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	<title>Atlas &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>What&#8217;s Going on With Grapeshot Games&#8217; Survival MMO Atlas?</title>
		<link>https://gamingbolt.com/whats-going-on-with-grapeshot-games-survival-mmo-atlas</link>
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		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Thu, 15 Apr 2021 12:42:36 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Atlas]]></category>
		<category><![CDATA[grapeshot games]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=475974</guid>

					<description><![CDATA[Following a rough early access launch, how's the game faring right now? ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>nline survival games and MMOs are a dime a dozen these days, so you would assume that if somebody were to try to break into that space, they would have something pretty special up their sleeves, right? Well, that was the original aim with Grapeshot Games’ <em>Atlas</em>, a massively multiplayer action RPG that has been in early access since 2018. Going on two and a half years now. It’s a game that promises to be an all-encompassing survival pirate game, where resources must be gathered, bases and boats built, and strenuous voyages traveled. It’s also a game that chooses to float its entire boat on the waves of its player base, and let them ultimately decide if it sinks or swims. It’s a reasonable premise that seemed perhaps a bit too good to be true, but early footage of the game was looking promising and the developers were seemingly chugging along with their milestones. So, what exactly happened? Why would a game that generated as much interest as this one did, and fill a void that so desperately needs filled become the husk of a game that it is today, with almost nobody online and seemingly being left dead in the water by its team? What the hell happened to Grapeshot Game’s <em>Atlas</em>?</p>
<p>The goodwill generated by this game’s initial buzz would only last so long. While the promises and goals of the game were certainly interesting and worthy of the attention they got, unfortunately, upon the launch of the game’s early access state, there was a bevy of problems. Clipping into and getting stuck in objects, wildly inconsistent enemy AI, and rampant stability issues server side all served as things that, perhaps any single one of them wouldn’t sink a game, but getting all of these things at once definitely drove down the broad opinion of the project. That said, games go into early access all the time and there is a reason why early access exists; to let players own and experience a game with a soft launch that allows the developers to gain valuable feedback that can help move the project along. While there is nothing wrong with taking advantage of the early access system, replacing your QA team with the end users of your game is less forgivable.</p>
<p><iframe title="What The Hell Happened To Grapeshot Games&#039; Atlas?" width="500" height="281" src="https://www.youtube.com/embed/e2Qq23N1Jwc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>“Early access” should not mean “broken”, and unfortunately it seemed that Grapeshot had not received the memo on this. For a game to come out in any states other than totally playable is inexcusable. There&#8217;s just no way to justify it. If it&#8217;s not ready to be played then it just shouldn&#8217;t come out. regardless of why or how the game was rushed it&#8217;s pretty unavoidable that it certainly was even though we all know to tamp down our expectations for early access games, despite relatively decent communication between the developers and the players, the number of online players in <em>Atlas</em> has dwindled fairly steadily ever since. you&#8217;ll see a few spikes here and there every time a big update comes out but because many of those updates either don&#8217;t quite fix what they say they&#8217;re going to or end up breaking other things, those spikes and players don&#8217;t really seem to last, in fact given the data that we have so far, many of the games updates and patches have had the opposite effect by contributing to a net decline in people that are in the game’s servers at any given time.</p>
<p>That said, it would not be accurate to simply say that <em>Atlas</em> had nothing interesting or redeeming about it. there were and still are plenty of reasonably addicting gameplay loops with in this game such as building your ships and managing your resources generally &#8211; although it is incredibly grinding to come across resources and can often lead you down a rabbit hole of seemingly endless variables to keep track of that can make you forget you&#8217;re supposed to be playing a pirate game here. So, while the survival elements are definitely there and they technically work, <em>Atlas</em> seemed more concerned with that aspect of it then making sure you would be able to enjoy using those resources in a constructive way that gave the player a feeling of genuine progression. But even those moments which eluded the game often still existed here and there especially if you had your friends with you on your finished ship as you sailed the seven seas. Working with your friends to solve various problems like taking out enemy ships and navigating your way out of dangerous storm systems could easily elicit the feeling that all of the game&#8217;s elements were starting to click. And that feeling would intensify once you were rewarded with the resources that come along with defeating an enemy ship or arriving on a new island. That sense of risk and discovery was not totally lost on <em>Atlas</em>, and there were absolutely moments where that feeling could be found.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/atlas-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-475977" src="https://gamingbolt.com/wp-content/uploads/2021/04/atlas-image-2.jpg" alt="atlas" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/atlas-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/atlas-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/atlas-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/atlas-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/atlas-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Of course, as with many games of this type, the challenge for the developers is to maintain that sense of swashbuckling discovery and not let the games rougher edges get in the way of it. This, as you might have guessed, is exactly where <em>Atlas</em> has gone wrong. Many patches for <em>Atlas</em> have ended up breaking more than they were intended to fix. Enemy AI has gotten worse before it&#8217;s gotten better. But what&#8217;s even worse is that there seems to be very little attention being paid to balancing out various aspects of gameplay between human players. Islands can be flooded with game-breaking tactics from other players to prevent newcomers from even having a shot at doing anything with it, and other areas seem to just inexplicably refuse to generate resources at all. If you could pile on these problems on top of the game just feeling unfinished in myriad other ways, then you can start to see why the game is such a problem child at this point. Now, many games have come close to providing the ideal pirate survival experience, but given the results we&#8217;ve seen over the last several years it does seem to be a pretty tough nut to crack, and you can&#8217;t blame grapeshot for taking a stab at it especially considering that many of the creators working on <em>Atlas</em> also worked on <em>ARK: Survival Evolved</em>, which was actually pretty good overall. We all know that developing games is absurdly difficult and developers have to roll the dice that certain junctions no matter how good they are, but it&#8217;s hard to summarize <em>Atlas</em> in any way that doesn&#8217;t mention its many missed opportunities.</p>
<p>All of that said the game has received some substantial patches in the past few months and they seem to mostly beep actually fixing problems that were reported by the players. Some of the game&#8217;s biggest improvements have just come within the last couple of weeks, and that&#8217;s a good sign despite how long this game&#8217;s issues have dragged on and how small of a number the player base has dwindled to. We&#8217;ve seen developers give up on games who have suffered less than an <em>Atlas</em> has, but it appears that Grapeshot isn&#8217;t ready to let go of this game just yet, and that is absolutely the correct attitude. Despite everything we could see a resurgence of this game if it’s able to prove itself worthy of its players’ time &#8211; and of course their 30 bucks.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>15 Noticeable Cases of Graphical Downgrades</title>
		<link>https://gamingbolt.com/15-noticeable-cases-of-graphical-downgrades</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 08 Mar 2019 09:51:29 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=387723</guid>

					<description><![CDATA[Looks can be deceiving, especially for the initial footage and graphical details for these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he gaming industry, like any other, is built on hype. Hype for the next release, hype for the next update and hype for the next sequel. To generate that hype, game publishers and studios deploy trailers, all snazzy and lit-up with epic music and nifty edits. Sadly, the final product doesn&#8217;t always match that captivating reveal trailer. Let&#8217;s take a look at 15 noticeable cases of downgrades and questionable hype.</p>
<p><b>No Man&#8217;s Sky</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg"><img decoding="async" class="aligncenter size-full wp-image-274298" src="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Hello Games&#8217; No Man&#8217;s Sky was a complicated case. With its initial reveal, the developer unveiled large alien creatures and a fairly dense planet teeming with wildlife. Enormous fleets and epic space battles were teased in screenshots leading up to launch. In comparison, the final game felt kind of empty. Those massive animals and epic space battles were almost no where to be seen. Procedural generation could be blamed for some of that and No Man&#8217;s Sky did have some pretty stunning vistas. They were just far from what the trailers before it had promised. Fortunately, Hello Games has been heavily supporting the game after launch and given us incredible forests, the potential to build massive bases and vastly improved visuals overall.</p>
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		<title>Atlas Early Access Launch Delayed to Next Week</title>
		<link>https://gamingbolt.com/atlas-early-access-launch-delayed-to-next-week</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 13 Dec 2018 00:04:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atlas]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Studio Wildcard]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=377926</guid>

					<description><![CDATA[ARK: Survival Evolved developer's next project will enter Steam Early Access on December 19th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/Atlas.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-377931" src="https://gamingbolt.com/wp-content/uploads/2018/12/Atlas.jpg" alt="Atlas" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/Atlas.jpg 600w, https://gamingbolt.com/wp-content/uploads/2018/12/Atlas-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Studio Wildcard surprised quite a few of us last week at The Game Awards, when it announced <em>Atlas</em>. Unlike <a href="https://gamingbolt.com/ark-survival-evolved-hits-1-million-downloads-on-xbox-one-new-updates-in-bound"><em>ARK: Survival Evolved</em></a>, Atlas is an open world survival title, where allegedly 40,000 players can occupy a single server. Though it was due to launch for Steam Early Access this week for $29.99, the developer has <a href="https://steamcommunity.com/games/834910/announcements/detail/1702821402274804898" target="_blank" rel="noopener">announced a delay</a>.</p>
<p><em>Atlas</em> will now launch on December 19th. Given the ups and downs that <em>ARK: Survival Evolved</em> had <a href="https://gamingbolt.com/ark-survival-evolved-dev-responds-to-expansion-criticism">during its development</a> &#8211; both in and out of Early Access &#8211; you have to wonder if Atlas could face the same problems. Regardless, the game is nothing if not ambitious.</p>
<p>Along with seeking out treasure and building up their fleet, players will assault fortresses and raid other ships. Fantasy elements like dragons are also thrown in, because why not? <em>Atlas</em> will also launch in the Xbox Game Preview program in early 2019, so Xbox One players will also get a chance to try it out.</p>
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		<title>Top 15 Announcements From The Game Awards 2018</title>
		<link>https://gamingbolt.com/top-15-announcements-from-the-game-awards-2018</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Dec 2018 15:44:59 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=376881</guid>

					<description><![CDATA[This year's Game Awards was full of great announcements. Take a look at the best ones here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>ow that The Game Awards 2018 is done and dusted, it&#8217;s time to look back at some of the major announcements that happened during the show. This year saw a number of high profile titles and announcements, some expected and others out of left field. Let&#8217;s take a look.</p>
<p><b>Far Cry New Dawn Announcement and Gameplay Footage</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/Far-Cry-New-Dawn_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-376602" src="https://gamingbolt.com/wp-content/uploads/2018/12/Far-Cry-New-Dawn_01.jpg" alt="Far Cry New Dawn_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/Far-Cry-New-Dawn_01.jpg 960w, https://gamingbolt.com/wp-content/uploads/2018/12/Far-Cry-New-Dawn_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/Far-Cry-New-Dawn_01-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When the cover art first leaked, my first response was to hope that Ubisoft did enough to distinguish New Dawn from RAGE 2. To be fair, they kind of have. This stand-alone narrative sequel to Far Cry 5 takes us 17 years into the future of Hope County following a nuclear fallout, and showcases how our favourite characters managed to survive (or didn&#8217;t). With interesting new villains, more vehicular combat and a nice aesthetic, Far Cry New Dawn is certainly intriguing at this stage. It&#8217;s out on February 15<sup>th</sup> 2019 for Xbox One, PS4 and PC.</p>
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		<title>Dragon&#8217;s Crown Has Customizable Characters</title>
		<link>https://gamingbolt.com/dragons-crown-has-customizable-characters</link>
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		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Fri, 05 Jul 2013 04:46:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Dragon's Crown]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=163741</guid>

					<description><![CDATA[Players may change characters color skin sets, voice acting and change names]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/Dragons-crown.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139840" alt="Dragon's crown" src="https://gamingbolt.com/wp-content/uploads/2013/02/Dragons-crown.jpg" width="500" height="213" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Dragons-crown.jpg 500w, https://gamingbolt.com/wp-content/uploads/2013/02/Dragons-crown-300x127.jpg 300w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></p>
<p>Dragon&#8217;s Crown is an upcoming 2D side-scrolling brawling RPG  co-op game that is being developed by Vanillaware. According to<a href="http://www.joystiq.com/"> Joystiq</a> the game’s characters are customizable to a certain extent. Players can choose different skin color sets for their favorite classes such as Dwarf, Wizard, Elf, Fighter, Amazon and Sorceress. The game will also include the ability to change voice acting from English to Japanese or vice versa.  Every player will also be able to edit their character&#8217;s name to their liking.</p>
<p>Dragon&#8217;s Crown will be releasing exclusively for PlayStation 3 and PlayStation Vita on August 6th 2013. For more information, please take a peek at our <a href="https://gamingbolt.com/dragons-crown-hands-on-impressions-a-beautiful-2d-brawler">preview</a> of the game from E3 hands-on demo.</p>
<p>Let us know if you&#8217;re excited to play Dragon&#8217;s Crown later this summer in the comments section below.</p>
<p>Stay tuned to GamingBolt for our review of the game next month.</p>
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		<title>Mechwarrior Online: Meet Atlas &#8211; the terrifying battle mech</title>
		<link>https://gamingbolt.com/mechwarrior-online-meet-atlas-the-terrifying-battle-mech</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 06 Aug 2012 04:27:00 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=101505</guid>

					<description><![CDATA[If there was ever a &#8216;Mech that inspired terror in those that faced it, it was the Atlas. Weighing in at 100 tons, boasting a small &#8216;Mechs weight in armour, and having two small &#8216;Mechs worth of weaponry, the Atlas is truly an awe inspiring sight. The unyielding, deliberate movements, and Deaths-Head skull all make [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">If there was ever a &#8216;Mech that inspired terror in those that faced it, it was the Atlas. Weighing in at 100 tons, boasting a small &#8216;Mechs weight in armour, and having two small &#8216;Mechs worth of weaponry, the Atlas is truly an awe inspiring sight. The unyielding, deliberate movements, and Deaths-Head skull all make the Atlas a truly imposing &#8216;Mech to face.</p>
<p>The Atlas takes a skilled and veteran pilot to be effective &#8212; an intimate knowledge of the weapon systems is required.</p>
<p>-The Left Torso contains your LRM 20, perfect for indirect fire, as well as an SRM 6 for added close-in punch<br />
-The Left and Right Arms each contain a Medium Laser<br />
-The Centre Torso contains an additional two Medium Lasers<br />
-The Right Torso contains your go-to weapon, the AC/20</p>
<p>Heat management, knowledge of weapon grouping and weapon ranges are all necessary to make the most of this fearsome &#8216;Mech. Mastery of these facets will rain destruction on any who face you.</p>
<p>Keep in mind, however, that the Atlas is not the fastest &#8216;Mech, and that being attacked from behind is a very constant and real threat. Scan your battlefield carefully, as even a single Jenner can ruin your day. Careful positioning is key, as is fire discipline &#8212; learn your weapons ranges, as you will be switching between them as you close with the enemy.</p>
<p>Get your Founder&#8217;s Atlas now <a title="http://mwomercs.com" dir="ltr" href="http://mwomercs.com/" rel="nofollow" target="_blank">http://mwomercs.com</a></p>
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