamingbolt.com/a-way-out-has-sold-over-9-million-units</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jun 2024 17:25:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Hazelight Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=591682</guid>

					<description><![CDATA[Hazelight Studios' 2018 co-op action-adventure title continues to see strong sales. It's playable on Xbox One, PS4 and PC.]]></description>
										<content:encoded><![CDATA[<p>Hazelight Studios&#8217; <em>It Takes Two</em> is the bigger success, <a href="https://gamingbolt.com/it-takes-two-crosses-16-million-units-sold">with over 16 million units sold</a>, but its first title, <a href="https://gamingbolt.com/a-way-out-review"><em>A Way Out</em></a>, is still selling well. The co-op prison escape title has crossed nine million sales since launching in 2018 for PS4, Xbox One and PC, per the developer on Twitter.</p>
<p>Set in 1972, the story sees two convicts, Vincent and Leo, working together to escape a prison. Each has their own motivations, but the gameplay is noteworthy for its heavy co-op focus and precise cooperation. <em>A Way Out</em> is playable in split-screen and online co-op for two players, but there is no matchmaking.</p>
<p>In the same tweet, Hazelight notes that development was a &#8220;wild ride.&#8221; Though successful when it launched (with <a href="https://gamingbolt.com/a-way-out-sells-1-million-copies-worldwide">one million copies sold in the first month</a>), the studio says, &#8220;We never dared to dream of THIS many people playing our game!&#8221; It&#8217;s teasing some &#8220;unexpected behind-the-scenes stuff&#8221; next for <em>It Takes Two</em>, while its next project will <a href="https://gamingbolt.com/it-takes-two-developer-hazelight-studios-will-seemingly-announce-its-next-game-later-this-year">seemingly have a reveal later this year</a>. Stay tuned for updates in the meantime.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">A Way Out has now sold more than 9 million units! &#x1f4a5;</p>
<p>The development was a wild ride and the game was already a success back when it released. But even then, we never dared to dream of THIS many people playing our game! &#x1f60d;</p>
<p>With that said, we will continue to look back at… <a href="https://t.co/vWrnMPSLKL">pic.twitter.com/vWrnMPSLKL</a></p>
<p>— Hazelight Studios (@HazelightGames) <a href="https://twitter.com/HazelightGames/status/1805999202704502827?ref_src=twsrc%5Etfw">June 26, 2024</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">591682</post-id>	</item>
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		<title>15 Endings That Made You Feel Like You Lost</title>
		<link>https://gamingbolt.com/15-endings-that-made-you-feel-like-you-lost</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 10 May 2024 17:36:55 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Brothers: A Tale of Two Sons]]></category>
		<category><![CDATA[gears of war 3]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[It Takes Two]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[soma]]></category>
		<category><![CDATA[telltale's the walking dead]]></category>
		<category><![CDATA[the last of us]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586527</guid>

					<description><![CDATA[You won? No, you probably lost in these video game endings.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ome of the best story-heavy video games provide thought-provoking conclusions. We’ve completed our mission, but the outcome isn’t always rosy and bright. Sometimes, as the games on this rundown demonstrate, the ending provides a gloomy outlook for the future. We’ve won, but we feel like we’ve lost.</p>
<p>There are, of course, <span style="color: #ff0000;"><strong>major spoilers ahead</strong></span> for each of the games featured in this rundown, so skip a section if you want to discover the game’s conclusion for yourself.</p>
<p style="text-align: center;"><strong><em>Red Dead Redemption 2</em></strong></p>
<p><iframe title="15 Video Game Endings That Made You Feel Like You Lost When You Had Won" width="500" height="281" src="https://www.youtube.com/embed/ktg3F_SyTQg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Rockstar’s wild west opus has four endings (three as Arthur Morgan, one as John Marston) but owing to your inevitable attachment to Morgan during the 50-hour-or-so campaign none are especially uplifting. The ‘good’ – in inverted commas – ending sees Morgan assisting Marston in a shootout against Dutch’s gang and the Pinkertons. High honour: Arthur succumbs to tuberculosis watching the sunrise; low: he takes a bullet to the head. Abandoning Marston for the bad ending sees Morgan lose a knife fight to Micah Bell. Each ending elevates an already engrossing story, but it sure does suck for Arthur to lose his life no matter what you choose.</p>
<p style="text-align: center;"><em><strong>Ghost of Tsushima  </strong> </em></p>
<p>Jin’s defence of Tsushima from Mongol invaders culminates in the ultimate moral quandary, and players are divided on which direction is most canonical. On the one hand, killing Lord Shimura – his surrogate father – is most honourable for Shimura but distressing for Jin. Sparing his uncle dishonours the family, spitting in the face of samurai code. Opt for the former to poetically symbolise Jin’s full transition to ghost, severing any remaining connection to the samurai code he once adhered, no matter how much Shimura demanded it. Either way, Jin is left a lone wolf, his heroism reduced to villainy in the eyes of the Shogun.</p>
<p style="text-align: center;"><strong><em>Shadow of the Colossus</em></strong></p>
<p>Yeah, you’ve slain sixteen colossi to revitalise your lady love Mono, but at what cost? The scheming Dormin doesn’t reveal their identity as annexed demon until the game’s very end, but by that time it’s too late, the damage is done. <em>Shadow of the Colossus</em> has a way of making you feel sorry for the fierce-now-slain colossi, even though your actions as Wander were in good faith; to be fair to Dormin too, they do uphold their end of the bargain in reviving Mono. Agro the horse survives too, at least.</p>
<p style="text-align: center;"><strong><em>Limbo</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Limbo_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-161556" src="https://gamingbolt.com/wp-content/uploads/2013/06/Limbo_03.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Limbo_03.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/06/Limbo_03-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/06/Limbo_03-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Enigmatic <em>Limbo</em>, the odyssey of a boy in search of his sister. This silent, dark ambient masterwork is open to interpretation, but the presiding theory is that the boy is dead and that the game is an allegorical retelling of his life right up until the moment he checks out. With all the gravitational flailing during the game’s final moments it seems the boy died in a car crash, but the gut punch here is that he clearly doesn’t know he’s already dead. Maybe his sister was never in <em>Limbo</em>? Or maybe she died in the crash too? The two never clap eyes on each other at the end, despite the sister sensing the boy’s presence. Tragic.</p>
<p style="text-align: center;"><strong><em>Braid</em></strong></p>
<p>An ending which re-contextualises the narrative, during <em>Braid</em> we play as Tim during his attempts to rescue a princess from an evil monster, although maybe Tim is the monster all along? This blatant switcheroo is not as trivial as it first appears. Tim, as revealed via in-game texts, was instrumental in The Manhattan Project, with the princess being a manifestation of his guilt surrounding his part in the atom bomb’s development. The flip-reverse finale whereby we believe we’re rescuing the princess only for time to switch backwards to reveal she’s running away cements Tim’s legacy as wrongdoer. It’s a beautiful, bittersweet full circle.</p>
<p style="text-align: center;"><strong><em>SOMA  </em></strong></p>
<p>Say what you will about <em>SOMA</em>, but it’s got one of the heaviest existential crises in all video games. Uploading consciousness to digital formats is conceptually and morally nebulous; <em>SOMA</em> asks just what it is to be human. Is it someone’s thoughts, personality, memories? If so, is it the same person if you extract these thoughts and implant them in a carbon-copied body? Experiencing this first-hand through the eyes of Simon, we feel a sense of triumph as his fourth iteration is deposited into the ARK before its voyage to interstellar sanctuary, but our eyes stay with Simon3 as he’s left behind in dark, subaquatic abyss, abandoned and alone.</p>
<p style="text-align: center;"><strong><em>The Last of Us</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-520701" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-5.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The pinnacle of moral middle ground, you play the majority of <em>The Last of Us</em> as grief-stricken smuggler Joel, and you’ll endear yourself to him principally due to the tragic loss of his daughter some two decades prior; a heinous tragedy, with unshakeable grief hanging over him like a dark cloud. Ellie is his chance at finally conquering his sorrow, of blowing this dark cloud away, so his actions – as abominable as they are for the rest of humanity – are explainable. There’s no denying his selfishness though; <em>The Last of Us</em> has us believe we play the good guy, but our nobility is shattered at the very end.</p>
<p style="text-align: center;"><strong><em>Brothers: A Tale of Two Sons</em></strong></p>
<p>A game about working together to overcome insurmountable challenges, little brother Naiee heavily relies on older sibling Naia, until he can’t. Ingeniously exemplified via in-game controls, the loss of thumb-stick functionality for the older brother symbolising the very real loss Naiee experiences when Naia is no longer his guiding light. Together with Naiee, we’re forced to adapt, to learn strength, and live without help. It’s a bittersweet ending to an emotionally charged story.</p>
<p style="text-align: center;"><em><strong>A Way Out</strong> </em></p>
<p>Two endings are possible in dual-protagonist prison break drama <em>A Way Out</em>, yet the deaths of seasoned criminal Leo or undercover agent Vincent don’t bring any significant gratification to the player. Canonically, Leo killing Vincent makes more sense. After all, he’s the real criminal here despite his final actions motivated by betrayal than bloodlust. Vincent killing Leo is the easier pill to swallow but implies a failure to morally resolve his sting operation. Both share kinship, both have families outside of the drama, there’re no winners at the end of <em>A Way Out</em>.</p>
<p style="text-align: center;"><em><strong>L.A. Noire</strong> </em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/01/LA-Noire.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-19526" src="https://gamingbolt.com/wp-content/uploads/2011/01/LA-Noire.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/LA-Noire.jpg 912w, https://gamingbolt.com/wp-content/uploads/2011/01/LA-Noire-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Despite <em>L.A. Noire </em>adhering to the tragic finale trope of film noir, numerous players find the game’s ending dissatisfactory. Centring on Cole Phelps’ humdrum death at game’s end, Phelps’ quest for redemption ending on a damp squib, with little recognition for the man he is, for his uneventful funeral, it’s easy to see this resolution as a rushed job by the developers. Thing is, Phelps spent his life seeking redemption for his failures as a soldier, police officer, and husband. The fact he was on the cusp of reclamation before his untimely death is plain tragic.</p>
<p style="text-align: center;"><strong><em>Metal Gear Solid V: The Phantom Pain</em></strong></p>
<p>Sure, there are endless clues throughout <em>MGSV: The Phantom Pain</em> that Venom Snake isn’t in fact the real Big Boss, but The Medic whom Zero imparts skills, wisdom, and memories of Big Boss to act as decoy. By the end of the game, it feels like we’ve been playing as a lie. We eliminate the bad guys, but do we feel fulfilled? Aren’t we left with a feeling of emptiness – a <em>Phantom Pain</em>?</p>
<p style="text-align: center;"><strong><em>Inside</em></strong></p>
<p>Monochromatic side-scroller <em>Inside</em> plunges a boy into a dangerous world, intriguing, otherworldly, hostile, and mysterious. He’s forging towards something, but that something is totally unexpected. Is the globule mass calling him? That point is up for interpretation, but once he’s enveloped, and the hulking mass escapes from the tight-knit facility all hell breaks loose. We escape, but to where? Was this whole thing orchestrated? One thing worth mentioning: when we reach the grey shoreline come the game’s very end, there’s a sense of tranquility. Of peace. <em>Inside&#8217;s</em> a strange one.</p>
<p style="text-align: center;"><strong><em>It Takes Two</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/it-takes-two-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-470789" src="https://gamingbolt.com/wp-content/uploads/2021/02/it-takes-two-image-4.jpg" alt="It Takes Two" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/it-takes-two-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/it-takes-two-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/it-takes-two-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/it-takes-two-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/it-takes-two-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Struggling couple Cody and May are forced to cooperate in <em>It Takes Two</em>, overcoming obstacles together in miniature toy-like form initially as a means to reach their daughter back in their human form, but then growing as a way to save their marriage. However, together they must torture and kill a stuffed elephant toy; a toy that, yes, whilst stuffed and not real is begging for mercy. It’s challenging, disturbing, quease-inducing, but come games end the trio of husband, wife, and daughter have a new perspective on their life and relationship. It’s just that getting there takes monumental challenge – kind of like true life.</p>
<p style="text-align: center;"><strong><em>Telltale&#8217;s The Walking Dead</em></strong></p>
<p>Yes, an obvious pick for this feature. There’re question marks over saviour Lee’s fate – does he die in both the game’s possible endings? Sure, he’s bitten, so in one ending you shoot him out of sympathy, but in the other you can spare him. The tragedy here is that in saving your bullet you condemn him to becoming a walker. You’re left broken either way, a true example of survival but at what cost.</p>
<p style="text-align: center;"><em><strong>Gears of War 3</strong> </em></p>
<p>The ending of <em>Gears of War 3</em> centers on sacrifice. It’s revealed player-character Marcus Fenix’s father Adam infects himself with Lambent cells in order to test his Locust eradicating machine. The machine works, sweeping a shockwave across Sera and completing the mission for Marcus and his team. They’ve won, but of course Marcus has lost his father, and perhaps greater, he mournfully ponders the remnants of humanity – was it all worth saving?</p>
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		<title>It Takes Two Developer Hazelight Studios Will Seemingly Announce its Next Game Later This Year</title>
		<link>https://gamingbolt.com/it-takes-two-developer-hazelight-studios-will-seemingly-announce-its-next-game-later-this-year</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 15 Apr 2024 19:21:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[Hazelight Studios]]></category>
		<category><![CDATA[It Takes Two]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=584524</guid>

					<description><![CDATA["We've got new (real good) stuff cooking that we’ll talk more about later this year," the developer says. ]]></description>
										<content:encoded><![CDATA[<p>Hazelight Studios – the development team behind acclaimed co-op games <em>It Takes Two </em>and <em>A Way Out </em>– is seemingly gearing up to announce its next game sometime later this year. In commemoration of its upcoming 10th anniversary in November, Hazelight Studios briefly touched on its next game in a post on Twitter, writing, &#8220;We&#8217;ve got new (real good) stuff cooking that we’ll talk more about later this year.&#8221;</p>
<p>Hazelight Studios has said next to nothing about its next project since <em>It Takes Two&#8217;s </em>launch in 2021. Game director and studio founder Josef Fares said in an interview shortly afterward that people would be <a href="https://gamingbolt.com/hazelights-next-game-will-be-even-better-than-it-takes-two-josef-fares">&#8220;blown away&#8221; by the developer&#8217;s next game on a conceptual level</a>, but little else is known about the project beyond that. That said, given Hazelight&#8217;s pedigree and the success it has enjoyed with both <em>A Way Out </em>and <em>It Takes Two</em>, we can probably assume that its next game will also be a co-op experience.</p>
<p>Hazelight Studios recently announced that <em>It Takes Two </em>had <a href="https://gamingbolt.com/it-takes-two-crosses-16-million-units-sold">sold over 16 million units</a> worldwide, and played by over 30 million players across all platforms.</p>
<p>https://twitter.com/hazelightgames/status/1779920130161410278?s=46</p>
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		<title>30 Most Amazing Xbox One Games of All Time (2023 Edition)</title>
		<link>https://gamingbolt.com/30-amazing-xbox-one-games-of-all-time-2023-edition</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 30 Aug 2023 13:25:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
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		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[Cuphead in the Delicious Last Course]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[forza motorsport 7]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears tactics]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
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		<category><![CDATA[killer instinct]]></category>
		<category><![CDATA[marvel's guardians of the galaxy]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Monster Hunter World: Iceborne]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
		<category><![CDATA[Rare Replay]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Resident Evil 2 Remake]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[watch_dogs 2]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=562935</guid>

					<description><![CDATA[Despite playing second fiddle to Sony's PS4 throughout its lifespan, the Xbox One had some pretty great games. Check out 30 of them here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen Microsoft replaced Sega as the third major console manufacturer, very few could have predicted the rise (and stall) of Xbox. Say what you will about the Xbox Series X/S, but the brand has seen some excellent titles. Despite starting on a controversial note, the Xbox One era shaped up quite well, with various exclusives and some noteworthy triple-A blockbusters. Let&#8217;s look back on 30 of the Xbox One games of all time.</p>
<p><strong>Red Dead Redemption 2</strong></p>
<p><iframe loading="lazy" title="30 Best Xbox One Games of All Time [2023 Edition]" width="500" height="281" src="https://www.youtube.com/embed/nqVl8Sl9XOU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s incredible to revisit <em>Red Dead Redemption 2</em>, especially in light of the greedy re-release of the first game. The attention to detail, visuals, presentation, pacing and characterization are still on another level after all these years. The Van der Linde gang&#8217;s agonizing fall was a compelling story, told from the perspective of Arthur Morgan, an incredible protagonist. That&#8217;s without experiencing all of the activities and stories the world offered when you weren&#8217;t skipping baths for several days or committing dishonorable acts.</p>
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		<title>10 Amazing Prison Escape Sequences In Video Games</title>
		<link>https://gamingbolt.com/10-amazing-prison-escape-sequences-in-video-games</link>
					<comments>https://gamingbolt.com/10-amazing-prison-escape-sequences-in-video-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Aug 2022 11:07:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Dying Light]]></category>
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		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[Resident Evil 7: Biohazard]]></category>
		<category><![CDATA[Resident Evil 7: biohazard - Banned Footage Vol. 1]]></category>
		<category><![CDATA[Resistance 3]]></category>
		<category><![CDATA[The Chronicles of Riddick: Escape from Butcher Bay]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=527201</guid>

					<description><![CDATA[Imprisonment in video games can be oppressive but there's a lot of fun in breaking out and tasting freedom. Check out 10 games with great prison breaks.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>f all the different mission types in video games, prison escapes are some of the most enticing. There&#8217;s the dread of being trapped, followed by the anticipation of planning one&#8217;s escape. And the feeling of freedom – along with potentially exacting revenge on one&#8217;s captors – is also sweet. Let&#8217;s take a look at 10 of the most intense prison escape sequences in games.</p>
<p><strong>Prison Heist &#8211; Dying Light</strong></p>
<p><iframe loading="lazy" title="10 Most INTENSE Prison Escape Sequences" width="500" height="281" src="https://www.youtube.com/embed/ylKM3yBoQdg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The free <em>Prison Heist</em> DLC exists outside of the main and sees Kyle Crane infiltrating a prison full of guards and Infected for supplies, weapons, and more. Upon entering, the player must dispatch guards and navigate multiple cell blocks, fighting off Infected along the way (with things getting even crazier as multiple Volatiles are discovered). This culminates in a battle with waves of Virals, including two Demolishers, before the prison&#8217;s armory is unsealed. But that&#8217;s not the end. A timer starts counting down and you need to grab the loot inside and escape before it expires. All in all, a great test of one&#8217;s combat and parkour prowess, not to mention an awesome speed-running exercise.</p>
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		<title>11 Stunning Revelations In Video Games That Left Fans Awestruck</title>
		<link>https://gamingbolt.com/11-stunning-revelations-in-video-games-that-left-fans-awestruck</link>
					<comments>https://gamingbolt.com/11-stunning-revelations-in-video-games-that-left-fans-awestruck#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 18 Feb 2022 07:25:34 +0000</pubDate>
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		<category><![CDATA[halo: combat evolved]]></category>
		<category><![CDATA[Max Payne 2]]></category>
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		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=508182</guid>

					<description><![CDATA[Plot twists are an important part of any narrative, and here are 11 stunning plot twists that happen towards the very end of these games. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he medium of video games has cemented itself as one of the best avenues for telling stories. Over the years, games have let players lose in expansive worlds and told soul-stirring narratives that rival the very best that the likes of movies have to offer. And much like many of the best narratives in movies, plot twists are an integral part of the experience &#8211; and many such twists happen towards the very end which might set up future narratives or enhance the drama to a much higher degree. To that effect, here are several such stunning revelations that left fans awestruck.</span></p>
<p><b><i>Please note that there are major story spoilers for all the games listed below.</i></b></p>
<p><b>Halo: Combat Evolved</b> <b>&#8211; Just Getting Started</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-486274" src="https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved.jpg" alt="halo combat evolved" width="720" height="402" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved.jpg 1592w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved-1024x571.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved-768x428.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-combat-evolved-1536x857.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;"><em>Halo: Combat Evolved</em> ends with the protagonist Master Chief and his sidekick AI Cortana making a last-ditch escape from the titular Halo ring. After successfully making it out alive, Cortana reassures Chief that it&#8217;s finally over &#8211; to which Chief says, &#8220;No, I think we&#8217;re just getting started.&#8221; And of course, Master Chief was right &#8211; there were more Halos to discover and enemies to fight and meet. <em>Halo: Combat Evolved</em> might just be the most important game for Microsoft, and without its existence, Xbox wouldn&#8217;t exist today. It was also a pretty risky game for its time, so when the Chief said that it was just getting started &#8211; fans across the globe were elated that this was just a strong beginning to what would go on to become a system-selling juggernaut in the near future.</span></p>
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