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	<title>City of Brass &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>City of Brass is Now Free on Epic Games Store</title>
		<link>https://gamingbolt.com/city-of-brass-is-now-free-on-epic-games-store</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 31 May 2019 15:12:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[City of Brass]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=401750</guid>

					<description><![CDATA[The first person rogue-lite is free until June 6th for PC on Epic's store.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/City-of-Brass.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-401761" src="https://gamingbolt.com/wp-content/uploads/2019/05/City-of-Brass.jpg" alt="City of Brass" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/City-of-Brass.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/City-of-Brass-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/City-of-Brass-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/City-of-Brass-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>First person rogue-lite dungeon crawler <a href="https://gamingbolt.com/city-of-brass-leaves-steam-early-access-now-available"><em>City of Brass</em></a> is the latest free title on the Epic Games Store. Log in to your Epic Games account now and download it for free. <em>City of Brass</em> will be available until June 6th, with <em>Kingdom: New Lands</em> replacing it after that.</p>
<p>Set in an <em>Arabian Nights</em>-like metropolis, <em>City of Brass</em> sees player exploring randomly generated environments to obtain treasure. Upon seizing the treasure, the player must then escape the city. Throw in rogue-lite elements like traps and random perks, along with melee focused combat, and you have a rather entertaining experience.</p>
<p><em>City of Brass</em> has also been updated for free with new playable classes and content. It&#8217;s currently available for Xbox One, PS4, PC, and <a href="https://gamingbolt.com/city-of-brass-coming-to-nintendo-switch-on-february-8th">Nintendo Switch</a> at a normal retail price of $19.99. The Epic Mega Sale is also ongoing, providing a $10 discount for titles that are priced $14.99 or higher. It ends on June 13th, so hurry up if you want to nab titles like <em>Ashen, Control,</em> and <em>World War Z</em> for cheap.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Treasure lies hidden in the heart of the city for those who are quick and clever.</p>
<p>City of Brass by <a href="https://twitter.com/UppercutGames?ref_src=twsrc%5Etfw">@UppercutGames</a> is now available for FREE in the <a href="https://twitter.com/hashtag/EpicGamesStore?src=hash&amp;ref_src=twsrc%5Etfw">#EpicGamesStore</a> until June 6!</p>
<p>⚔️: <a href="https://t.co/UfdcwB5l2b">https://t.co/UfdcwB5l2b</a> <a href="https://t.co/ILsWd3OPa7">pic.twitter.com/ILsWd3OPa7</a></p>
<p>&mdash; Epic Games Store (@EpicGames) <a href="https://twitter.com/EpicGames/status/1134112460976381952?ref_src=twsrc%5Etfw">May 30, 2019</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">401750</post-id>	</item>
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		<title>RiME is Now Free on Epic Games Store</title>
		<link>https://gamingbolt.com/rime-is-now-free-on-epic-games-store</link>
					<comments>https://gamingbolt.com/rime-is-now-free-on-epic-games-store#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 23 May 2019 19:15:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[City of Brass]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Rime]]></category>
		<category><![CDATA[Tequila Works]]></category>
		<category><![CDATA[Uppercut Games Pty Ltd]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=400579</guid>

					<description><![CDATA[City of Brass will be the next free game on the storefront.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/RiME-Launch-Screenshot-04.jpg"><img decoding="async" class="aligncenter wp-image-297053" src="https://gamingbolt.com/wp-content/uploads/2017/05/RiME-Launch-Screenshot-04.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/RiME-Launch-Screenshot-04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/05/RiME-Launch-Screenshot-04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/05/RiME-Launch-Screenshot-04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/05/RiME-Launch-Screenshot-04-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Continuing with the weekly free games schedule on the Epic Games Store, Tequila Gameworks&#8217; <em>RiME</em> is <a href="https://www.epicgames.com/store/en-US/product/rime/home" target="_blank" rel="noopener noreferrer">now free on the storefront</a> for PC. All you need is an Epic Games account and to claim the game for free. It will be available until May 30th so act fast.</p>
<p><em>RiME</em> is an atmospheric puzzle platformer set on a mysterious island. You play a boy who awakens on the island and must reach the peak of the tower. Meanwhile, there&#8217;s a cute fox who will help guide you. Check out our review for <em>RiME</em> <a href="https://gamingbolt.com/rime-review">here</a> to learn more about the gameplay and how it all feels.</p>
<p>The next free game, which goes live on May 30th and remains free till June 6th, is Uppercut Games Pty Ltd&#8217;s <a href="https://gamingbolt.com/city-of-brass-leaves-steam-early-access-now-available"><em>City of Brass</em></a>. This first person roguelite inspired by <em>Arabian Nights</em> sees players infiltrating a city teeming with traps, enemies, and treasure. Your goal is to get the treasure and get out. Like most roguelites, there&#8217;s a procedurally generated world, a variety of loot, and different buffs that can be gained in a single run.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">400579</post-id>	</item>
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		<title>City of Brass Coming to Nintendo Switch on February 8th</title>
		<link>https://gamingbolt.com/city-of-brass-coming-to-nintendo-switch-on-february-8th</link>
					<comments>https://gamingbolt.com/city-of-brass-coming-to-nintendo-switch-on-february-8th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 15 Jan 2019 17:24:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[City of Brass]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[uppercut games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=381980</guid>

					<description><![CDATA[The first-person rogue-lite sports will come with three new characters, along with content from previous updates.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/City-of-Brass.jpg"><img decoding="async" class="aligncenter wp-image-382018" src="https://gamingbolt.com/wp-content/uploads/2019/01/City-of-Brass.jpg" alt="City of Brass" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/City-of-Brass.jpg 1500w, https://gamingbolt.com/wp-content/uploads/2019/01/City-of-Brass-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/City-of-Brass-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/City-of-Brass-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Uppercut Games&#8217; first person rogue-lite <a href="https://gamingbolt.com/city-of-brass-leaves-steam-early-access-now-available"><em>City of Brass</em></a> didn&#8217;t have the most explosive reception when it launched for Xbox One, PS4, and PC. However, it may just have better luck on the Nintendo Switch. The developer recently announced that <em>City of Brass</em> would be heading to the Nintendo eShop on February 8th.</p>
<p>The story focuses on players venturing into the titular City of Brass and stealing the treasures that lay within. The city&#8217;s environments are procedurally generated and change with each run, so you&#8217;ll come across different hazards with each new attempt. Fortunately, players can use a whip to fight enemies, swing from various objects, and even grab objects.</p>
<p>If the city is a little overbearing (or too easy), then the Blessings and Burdens system lets you fool around with modifiers to increase player health and damage output, item costs, and much more. <em>City of Brass</em> will feature three new unlockable characters &#8211; the Brigand, Soldier, and Hellion &#8211; to go with the Fool and Traveler on Nintendo Switch. Each promises a different gameplay experience to go with all the new enemies, weapons, and relics added through free updates.</p>
<p><iframe loading="lazy" title="City of Brass on Nintendo Switch - Coming Soon!" width="500" height="281" src="https://www.youtube.com/embed/38H2hUhUmyg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">381980</post-id>	</item>
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		<title>2018&#8217;s Indie Greats &#8211; Looking Back on The Year So Far</title>
		<link>https://gamingbolt.com/2018s-indie-greats-looking-back-on-the-year-so-far</link>
					<comments>https://gamingbolt.com/2018s-indie-greats-looking-back-on-the-year-so-far#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 08:32:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[Aegis Defenders]]></category>
		<category><![CDATA[battletech]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Chasm]]></category>
		<category><![CDATA[City of Brass]]></category>
		<category><![CDATA[CrossCode]]></category>
		<category><![CDATA[Dead Cells]]></category>
		<category><![CDATA[Death's Gambit]]></category>
		<category><![CDATA[Donut County]]></category>
		<category><![CDATA[FAR: Lone Sails]]></category>
		<category><![CDATA[Fe]]></category>
		<category><![CDATA[For The King]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Full Metal Furies]]></category>
		<category><![CDATA[Ghost of A Tale]]></category>
		<category><![CDATA[Guacamelee 2]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Iconoclasts]]></category>
		<category><![CDATA[Into The Breach]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[Moonlighter]]></category>
		<category><![CDATA[MOSS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[No Man's Sky NEXT]]></category>
		<category><![CDATA[Northgard]]></category>
		<category><![CDATA[omensight]]></category>
		<category><![CDATA[overcooked 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pillars of Eternity 2: Deadfire]]></category>
		<category><![CDATA[Pizza Titan Ultra]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Q.U.B.E. 2]]></category>
		<category><![CDATA[Secret Of Mana]]></category>
		<category><![CDATA[the banner saga 3]]></category>
		<category><![CDATA[The Bard's Tale 4: Barrows Deep]]></category>
		<category><![CDATA[The Messenger]]></category>
		<category><![CDATA[This is the Police 2]]></category>
		<category><![CDATA[Tower of Time]]></category>
		<category><![CDATA[Unravel Two]]></category>
		<category><![CDATA[Vampyr]]></category>
		<category><![CDATA[Where the Water Tastes Like Wine]]></category>
		<category><![CDATA[Wizard of Legend]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yoku's Island Express]]></category>
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					<description><![CDATA[This year has been exceptionally strong for indie gaming - check out some of the standout titles thus far.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hrough the years and the various market swings and trends, indie games have managed to hold some sway over audiences. It&#8217;s interesting how many eras that could be pointed to as a significant uptick for this segment of the industry. Kickstarter projects receive millions in dollars for funding, big publishers like Sony and Microsoft provide absurd amounts of stage time at E3 and a relatively good publisher like Paradox Interactive, Devolver Digital or Focus Home Interactive reports good sales numbers. Needless to say, indie gaming is long past the date of “here to stay”. Amidst the many years of exceptional indie development efforts, though, of upticks like the original big three of <em>Fez, Super Meat Boy</em> and <em>Braid</em>, or the explosion of properties like <em>Minecraft</em>, 2018 has certainly become one of the best years for indie games.</p>
<p>To me, the term “indie” developer is equal parts counter-culture and unfettered creative vision. However, they are not on a different level from triple-A studios – really, the only things that separate them are bigger budgets and more marketing. Just like indie games are not by virtue worse than triple-A titles because of the lack of money, so too are they not superior because of their unique ideas (which come down to proper execution at the end of the day). I&#8217;m not a fan of the &#8220;triple-A&#8221; or &#8220;indie&#8221; moniker when it comes down to great games. Because great games, at the end of the day, are great games. And 2018, for all its typical franchises, has seen a lot of great games.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-319840" src="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg" alt="Iconoclasts" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Developed by Matt Thorson and friends aka Matt Makes Games that brought us the wildly entertaining multiplayer-centric <em>Towerfall: Ascension</em>, <em>Celeste</em> turned out to be one of the biggest surprises of the year."</p>
<p>Let&#8217;s start with January. It was a cold, dark month, punctuated by the impending release of <em>Monster Hunter World</em>. For me, the month was important for two reasons – Cellar Door Games&#8217; <em>Full Metal Furies</em> and Konjak&#8217;s <em>Iconoclasts</em>. The former, obviously, is due to the developer&#8217;s amazing <em>Rogue Legacy</em>. <em>Full Metal Furies</em> has been in development for a long time and while its beat &#8217;em up mechanics were decent, the overall gameplay and structure felt a bit wanting. It came and went but thankfully, the same didn&#8217;t apply to <em>Iconoclasts</em>. This years-in-development action platformer from Joakim Sandberg culminated in a colourful adventure with a deep story, lovable characters and excellent boss fights. It&#8217;s coming to Nintendo Switch as well, making it the perfect title to have on the go.</p>
<p>However, between these titles and Unknown Worlds&#8217; <em>Subnautica</em> finally leaving Steam Early Access amid much fanfare (rightly so given how excellently the development was handled), there was <em>Celeste</em>. Developed by Matt Thorson and friends aka Matt Makes Games that brought us the wildly entertaining multiplayer-centric <em>Towerfall: Ascension</em>, <em>Celeste</em> turned out to be one of the biggest surprises of the year. It overtook a number of other indie titles by coming to the Nintendo Switch at launch but otherwise, it was a great game in every aspect regardless of the platform.</p>
<p>Mechanically, the platforming and variety in level design was compelling, fresh and organically challenging at every turn. The music and visuals were suitably retro but embodied a surrealistic flavour that felt unmistakably contemporary. I would give the most credit to composer Lena Raine for the sheer perfection that her soundtrack serves in setting the mood but everyone who worked on the game, from the artists and programmers to Thorson as designer and director, deserves the highest praise.</p>
<p>Even as <em>Monster Hunter World</em> was setting records and stealing many players&#8217; hearts, <em>Celeste</em> was already my personal Game of the Year.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-318936" src="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg" alt="Where the Water Tastes Like Wine" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even though there wasn&#8217;t a ton of competition, the best new indie game of February was undoubtedly <em>Into The Breach</em>."</p>
<p>Surprisingly, February felt uneventful in comparison. <em>Aegis Defenders</em> from GUTS Department had a certain appeal to its gameplay with the mix of tower defense and 2D platforming but ultimately remained a niche title. February was mostly the month that numerous titles like <em>SteamWorld Dig, Owlboy, Night in the Woods, Layers of Fear: Legacy, Outlast</em> and much more released on the Nintendo Switch. The Nindies program was starting to pick up momentum.</p>
<p>Meanwhile, EA&#8217;s <em>Fe</em> was probably the biggest new indie release of the month simply based on the EA Originals label. Was it really exceptional? Did it push any boundaries, especially after January&#8217;s cavalcade of great releases? Not really but it was a solid title from the studio behind <em>Stick It To The Man</em> and the upcoming <em>Ghost Giant</em>. <em>Moss</em> was the other big title, simply due to the pedigree of its developer Polyarc (whose team had worked on titles like <em>Guild Wars 2, Halo: Reach, Red Dead Redemption</em> and <em>Dragon Age</em>).</p>
<p>Whether it was the instantly recognizable protagonist Quill or simply being one of the best VR titles ever made, <em>Moss</em> ably established its presence. There was also <em>Where The Water Tastes Like Wine</em> that sadly was proclaimed as a commercial disaster by the developer. Nevertheless, its gorgeous art-direction and strong cast, intermixed with interactive stories, was a welcome offering. An offering that will hopefully receive more appreciation down the line.</p>
<p>Even though there wasn&#8217;t a ton of competition, the best new indie game of February was undoubtedly <em>Into The Breach</em>. <em>FTL: Faster Than Light</em> developer Subset Games took a semi-rogue-like approach into the turn-based strategy genre, evoking an aesthetic similar to <em>Advance Wars</em> with intriguing gameplay and squad possibilities. The procedurally generated nature of maps, scaling difficulty and challenge completion required for new units ensured multiple playthroughs. But it was the deceptively simple yet complex gameplay that cemented it as one of the year&#8217;s best. There was just something so sweet about knocking an enemy unit into another while their attack kills a third. The ripple effect that this would have on surrounding buildings and other enemies was also worth watching out for at all times.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-358527" src="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg" alt="Northgard" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Though ultimately falling back on the “one big twist” style of story-telling and having no single-player option, <em>A Way Out&#8217;s</em> characterization and strong mechanics allowed it to sell exceptionally well."</p>
<p>The scene started picking up again with all kinds of releases in March. <em>Evoland</em> developer Shiro Games returned with a completely different offering in <em>Northgard</em>. The strategy title focused on settlement building and exploration, as players managed resources and set out to conquer the immense campaign. Despite the strong critical acclaim, <em>Northgard</em> didn&#8217;t get too much appreciation but saw a number of updates to extend its life.</p>
<p>Other standout releases that didn&#8217;t get too much attention include <em>Ghost of A Tale</em>, a stealth fantasy game focused on a mouse named Tilo as he explores the history of a strange, anthropomorphic inhabitated kingdom; <em>Q.U.B.E. 2</em>, a puzzler in first person that involves the manipulation of cubes while one navigates an immense maze to survive; and of course, Hazelight Games&#8217; <em>A Way Out</em>. Published under the EA Originals label and hyped up thanks to the antics of creator Josef Fares, <em>A Way Out</em> imbibed the couch co-op experience with a compelling story and gameplay situations. Though ultimately falling back on the “one big twist” style of story-telling and having no single-player option, <em>A Way Out&#8217;s</em> characterization and strong mechanics allowed it to sell exceptionally well. It crossed 1 million units sold in just two weeks.</p>
<p>April started earnestly enough with <em>Minit</em>. The game focuses on a mystery but much like <em>Half-Minute Hero</em>, a limited time period is provided to accomplish solve it. In between these sixty-second lives, players gather items that are shared across different lifetimes and advance forward (ideally). Though <em>Minit</em> handled its concept well, it was ultimately overshadowed by Harebrained Schemes&#8217; <em>BattleTech</em> and 11 bit Studios&#8217; <em>Frostpunk</em>, not to mention <em>Hellblade: Senua&#8217;s Sacrifice</em> finally coming to Xbox One.</p>
<p>In terms of heavyweights, that&#8217;s a pretty solid list. <em>BattleTech</em> became quite successful and Harebrained was acquired by Paradox Interactive. The developer announced future updates and more content (the recently revealed <em>Flashpoint</em> is the first paid expansion). <em>Frostpunk</em>, meanwhile, has been releasing free updates and quality of life changes besides prepping a new scenario for release later this year. Whether it was a tactical turn-based strategy with mech-building and customization or city-management with survival elements and an aspect of humanity, PC players weren&#8217;t wanting for unique experiences in April.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-288509" src="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Pillars of Eternity 2: Deadfire</em>, despite having a budget that could dwarf other indie titles, presented an old-school approach to computer role-playing games in the vein of <em>Baldur&#8217;s Gate</em> and <em>Icewind Dale</em>."</p>
<p>Of course, there was also <em>Pizza Titan Ultra</em>, an action platformer which featured giant mechs rampaging through cities to deliver pizzas. Why? Because of course, the mech owners ran a pizzeria! It&#8217;s crazy and bizarre but combines the over-top style of <em>Crazy Taxi</em> with the destructible landscape of <em>Blast Corps</em>. It&#8217;s nuts and yet extremely endearing.</p>
<p>In May, the flow of indies picked up. <em>Pillars of Eternity 2: Deadfire</em>, despite having a budget that could dwarf other indie titles, presented an old-school approach to computer role-playing games in the vein of <em>Baldur&#8217;s Gate</em> and <em>Icewind Dale</em>. The addition of piracy, ship combat and exploration made it a fun romp even if, like the first game, the writing could be less than quaint. Titles like <em>Omensight</em> and <em>Wizard of Legend</em> also rose to prominence. The former was developed by Spearhead Games of <em>Stories: The Path of Destinies</em> fame. It saw players reliving the same day in Urralia, attempting to solve a murder to reverse the land&#8217;s destruction. Time manipulation, hack and slash combat and the ability to influence key characters all created a unique experience (plus the art-style was pretty good looking).</p>
<p><em>Wizard of Legend</em> took a more straightforward rogue-like approach. Players explored a fixed number of dungeons with procedurally generated elements but the real hook was developing and combining magical spells together. Combat was fast, and the number of spells and items helped provide enough variety for a few repeat playthroughs.</p>
<p>Then there was <em>Moonlighter</em>, a much-anticipated pixel-art dungeon crawler that combined the combat of <em>Zelda</em> with the item shop management of <em>Recettear</em>. While its shopkeeping elements didn&#8217;t feel as dynamic, <em>Moonlighter</em> still had an enjoyable loop of combat, upgrading, dungeon looting and selling that was insanely addictive. Did we also mention the art looks simply gorgeous? It&#8217;s since been updated with over a hundred new rooms, various quality of life improvements and more interesting twists to the item store.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338228" src="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg" alt="Moonlighter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg 670w, https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"July belonged to two major releases – <em>The Banner Saga 3</em>, the climactic conclusion to Stoic&#8217;s excellent trilogy, and <em>No Man&#8217;s Sky NEXT</em>."</p>
<p>Other titles that stood out in May include <em>City of Brass</em>, a first person rogue-like themed on Arabian Nights where players must venture into a dangerous city for the promise of treasure; <em>FAR: Lone Sails</em>, a linear adventure game where players embark on a sea-faring adventure of mystery, braving hazards and attempting to keep their ship going; and <em>Yoku&#8217;s Island Express</em>, a charming side-scrolling platformer that incorporates pinball into its core gameplay. Seriously though, if nothing else, try out <em>Yoku&#8217;s Island Express</em>. It&#8217;s a ball (I know, I&#8217;m sorry).</p>
<p>June and July were relatively quiet, though E3 2018 saw a number of titles either announced or outright released. <em>Unravel Two</em> debuted at EA Play 2018 and while it wasn&#8217;t as intriguing as <em>Sea of Solitude</em> (which is out in 2019), the sheer charm of the first game was unique. Plus, there was co-op this time. EA further surprised us by releasing the game as soon as it was announced because&#8230;well, why not? Nintendo followed suit. It released the Switch port of Team Cherry&#8217;s acclaimed <em>Hollow Knight</em> during its Direct presentation. <em>Hollow Knight</em> has since gone on to fame and fortune, selling over 1 million copies since first launching for PC last year.</p>
<p>Dontnod&#8217;s <em>Vampyr</em> was the other big indie release for June. While it seemingly flew under the radar, only slightly buoyed by reviews that praised the story but criticized for its combat, it managed to sell 450,000 units in a manner of weeks. July&#8217;s releases were pretty straightforward – <em>This is the Police 2</em> released and alienated a few fans, though its shift towards a more <em>XCOM</em>-style tactical game wasn&#8217;t terrible. <em>Chasm</em> finally released after years in development and while it wasn&#8217;t bad, it did average slightly higher than “okay”. At least its 2D art maintained its appeal after so many years.</p>
<p>Honestly, though, July belonged to two major releases – <em>The Banner Saga 3</em>, the climactic conclusion to Stoic&#8217;s excellent trilogy, and <em>No Man&#8217;s Sky NEXT</em>. The latter technically wasn&#8217;t a new game but a large update, overhauling a number of features, adding new ones like co-op multiplayer (and PvP for the more violent-minded folk), and significantly improving the visuals. It did mark the game&#8217;s debut for Xbox One but perhaps the most significant development was Hello Games co-founder Sean Murray finally speaking out and admitting to the numerous problems at launch. The commitment to keep improving the game, especially with weekly events, continues.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-357764" src="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Perhaps what impresses me most about this year thus far is how many indie titles seemingly came out of left field and proved to be compelling experiences."</p>
<p>We hence come to August which saw the incredible <em>Dead Cells</em> finally leave Steam Early Access and become a fairly big hit with critics. I&#8217;ve waxed eloquent about how brilliant the game is, nailing its core gameplay loop thanks to a striking yet organic aesthetic. And really, it&#8217;s tons of fun to kill stuff in that game. No joke.</p>
<p><em>Guacamelee! 2</em> wasn&#8217;t a revolutionary leap over the sequel but it&#8217;s still an excellent follow-up, celebrating Mexican culture and folklore while embodying the very best of Metroidvania gameplay. <em>Death&#8217;s Gambit</em>, a 2D Souls-like, also released after numerous years in development. While I personally had a few qualms with it, the combat is fun and challenging to engage with as are the boss battles. <em>Overcooked! 2</em> brought a whole new meaning to hating your friends with its cooking-based missions (and that odd design choice of only the hosting player receiving progress should be fixed by now). Even <em>Donut County</em>, a game where you control a whole that&#8217;s swallowing things up and increasing in size, looks bizarrely fun.</p>
<p>Perhaps what impresses me most about this year thus far is how many indie titles seemingly came out of left field and proved to be compelling experiences. For as much hype as there was for <em>Iconoclasts, Celeste</em> simply came out of nowhere and became known as one of the very best games ever made. Likewise, with August coming to an end (as of this time of writing), Sabotage Studio&#8217;s <em>The Messenger</em> has released and proven itself to be an excellent homage to the old-school <em>Ninja Gaiden</em>.</p>
<p>Even without the direct comparison, it&#8217;s still proven to be a fantastic 2D action platformer. <em>For The King</em>, IronOak Games&#8217; tabletop roguelike RPG, was also pretty good and despite leaving Early Access with very little fanfare, it&#8217;s been well-received by both critics and regular fans. The same goes for Event Horizon&#8217;s <em>Tower of Time</em>, a more story-centric RPG dungeon crawler with some compelling combat and decent story-telling.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-347367" src="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg" alt="The Bard's Tale 4 Barrows Deep" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Not everyone may find success but each title has earned its place in the hearts and minds of its fans, no matter their number."</p>
<p>Though the Fall and Holiday seasons are known for their triple-A releases, there are a few awesome indie games to look forward to. InExile&#8217;s <em>The Bard&#8217;s Tale 4: Barrows Deep</em> will arrive on September 18th, introducing a new generation to the dungeon crawling, RPG excitement that permeated old-school titles. Secret<em> of Mana</em>-style action RPG <em>CrossCode</em> will also finally release, exiting Steam Early Access on September 20th, and I couldn&#8217;t be more excited about finally playing the game through from start to finish. A number of titles like <em>This War of Mine, Hyper Light Drifter, Everspace, Beat Cop, Moonlighter</em> and much more will also be making their way to the Nintendo Switch, which has proven to be a premier destination for indie titles. Just ask anyone still addicted to <em>Dead Cells</em> on the go.</p>
<p><em>Frozen Synapse 2</em> is also probably still coming this year. It&#8217;s really hard to say at this point.</p>
<p>The industry has seen its ups and downs throughout the years. Whether it&#8217;s last year&#8217;s hefty push for loot boxes and reinforcing essential gameplay elements with loot boxes, or the constant nagging about the Battle Royale genre this year, there will always be some kind of pervasive cynicism. That doesn&#8217;t mean that some great games &#8211; even those seemingly &#8220;ruined&#8221; by microtransactions &#8211; aren&#8217;t available to indulge in but that&#8217;s beside the point. Through all the twists we&#8217;ve seen the industry take, the indie development scene continues to push forward. It may not always be easy or lead to returns as exemplified by Zeboyd Games (<em>Cosmic Star Heroine</em>) or Infinite Fall (<em>Night in the Woods</em>). Some developers like Hello Games may be forever marred by their past failures. Others may be defined more by their explosive personalities than their actual work like Josef Fares.</p>
<p>At the end of the day, the market has proven receptive to indie games and fresh experiences in general. Not everyone may find success but each title has earned its place in the hearts and minds of its fans, no matter their number.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">357015</post-id>	</item>
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		<title>City of Brass Leaves Steam Early Access, Now Available</title>
		<link>https://gamingbolt.com/city-of-brass-leaves-steam-early-access-now-available</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 07 May 2018 10:56:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[City of Brass]]></category>
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					<description><![CDATA[The first person rogue-lite takes players on an Arabian Nights-esque adventure.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-300409" src="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg" alt="City of Brass" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Uppercut Games&#8217; <em>City of Brass</em> has been somewhat under the radar since it entered Steam Early Access. Having been there for less than a year, the procedurally generated first person rogue-lite challenges you to gather treasure and items while fighting enemies. The full version is now available with update 1.0 which brings tons of new features and bug fixes, including the final boss fight.</p>
<p>As with <em>Spelunky</em>, players will have a whip to start with. <em>City of Brass</em> allows them to bestow different benefits to the whip, including igniting enemies. The existence of genies, who grant wishes for different powers while offering items, throws an extra wrinkle into the adventure.</p>
<p>Since you&#8217;re racing against time, the general vibe of the game has plenty of jumping and sliding, navigating spikes and blades while fighting off enemies in order to progress forward. Along with <a href="https://store.steampowered.com/app/301840/City_of_Brass/">PC via Steam</a>, <em>City of Brass</em> is also available for Xbox One and PS4. Check out the launch trailer below for more information.</p>
<p><iframe loading="lazy" title="City of Brass - Available Now!" width="500" height="281" src="https://www.youtube.com/embed/Mml1SyN9njQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>City of Brass Runs At 4K On Xbox One X, 1080P On PS4 Pro</title>
		<link>https://gamingbolt.com/city-of-brass-runs-at-4k-on-xbox-one-x-1080p-on-ps4-pro</link>
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		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Fri, 20 Apr 2018 15:03:25 +0000</pubDate>
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					<description><![CDATA[The developer hopes to offer HDR support for PS4 Pro in the future. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-300409 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg" alt="City of Brass" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></em></p>
<p><em>City of Brass </em>is a rogue-lite game that is being developed by an Australian indie studio called Uppercut Games. The game was first announced last year we&#8217;ve slowly been able to learn more about the game. <a href="https://wccftech.com/city-of-brass-4k-xb1x-1080p-ps4-pro/" target="_blank" rel="noopener">In a new interview with Wccftech</a>, Director Ed Orman offered some technical insights regarding how the game will perform on the Xbox One X and PS4 Pro.</p>
<p>The game will fully support HDR on the Xbox One X and will run at 4K resolution. It will also boast some other enhancements such as higher quality lighting and better framerates. The game will also run with better visual quality on the PS4 Pro, although there won&#8217;t be HDR support and the game will run at 1080p resolution.</p>
<p>The developer stated that they hope to offer HDR support for the PS4 Pro in the future. When asked about the possibility of a Switch port, Director Ed Orman replied, &#8220;I love my Nintendo Switch. And the Unreal Engine supports Switch, so it’s something we are considering for the future.&#8221;</p>
<p><em>City of Brass </em>is now available on <em> </em><a href="http://store.steampowered.com/app/301840/City_of_Brass/" target="_blank" rel="noopener">Steam Early Access</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">333992</post-id>	</item>
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		<title>City of Brass Announced by Submerged Dev: FPS Rogue-Lite Meets Arabian Nights</title>
		<link>https://gamingbolt.com/city-of-brass-announced-by-submerged-dev-fps-rogue-lite-meets-arabian-nights</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 Jul 2017 16:36:33 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=300406</guid>

					<description><![CDATA[Plunder treasure, reach the city's center and survive.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg" alt="City of Brass" width="620" height="349" class="aligncenter size-full wp-image-300409" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/City-of-Brass-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Uppercut Games, which developed <em>Submerged</em>, has revealed its next big game &#8211; <em>City of Brass</em>, a first person rogue-lite title which takes place in a city inspired by Arabian Nights. It will release this Fall for PC via Steam and arrive on Xbox One and PS4 in 2018.</p>
<p><em>City of Brass</em> stars a thief who runs around this city, gathering treasure, avoiding traps and ghouls, taking the help of genies and taking procedurally generated quests. Permadeath is an issue though. The goal is to steal the treasure at &#8220;the city&#8217;s heart&#8221; in the time allotted. </p>
<p>Lead designer Ed Orman noted that, “Players must learn how to use the traps to kill their foes, and even turn enemies against each another. You’ll perish in the <em>City of Brass</em> – often, and quite horribly – but as your skills improve and you discover new ways to cheat death, you’ll return to fight another day.”</p>
<p>Weapons, armour and relics must be gathered to help you stand a chance with combat relying on agility. Global modifiers called Divine Burdens are also available to amp up the challenge with enemies having different abilities and environmental hazards increasing. What are your thoughts on the premise for <em>City of Brass</em>? Let us know in the comments.</p>
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