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	<title>amiibo &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Nintendo Switch Price Increase Announced for Canada</title>
		<link>https://gamingbolt.com/nintendo-switch-price-increase-announced-for-canada</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 01 Jul 2025 10:57:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Nintendo Switch - OLED Model]]></category>
		<category><![CDATA[nintendo switch lite]]></category>
		<category><![CDATA[nintendo switch online]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623156</guid>

					<description><![CDATA[Nintendo has also confirmed price increases for software (physical and digital), Nintendo Switch Online memberships, and more.]]></description>
										<content:encoded><![CDATA[
<p>Before the Switch 2&#8217;s launch, Nintendo <a href="https://www.nintendo.com/en-ca/whatsnew/nintendo-switch-pricing-update/">revealed price increases for its</a> accessories in the United States and Canada due to tariffs. While it said that further increases are possible, it neglected to mention that this could also apply to the Nintendo Switch 1, at least in Canada.</p>



<p><a href="https://www.nintendo.com/en-ca/whatsnew/nintendo-switch-pricing-update/" target="_blank" rel="noreferrer noopener">Due to &#8220;market conditions,&#8221;</a> the Nintendo Switch, OLED Model, and Nintendo Switch Lite will see pricing increases. You can also expect physical and digital titles, accessories, amiibo and Nintendo Switch Online memberships to cost more. Of course, the company clarified that the Switch 2, its software and accessories won&#8217;t see price increases (for now).</p>



<p>The updated prices will be revealed later today on the <a href="https://www.nintendo.com/en-ca/store/" target="_blank" rel="noreferrer noopener">Nintendo Store Canada website</a>, so stay tuned. Whether the same price increases will affect other regions worldwide has yet to be confirmed.</p>



<p>As for the Nintendo Switch 2, it&#8217;s <a href="https://gamingbolt.com/nintendo-switch-2-console-review-a-bigger-bolder-and-smarter-evolution-of-the-switch" data-type="post" data-id="621271">available worldwide</a> for $449.99 and CAD 629.99. Titles like <em>Mario Kart World</em>, which ordinarily cost $79.99, retail for CAD 109.99.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">623156</post-id>	</item>
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		<title>Metroid Dread&#8217;s $30 Amiibos Will Increase Players&#8217; Health and Missiles</title>
		<link>https://gamingbolt.com/metroid-dreads-30-amiibos-will-increase-players-health-and-missiles</link>
					<comments>https://gamingbolt.com/metroid-dreads-30-amiibos-will-increase-players-health-and-missiles#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Thu, 17 Jun 2021 21:01:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[Metroid Dread]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=483791</guid>

					<description><![CDATA[As usual, Nintendo has decided to lock gameplay altering upgrades behind amiibo that no one will actually be able to purchase for a reasonable price.]]></description>
										<content:encoded><![CDATA[<p>You ever expected something to happen, known deep in your soul that it&#8217;s coming, and then been disappointed when it happens anyway? Well, we&#8217;re here again, to the surprise of absolutely no one. Nintendo has tied in-game upgrades to amiibo yet again. The news comes from a <a href="https://www.gamestop.com/video-games/nintendo-switch/toys-to-life/products/metroid-dread-amiibo-2-pack/11149362.html" target="_blank" rel="noopener">GameStop listing</a> detailing the amiibos, which confirms that they will provide permanent upgrades to Samus&#8217;s missile and health capacity.</p>
<p>The Samus amiibo will provide players will an extra energy tank, which will increase their maximum health by 100. Meanwhile, the E.M.M.I. (the robots that stalk Samus through <em>Dread</em>) amiibo will give Samus a Missile+ tank that increases her maximum missiles by 10. Both are one time upgrades.</p>
<p>Once the one-time upgrades have been applied, players will be able to use the Samus and E.M.M.I amiibos to restore their health and missiles once a day, respectively. While it&#8217;s not awful that Nintendo has decided to put amiibo exclusive stuff in the game, it is pretty terrible when the thing affects gameplay and there&#8217;s no other way to get it, especially because amiibo often sell out before release. Sure, you could try to buy the Metroid Dread amiibos or <a href="https://gamingbolt.com/the-legend-of-zelda-skyward-sword-hd-is-locking-a-pretty-important-feature-behind-loftwing-amiibo-purchase">the <em>Skyward Sword</em> Loftwing, which allows players to fast travel whenever they want (a pretty important feature)</a>, but good luck finding one. Neither has released yet, and they&#8217;re already sold out and being scalped on eBay.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">483791</post-id>	</item>
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		<title>Super Mario Maker 2 Might Be Dropping Amiibo Support – Rumor</title>
		<link>https://gamingbolt.com/super-mario-maker-2-might-be-dropping-amiibo-support-rumor</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 07 May 2019 00:12:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[super mario maker 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=397991</guid>

					<description><![CDATA[Some promotion material cast doubt over whether Amiibos are in.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/super-mario-maker-2.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-396784" src="https://gamingbolt.com/wp-content/uploads/2019/04/super-mario-maker-2.jpg" alt="super mario maker 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/super-mario-maker-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/super-mario-maker-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/super-mario-maker-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/super-mario-maker-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Super Mario Maker</em> had a lot of interesting things to do, being a <em>Mario</em> level editor first and foremost, but one feature that often went overlooked was its fairly deep amiibo support. The game had support for almost every amiibo on the market at the time, and allowed you to use any scanned amiibo character in multiple versions of Mario levels. Not only that, some of them even had custom sound effects based on their own games. While some people will never be a fan of the concept of amiibos, it was one of the more inventive uses of the toys. However, it’s possible the upcoming sequel, <em>Super Mario Maker 2</em>, could be dropping them entirely.</p>
<p>Some online fans have noticed something odd about the promotional posters for <em>Super Mario Maker 2-</em> particularly, what it didn’t have that other recent Nintendo titles did. <a href="https://gamefaqs.gamespot.com/boards/258608-super-mario-maker-2/77684845" target="_blank" rel="noopener noreferrer">As compiled at GameFAQs</a>, you can check out promotional posters for <em>Super Smash Bros. Ultimate</em>, <em>Yoshi’s Crafted World,</em> and <em>Captain Toad: Treasure Tracker</em>. All had amiibo logos in their promotional material, but <em>Super Mario Maker 2</em> lacks the same. Of course, for now we have to file this under speculation, since Nintendo still hasn’t detailed a lot of the game’s features (we’re not even sure what role online functionality will play in the game, <a href="https://gamingbolt.com/super-mario-maker-2-will-have-limited-editions-with-stylus-1-year-of-switch-online-and-more">though limited editions of the title will have a free year of Nintendo Switch Online</a>). We’ll keep you updated either way.</p>
<p><em>Super Mario Maker 2</em> will release on Nintendo Switch on June 28<sup>th</sup>. While we don’t know if amiibos will be in<a href="https://gamingbolt.com/super-mario-maker-2-clip-shows-three-distinct-eras-of-the-platforming-franchise">,</a> we do know what time periods of the <em>Mario</em> franchise the game draws from, which you can check out <a href="https://gamingbolt.com/super-mario-maker-2-clip-shows-three-distinct-eras-of-the-platforming-franchise">through here</a> in the meantime.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">397991</post-id>	</item>
		<item>
		<title>15 Video Game Fads That Initially Piqued Your Interest</title>
		<link>https://gamingbolt.com/15-video-game-fads-that-initially-piqued-your-interest</link>
					<comments>https://gamingbolt.com/15-video-game-fads-that-initially-piqued-your-interest#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 09 Jul 2018 16:23:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Smartglass]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=343903</guid>

					<description><![CDATA[Motion what, now?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hough there is a specific kind of experience that lies at the core of our industry as what is the heart of soul of what we perceive video games as, by its very nature, this industry is also one that is, at least outwardly, constantly morphing into new things, trying new stuff, experimenting with new technologies. While many of these manage to stick around and actually become staples of the industry, others do not. These fads might seem like they&#8217;re excellent ideas at first – many might even call these the &#8220;future of gaming&#8221; for some time – but ultimately, things fall back into their normal order, and it turns out that these fads were just that- fads.</p>
<p><strong>MOTION CONTROLS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/wii.jpg"><img decoding="async" class="aligncenter wp-image-125515" src="https://gamingbolt.com/wp-content/uploads/2012/12/wii.jpg" alt="" width="620" height="351" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/wii.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/12/wii-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo has been the originator of what are today some of the most fundamental control inputs, the prime example being analog sticks. Another type of controllers they pioneered in gaming was motion controls, which was brought about with the Wii. At first, it truly did seem like the future of gaming. The possibilities were endless, especially it tech was properly improved to capture 1:1 movements (which it was, with the Wii Remote + and the PS Move, but it still didn&#8217;t work out all too well). Ultimately, though, as it turned out, motion controls were just another phase. Sure, they&#8217;ve still managed to stick around even today, in some form of another, but as time went on, most people came to realize that while shovelware titles chose to experiment with motion controls, more traditional, hardcore gaming experiences chose to stick with regular controllers. Have motion controls replaced traditional controllers the way we thought they would? Definitely not.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">343903</post-id>	</item>
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		<title>Nintendo Still &#8220;All In&#8221; On Amiibo, Says Reggie Fils-Aime</title>
		<link>https://gamingbolt.com/nintendo-still-all-in-on-amiibo-says-reggie-fils-aime</link>
					<comments>https://gamingbolt.com/nintendo-still-all-in-on-amiibo-says-reggie-fils-aime#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 03 Jul 2018 17:55:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=344866</guid>

					<description><![CDATA[Nintendo of America President notes that the company is still committed to its toys-to-life line.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/amiibo.jpg"><img decoding="async" class="size-full wp-image-252080 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/12/amiibo.jpg" alt="amiibo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/amiibo.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/amiibo-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The toys-to-life market has seen better days. Once burgeoning on the back of Activision&#8217;s <em>Skylanders</em>, Disney&#8217;s <em>Infinity</em>, and Warner Bros.&#8217; <em>LEGO Dimensions</em>, now, it&#8217;s pretty much a wasteland. The one exception to this has been Nintendo&#8217;s Amiibo, which have continued to do consistently well, and which survived the fallout of the crash of the market somehow.</p>
<p>Now, going forward, Nintendo still plans on remaining committed to Amiibo, Nintendo of America President Reggie Fils-Aime revealed in an interview with <a href="https://www.gameinformer.com/interview/2018/06/27/reggie-fils-aime-sheds-light-on-the-future-of-switch-and-his-progress-in">Game Informer</a>. Fils-Aime said that Nintendo&#8217;s approach to the toys-to-life market – where each toy can provide value across a multitude of games, as opposed to being locked to just one – continues to keep Amiibo relevant.</p>
<p>&#8220;We continue to be all in [with Amiibo],&#8221; Fils-Aime said. &#8220;Amiibo within the toys-to-life category has always been different. It’s been a message you can use your Amiibo across a range of different content and experiences. When you do use it, it really does add some significant value. To be honest, I traveled to E3 with eight of my <em>Zelda</em> Amiibo so I could continue to get those items as I put more and more hours into [<em>The Legend of Zelda: Breath of the Wild</em>.]</p>
<p>&#8220;We use Amiibo to add value to the experience, versus being a unique game or single idea. It really is leveraging these figures across a range of different experiences.&#8221;</p>
<p>Given that Amiibo have yet to see a slowdown- they contribute a healthy amount to Nintendo&#8217;s earnings every year, after all- and that Nintendo themselves have moved away from locking essential content behind them, I think in the end, it&#8217;s fine if the company wants to keep them around. They&#8217;re honestly pretty well made figurines available at cheap prices, if nothing else.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">344866</post-id>	</item>
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		<title>Nintendo 3DS Sells 72.53 Million Units in Lifetime, SNES Classic Hits 5.28 Million</title>
		<link>https://gamingbolt.com/nintendo-3ds-sells-72-53-million-units-in-lifetime-snes-classic-hits-5-28-million</link>
					<comments>https://gamingbolt.com/nintendo-3ds-sells-72-53-million-units-in-lifetime-snes-classic-hits-5-28-million#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 26 Apr 2018 09:54:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[Animal Crossing: Pocket Camp]]></category>
		<category><![CDATA[Fire Emblem Heroes]]></category>
		<category><![CDATA[mobiles]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Pokemon Ultra Sun and Ultra Moon]]></category>
		<category><![CDATA[SNES Classic Edition]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=334721</guid>

					<description><![CDATA[The Nintendo 3DS managed to sell 6.4 million units in the past fiscal year.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/09/New-Nintendo-3DS.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-209847" src="https://gamingbolt.com/wp-content/uploads/2014/09/New-Nintendo-3DS.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/09/New-Nintendo-3DS.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/09/New-Nintendo-3DS-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Even with its age and competition from the Nintendo Switch&#8217;s handheld functionality, Nintendo reported some very solid 3DS sales to round out the fiscal year ending March 31st 2018. According to the company&#8217;s recent earnings report, the Nintendo 3DS sold 6.4 million units, hitting a lifetime sales total of 72.53 million units.</p>
<p>In terms of software sales, the company managed to hit 364.89 million sold. <em>Pokemon Ultra Sun and Ultra Moon</em> contributed to that total with 7.51 million units sold. Though its line-up isn&#8217;t exactly the most packed for this year, the Nintendo 3DS continues to receive solid support. Meanwhile, the SNES Classic Edition proved to be successful &#8220;in every region&#8221;. It sold 5.28 million units worldwide.</p>
<p>In other financials, Amiibo sales are with 10.3 million figures and 5.8 million cards sold. Smartphone revenue is also up with <em>Animal Crossing: Pocket Camp</em> joining the likes of <em>Fire Emblem Heroes</em> and <em>Super Mario Run</em>. Total revenue from &#8220;smart devices and IP related income&#8221; hit ¥39.4 billion, up by 62 percent year-over-year.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">334721</post-id>	</item>
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		<title>Nintendo Switch Will Support Amiibo</title>
		<link>https://gamingbolt.com/nintendo-switch-will-support-amiibo</link>
					<comments>https://gamingbolt.com/nintendo-switch-will-support-amiibo#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 21 Oct 2016 00:07:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280516</guid>

					<description><![CDATA[But that's only if the games support it.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg" alt="nintendo-switch" width="620" height="349" class="aligncenter size-full wp-image-280440" srcset="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg 624w, https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With the Nintendo Switch finally being named and <a href="https://gamingbolt.com/nintendo-announces-the-nintendo-switch-confirms-march-2017-release">revealed</a>, all sorts of questions are being asked. For instance, will it support Amiibo? You would think so considering that <em>The Legend of Zelda: Breath of the Wild</em> will be receiving them and how prominently they featured in the reveal trailer.</p>
<p>A Nintendo representative clarified with <a href="http://www.ign.com/articles/2016/10/20/nintendo-confirms-amiibo-support-for-nintendo-switch-clarifies-additional-features">IGN</a> that Amiibo would be supported on the console but that&#8217;s only “if a Nintendo game supports Amiibo.”</p>
<p>It was also revealed that the main unit of the Switch is the screen part we saw in the trailer. The docking station is used simply to output to one&#8217;s TV screen. </p>
<p>&#8220;The Nintendo Switch Dock has been created so that it is extremely easy to seamlessly switch from playing games on a TV to transition into a portable mode. The dock is not the main console unit of Nintendo Switch.&#8221;</p>
<p>As for touch-screen controls, Nintendo noted that it would share more information as we get closer to launch. The Nintendo Switch is currently slated to release in March 2017.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">280516</post-id>	</item>
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		<title>Nintendo NX May Have Functionality For Multiple Amiibos, New Patent Filing Suggests</title>
		<link>https://gamingbolt.com/nintendo-nx-may-have-functionality-for-multiple-amiibos-new-patent-filing-suggest</link>
					<comments>https://gamingbolt.com/nintendo-nx-may-have-functionality-for-multiple-amiibos-new-patent-filing-suggest#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 20:24:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo NX]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=262522</guid>

					<description><![CDATA[I give up.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/nintendo-nx.jpg" rel="attachment wp-att-233986"><img loading="lazy" decoding="async" class="size-full wp-image-233986 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/06/nintendo-nx.jpg" alt="nintendo nx" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/nintendo-nx.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/nintendo-nx-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We&#8217;ve seen Nintendo do some truly bizarre things, and we have seen them file some even more bizarre patents. So take my word for it when I say that this new patent filing, <a href="http://www.neogaf.com/forum/showthread.php?t=1204802">unearthed by Rösti on NeoGAF</a>, may in fact be the most bizarre Nintendo related thing I have ever seen. I have read through the entire thing a few times, and I am still not quite sure what it means.</p>
<p>The most meaning that I have been able to wrest from it is that it may pertain to Amiibos, Nintendo&#8217;s NFC enabled figurines- it could read multiple of them, from different angles. It also seems as though it has optical sensors of some kind that could have some augmented reality applications. Put together, it sounds like it might be possible to scan not just an Amiibo, but also the surroundings, together into a game, for example.</p>
<p>If you want, <a href="https://www4.j-platpat.inpit.go.jp/eng/tokujitsu/tkbs_en/TKBS_EN_GM101_Top.action" target="_blank">you can read through the full patent filing here</a>, and see if you can get it to make more sense. As for me, at this point, I just want Nintendo to announce what the NX is already- this cycle of patents and leaks is getting annoying, now.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf.jpg" rel="attachment wp-att-262524"><img loading="lazy" decoding="async" class="aligncenter wp-image-262524" src="https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf.jpg" alt="nintendo patent wtf" width="620" height="223" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf.jpg 1080w, https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf-300x108.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf-768x277.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf-1024x369.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a> <a href="https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf-.jpg" rel="attachment wp-att-262525"><img loading="lazy" decoding="async" class="aligncenter wp-image-262525" src="https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf-.jpg" alt="nintendo patent wtf" width="620" height="431" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf-.jpg 1080w, https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf--300x208.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf--768x533.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/nintendo-patent-wtf--1024x711.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
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		<title>The Legend of Zelda: Twilight Princess HD May Have An Extra, Amiibo Unlocked Dungeon</title>
		<link>https://gamingbolt.com/the-legend-of-zelda-twilight-princess-hd-may-have-an-extra-amiibo-unlocked-dungeon</link>
					<comments>https://gamingbolt.com/the-legend-of-zelda-twilight-princess-hd-may-have-an-extra-amiibo-unlocked-dungeon#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 15 Jan 2016 06:09:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[the legend of zelda: twilight princess hd]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=254555</guid>

					<description><![CDATA[*sigh* Please don't let this be true.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/twilight-princess-hd.jpg" rel="attachment wp-att-248752"><img loading="lazy" decoding="async" class="aligncenter wp-image-248752" src="https://gamingbolt.com/wp-content/uploads/2015/11/twilight-princess-hd.jpg" alt="twilight princess hd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/twilight-princess-hd.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/11/twilight-princess-hd-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/twilight-princess-hd-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>The Legend of Zelda: Twilight Princess HD </em>looks great- it&#8217;s a chance for many of us to revisit one of the most maligned <em>Zelda</em> titles almost a decade later, separate from all the hype that caused so many to be so disappointed with the game in the first place, back when it first launched.</p>
<p>Most of <em>Twilight Princess HD </em>looks like a safe remaster, with not much in the way of changes- and if any changes actually exist, we don&#8217;t know about them, mostly because Nintendo have not actually shared much information on the game beyond the fact that it exists. However, according to <a href="http://www.amazon.fr/Legend-Zelda-Twilight-Princess-HD/dp/B018WN3440/ref=sr_1_fkmr0_1?ie=UTF8&amp;qid=1452768161&amp;sr=8-1-fkmr0&amp;keywords=ywilight+princess+hd" target="_blank">a listing spotted on Amazon France</a> (the listing may have changed since then), it seems as though the game will have one additional dungeon beyond what was offered in the original game.</p>
<p>That&#8217;s good news! &#8230; until you realize that this dungeon can only be unlocked with the Wolf Link Amiibo, effectively making it $13 DLC. Worse, considering how scarce Amiibo figures can get, there&#8217;s a very good chance most people will never actually get to play the damn thing.</p>
<p>It&#8217;s a damn shame, and certainly the most egregious instance we have of Amiibo usage in a game yet. If this is indeed true, and I hope it is not, then let us hope that Nintendo will at the very least also sell the dungeon separately, for those who do not, or can not, get the Amiibo in question.</p>
<p><em>The Legend of Zelda: Twilight Princess HD </em>will launch exclusively on the Wii U in March.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/Wolf-Link-amiibo-amazon.jpg" rel="attachment wp-att-254603"><img loading="lazy" decoding="async" class="aligncenter wp-image-254603" src="https://gamingbolt.com/wp-content/uploads/2016/01/Wolf-Link-amiibo-amazon.jpg" alt="Wolf Link Amiibo Amazon Listing Twilight Princess" width="620" height="247" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/Wolf-Link-amiibo-amazon.jpg 1361w, https://gamingbolt.com/wp-content/uploads/2016/01/Wolf-Link-amiibo-amazon-300x119.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/Wolf-Link-amiibo-amazon-768x306.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/Wolf-Link-amiibo-amazon-1024x408.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">254555</post-id>	</item>
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		<title>Nintendo Software Technology Working On Free-To-Play Amiibo Game</title>
		<link>https://gamingbolt.com/nintendo-software-technology-working-on-free-to-play-amiibo-game</link>
					<comments>https://gamingbolt.com/nintendo-software-technology-working-on-free-to-play-amiibo-game#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 15 Dec 2015 16:42:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amiibo]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[nintendo software technology]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=252079</guid>

					<description><![CDATA[Could switch to making mobile games in the future.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/12/amiibo.jpg" rel="attachment wp-att-252080"><img loading="lazy" decoding="async" class="aligncenter wp-image-252080 size-full" src="https://gamingbolt.com/wp-content/uploads/2015/12/amiibo.jpg" alt="amiibo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/amiibo.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/12/amiibo-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo&#8217;s US based Nintendo Software Technology studio was once a cutting edge hotbed of Nintendo&#8217;s US based development talent- among other games, it has been responsible in the past for Wave Race: Blue Storm and Metroid Prime Hunters. But it&#8217;s had a troubled time of it of late, with the biggest game coming from it in recent times being the eShop only Mario vs Donkey Kong: Tipping Stars on the Wii U and 3DS.</p>
<p>Things may be changing for the studio even more in the future- <a href="http://www.nintendolife.com/news/2015/12/rumour_nintendo_software_technology_working_on_free-to-play_amiibo_game_could_be_switching_to_mobile_in_the_future" target="_blank">according to Nintendo Life</a>, the studio is currently making a new free to play title. The new game will be based entirely around Amiibos, with the game supposedly using Nintendo&#8217;s NFC enabled toys to unlock content and progression through the game.</p>
<p>The game is slated to launch at the start of 2016 in North America and Europe, though it seems as though Nintendo of America and Nintendo of Europe differ on how to handle the title- the game is going to be free to download for any player with a compatible Amiibo to begin with, but Nintendo of America is keen to start charging for the title later on, while Nintendo of Europe seems to want to keep the game free.</p>
<p>The Amiibo based title from NST may yet be the last traditional game made from them for Nintendo hardware- according to Nintendo Life, a recent job ad suggested that the studio was looking into developing smartphone games. Nintendo Life points out that no mobile game development has actually begun at the studio yet, so as of right now, it seems as though NST is just getting ready for what it is anticipating to be a future, inevitable shift in its development priorities.</p>
<p>Are you interested in a new game from Nintendo that focuses entirely on Amiibo? Let us know in the comments section below.</p>
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