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	<title>Bennett Foddy &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Baby Steps is a Literal Physics-Based Walking Simulator Made by the Developers Behind Ape Out, QWOP</title>
		<link>https://gamingbolt.com/baby-steps-is-a-literal-physics-based-walking-simulator-made-by-the-developers-behind-ape-out-qwop</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 09 Jun 2023 06:12:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Baby Steps]]></category>
		<category><![CDATA[Bennett Foddy]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[Gabe Cuzzillo]]></category>
		<category><![CDATA[Maxi Boch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=555301</guid>

					<description><![CDATA[Check out the newest game by Maxi Boch, Bennett Foddy, and Gabe Cuzzillo- Baby Steps, which is a literal physics-based walking simulator.]]></description>
										<content:encoded><![CDATA[<p>During Devolver Direct 2023, a team of developers that includes Gabe Cuzzillo, Maxi Boch, and Bennett Foddy announced literal walking simulator <em>Baby Steps</em>. Check out the trailer for the incredibly strange game below.</p>
<p><em>Baby Steps</em> puts players into the shoes of Nate as he finds himself transported to a mysterious place. Players will have to hike the game&#8217;s mountains and explore its fields with a unique control scheme that has them placing each individual footstep by themself.</p>
<p>The game features fully-simulated physics-based walking, a dynamic soundtrack that changes depending on the situation players will find themselves in, and a lengthy trek up a mountain that can be explored at the player&#8217;s own pace. The game&#8217;s soundtrack is built out of over 420 beats and vibes.</p>
<p>The development team behind <em>Baby Steps</em> has quite a bit of pedigree, such as <a href="https://gamingbolt.com/ape-out-trailer-details-the-brilliant-reactive-music-system"><em>Ape Out</em></a> developer Maxi Boch, and Bennett Foddy, who is known for his work on <em>Getting Over It With Bennett Foddy</em> and <em><a href="https://gamingbolt.com/15-most-frustrating-video-games-you-will-ever-play">QWOP</a></em>.</p>
<p><iframe title="Baby Steps | 2024 | PlayStation 5 and PC" width="500" height="281" src="https://www.youtube.com/embed/hRLgwCslWsQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">555301</post-id>	</item>
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		<title>Ape Out Trailer Details The Brilliant Reactive Music System</title>
		<link>https://gamingbolt.com/ape-out-trailer-details-the-brilliant-reactive-music-system</link>
					<comments>https://gamingbolt.com/ape-out-trailer-details-the-brilliant-reactive-music-system#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 05 Mar 2019 11:41:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ape Out]]></category>
		<category><![CDATA[Bennett Foddy]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[Gabe Cuzzillo]]></category>
		<category><![CDATA[Matt Boch]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=388977</guid>

					<description><![CDATA[Thousands of music samples, different vibes, and one simulated drummer make it all come together.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Ape-Out.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-388978" src="https://gamingbolt.com/wp-content/uploads/2019/03/Ape-Out.jpg" alt="Ape Out" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Ape-Out.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Ape-Out-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Ape-Out-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Ape-Out-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Devolver Digital&#8217;s <em>Ape Out</em> released recently and offered the kind of satisfying mayhem that only an ape escaping from imprisonment and murdering dozens of guards could. However, more than the action, it&#8217;s the music in the game which is getting a lot of attention. The percussion-heavy soundtrack reacts to the player&#8217;s actions quite well. Almost a little too well at times.</p>
<p>Thus did the publisher release a new trailer, which discusses the game&#8217;s &#8220;reactive music system&#8221;. Think of a simulated drummer behind the scenes who&#8217;s responding to your actions, speeding up and slowing down depending on the tempo of the action. With thousands of samples to draw from and unique sounds for each area, <em>Ape Out</em> promises a unique experience in each playthrough.</p>
<p>Though it could be viewed as a <em>Hotline Miami</em> clone, <em>Ape Out</em> still offers a compelling and stress-relieving gameplay loop. There&#8217;s just something so satisfying about shoving a guard into a wall and watching him splatter. Plus it looks so incredibly stylish. A<em>pe Out</em> is out now for PC and Nintendo Switch.</p>
<p><iframe title="Ape Out - Reactive Music System" width="500" height="281" src="https://www.youtube.com/embed/ed0wicQ6rFs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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