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	<title>Civilization &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Firaxis Games is Working on &#8220;Several Exciting Projects&#8221;</title>
		<link>https://gamingbolt.com/firaxis-games-is-working-on-several-exciting-projects</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 19 May 2021 11:46:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=479596</guid>

					<description><![CDATA[They will be revealed later this year. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-479597" src="https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games.jpg" alt="firaxis games" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/firaxis-games-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>With <em>XCOM: Chimera Squad </em>last year and the constant support that <em>Civilization 6 </em>is receiving, Firaxis Games have been pretty busy- but when&#8217;s their next big game coming out? Well, it seems like it&#8217;s not going to be too long before we at least hear about one of them (or maybe even more than one).</p>
<p>During Take-Two Interactive&#8217;s recently quarterly earnings call (via <a href="https://www.videogameschronicle.com/news/civilization-and-xcom-studio-firaxis-will-reveal-several-exciting-projects-this-year/" target="_blank" rel="noopener">VGC</a>), CEO Strauss Zelnick said that the developer is currently working on multiple &#8220;exciting&#8221; projects, and that they&#8217;re going to be announced later in the year.</p>
<p>&#8220;We expect this growth to continue as the studio has several exciting projects in development that will be revealed this year,&#8221; he said.</p>
<p><em>Civilization 6 </em>launched all the way back in 2016, and though we recently did get <em>Chimera Squad, </em>the last mainline numbered <em>XCOM </em>game also hasn&#8217;t launched in a while, so it&#8217;s likely that at least one of those sequels is in development right now. Of course, both of them could be, but even one of those announcements would be great for series fans.</p>
<p>Stay tuned, and we&#8217;ll keep you updated on any new details that come our way.</p>
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		<title>Grand Theft Auto 5 Sells Over 145 Million, Red Dead Redemption 2 Crosses 37 Million Sales</title>
		<link>https://gamingbolt.com/grand-theft-auto-5-sells-over-145-million-red-dead-redemption-2-crosses-37-million-sales</link>
					<comments>https://gamingbolt.com/grand-theft-auto-5-sells-over-145-million-red-dead-redemption-2-crosses-37-million-sales#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 19 May 2021 09:51:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Borderlands 3]]></category>
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		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[nba 2k21]]></category>
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		<category><![CDATA[Take Two Interactive]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=479566</guid>

					<description><![CDATA[Borderlands series sales at 70 million while the NBA 2K series sells over 111 million.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/gta-online.jpg"><img decoding="async" class="aligncenter wp-image-393206" src="https://gamingbolt.com/wp-content/uploads/2019/04/gta-online.jpg" alt="gta online" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/gta-online.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-online-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-online-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/gta-online-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Along with revealing that <em>The Outer Worlds</em> <a href="https://gamingbolt.com/the-outer-worlds-sales-pass-3-million">had sold over three million units</a>, Take Two Interactive <a href="https://ir.take2games.com/static-files/38406a48-86bf-46c8-b736-828d8e95b968" target="_blank" rel="noopener">confirmed sales figures</a> for a number of other franchises. <em>Grand Theft Auto 5</em> is on top with over 145 million units sold till date. The series has also sold in over 345 million units thus far.</p>
<p><em>Red Dead Redemption 2</em> has sold more than 37 million units thus with sales for the series crossing 60 million. <em>Borderlands 3</em> was already confirmed to have <a href="https://gamingbolt.com/take-two-plans-to-launch-a-new-gearbox-franchise-by-april-2022">sold in 13 million thus far</a> but its predecessor, <em>Borderlands 2</em>, is still going strong with 25 million units sold. The franchise has hit &#8220;approximately&#8221; 70 million units sold.</p>
<p>As for the <em>NBA 2K</em> series, it&#8217;s sold over 111 million units worldwide. The<em> BioShock</em> series is at 37 million sold while <em>Civilization</em> has sold over 57 million units. Sales for<em> Grand Theft Auto 5</em>, along with revenue for <em>Grand Theft Auto Online</em>, should continue when it <a href="https://gamingbolt.com/grand-theft-auto-5-grand-theft-auto-online-coming-to-xbox-series-x-s-and-ps5-on-november-11th">releases for Xbox Series X/S and PS5 in November</a>. Stay tuned for more details in the meantime.</p>
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		<title>Investment vs Instant Gratification &#8211; Getting Lost in Games</title>
		<link>https://gamingbolt.com/investment-vs-instant-gratification-getting-lost-in-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 May 2019 12:12:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[dark souls 3]]></category>
		<category><![CDATA[Dead Cells]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[DOTA 2]]></category>
		<category><![CDATA[Dungeon of the Endless]]></category>
		<category><![CDATA[Endless Legend]]></category>
		<category><![CDATA[Enter the Gungeon]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[monster hunter world]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[path of exile]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Warframe]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=397806</guid>

					<description><![CDATA[How do some titles command so many hours of playtime across a variety of genres?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ack in 2014 at Comic Con, I spoke to some erstwhile cosplayers. It was a normal chat, exchanging pleasantries about the games we played. At the time, <i>Mass Effect 3&#8217;s</i> multiplayer was my poison and I was in deep. I remember having a good 30 hours or so in the game and this was roughly two years after it launched. Inevitably, the question came up about whether I played Valve&#8217;s <i>Dota 2</i>. The uber popular MOBA was rolling and everyone was hopping aboard, riding the momentum of mid-laning, jungling, ganking and what have you. I hadn&#8217;t played <i>Dota 2</i> but one person&#8217;s response caught me off guard at the time: “I have probably 1000 hours in <i>Dota 2</i>, I love that game.” The game had released in July 2013 and was available for roughly 210 days up till that point, which meant this person had to have clocked in 4.5 hours everyday.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg"><img decoding="async" class="aligncenter wp-image-389903" src="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg" alt="Borderlands 2_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Perhaps now more than ever, there are games that players tend to invest an unnatural amount of hours into to the exclusion of everything else."</p>
<p>At the time, I couldn&#8217;t really imagine putting that many hours into video games over such a period of time, let-alone for a single title. There were the marathon sessions with <i>Borderlands 2</i> but once it was done, it was done. <i>Mass Effect 3&#8217;s</i> multiplayer was good for a round or two of Silver difficulty, and then back to work. But a thousand hours, even for someone who might have been in college at the time, sounded nuts. Of course, you&#8217;ve probably seen people who aren&#8217;t in college racking up those numbers as well. Today, it isn&#8217;t about hitting 1000 hours in a year or something along those lines.</p>
<p>A quick glance at my Steam friends list tells the story. 1897 hours in <i>Dota 2</i>. 466 hours in <i>Warframe</i>. 6249 hours in <i>Dota 2</i>. 678 hours in <i>Counter-Strike: GO</i>. 1043 hours in <i>Dota 2</i>. 343 hours in <i>Dark Souls 3</i>. 620 hours in <i>Don&#8217;t Starve Together</i>. That&#8217;s not including the hundreds of hours that friends have put into <i>Overwatch, World of Warcraft, Destiny, Destiny 2</i> and so on. I&#8217;m no different, mind you, with 444 hours in <i>Warframe</i>, 201 hours in <i>Path of Exile</i> and 234 hours on <i>Clicker Heroes</i> (the less you know the better).</p>
<p>Back in the day, it was about owning the hottest new games and expanding one&#8217;s collection. It still is to a degree but perhaps now more than ever, there are games that players tend to invest an unnatural amount of hours into to the exclusion of everything else. Some do it for the additional challenge or to open up an intriguing new experience – no-damage runs in <i>Dark Souls</i> or deathblow-only runs in <i>Sekiro: Shadows Die Twice</i> are a few examples. But the number of titles that are demanding your continued investment, your every free hour to their cause, is definitely higher than before.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Warframe.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389449" src="https://gamingbolt.com/wp-content/uploads/2019/03/Warframe.jpg" alt="Warframe" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Warframe.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Warframe-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Warframe-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Warframe-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It&#8217;s not like everyone dispenses such updates in a piece-meal-followed-by-epic-buffet fashion (with some tiny morsels in between)."</p>
<p>Such titles often fall into the “live service” or “games-as-a-service” category. Titles like <i>Warframe</i> have login rewards, building times, Alerts (which were refashioned into Nightwave for an even stronger form of FOMO or Fear Of Missing Out), Gifts of the Lotus, Prime Vault openings, Prime Part removals, Baro Ki&#8217;Teer with his weekly wares, Arbitrations with their constant mission cycling, the list goes on. The amount of time required to even learn and leverage the game&#8217;s mechanics, forget clearing the entire Star Map, is fairly hefty in its own right. A feeling of community is thus fostered among all the players who are constantly plugging away at the game, digesting each new bit of weapons, cosmetics, Ephemera, mods and what have you before completing their slate of rituals. Of course, then a massive update like Fortuna, Profit-Taker, Nightwave, the upcoming Railjack and The New War roll around to demand even more time</p>
<p>It&#8217;s not like everyone dispenses such updates in a piece-meal-followed-by-epic-buffet fashion (with some tiny morsels in between). <i>Path of Exile</i> drops massive updates with each new Challenge League, introducing heaps of new mechanics to try out and new items, spells, class changes and so on to make a new playthrough compelling. It even changes the core game, allowing those happily grinding away to have some new stuff to enjoy.</p>
<p>However, there are also games like <i>Monster Hunter World</i>. It introduces new timed event quest (usually available for a weeks) that adds new items and cosmetics to earn every few months or so. Once out of circulation, other timed event quests return, filling out a list of things-to-do and monsters-to-slay for the week. The base game itself is massive enough to facilitate replaying. You can pick up an entirely different weapon tree, go back to square one to learn all of its nuances, and net dozens of hours of fun as you progress through its various upgrade paths. The build variety coupled with farming Tempered Elder Dragons and Decorations alone will take up a lot of your time, to say nothing of the co-op quests and SOS Flares that you respond to.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387922" src="https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world.jpeg" alt="monster hunter world" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/monster-hunter-world-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Once again though, when you take all of the above into account, it&#8217;s interesting to see titles like <i>Red Dead Redemption 2</i> or <i>The Witcher 3: Wild Hunt </i>command so much time."</p>
<p>Is <i>Monster Hunter World</i> a games-as-a-service title? No. It doesn&#8217;t dole out little bits of content each month. It can be played offline. There&#8217;s no real fear of missing out (even if there are login rewards) because all the content eventually cycles back in. That&#8217;s not including the Seasonal Festivals that see all timed event quests return. Regardless, there is a hefty amount of investment required for this <em>Monster Hunter</em> title. The same could be said of its predecessors over the years.</p>
<p>It&#8217;s a bit easier to see why multiplayer titles get so much commitment from players. That competitive grind, the desire utterly brutalize your opponent and emerge on top, is hard to shake once you&#8217;ve gotten a taste for it. Furthermore, each game can turn out different since you&#8217;re facing another living breathing person as opposed to AI with predetermined patterns. So if you throw in varying layers of strategy and hero diversity (<i>Dota 2</i>, <i>League of Legends</i>), a huge map to conquer and ways to either play nice or go to war with neighbours (<i>Endless Legend, Anno</i>) and a wide map with numerous possibilities for conflict (insert battle royale title), it&#8217;s no wonder that certain games can net thousands of hours of playtime solely on the basis of their multiplayer.</p>
<p>Once again though, when you take all of the above into account, it&#8217;s interesting to see titles like <i>Red Dead Redemption 2</i> or <i>The Witcher 3: Wild Hunt </i>command so much time. Even if you don&#8217;t factor in their online components or meaty updates, these are games that you can easily sink a good 100 to 200 hours into. Those may seem like rookie numbers compared to many live service games but if you&#8217;re the average working class individual with limited playtime every week, that&#8217;s essentially your game for the next month or two. Though <i>Assassin&#8217;s Creed Odyssey</i> has its own range of randomly generated contracts and events, it still provides a couple hundred of hours of gameplay if you decide to stick to the main story and side quests.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-395413" src="https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana.jpg" alt="Overwatch Havana" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Overwatch-Havana-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Several games do tend to leverage the “sunk cost fallacy” to keep people invested way past the point of having fun."</p>
<p>There are plenty of games that require some kind of investment from a player. In a way, that&#8217;s not so bad. I can&#8217;t really fault people for indulging in a game like <i>Overwatch</i> for three years straight, playing on and off, partaking in the new events, heroes and maps. After all, they&#8217;re having fun and still getting their money&#8217;s worth. It also doesn&#8217;t hurt that players feel a sense of accomplishment from their investment. Achievements granting different sprays for tasks, Competitive Play with its placement matches and ranks each season, a shifting meta that has you coming back and mastering different things also ensure that players keep coming back.</p>
<p>Several games do tend to leverage the “sunk cost fallacy” to keep people invested way past the point of having fun. You could look at those who play <i>Destiny 2</i> and mock their suffering as they struggle to complete the various collections of armour, lore, Triumphs and weapons in the game. However, some people have fun with that and revel in it. Even if Bungie inevitably nerfs a hard-earned weapon like Luna&#8217;s Howl or Not Forgotten, some players want that kind of chase and to be rewarded with such a powerful weapon. Yes, even if it inevitably becomes a lesser version of itself somewhere down the line.</p>
<p>Look at a game like <i>Dead Cells</i> (who&#8217;s end-game system I&#8217;ll be covering in greater depth in another article). That&#8217;s a game that presents so many different things to unlock. There are dozens of Blueprints for weapons, mutations, secondary abilities, etc across the three core statistics. Unlocking those takes a fair bit of time in terms of the number of Cells to collect, especially if you factor in all of the upgrading required for the Forge to get higher tier items.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387319" src="https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant.jpg" alt="Dead Cells Rise of the Giant" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Dead-Cells-Rise-of-the-Giant-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Games that require hefty investment from players have their advantages but it&#8217;s understandable why some choose to partake in more immediately gratifying games."</p>
<p>From the perspective of your average consumer though, <i>Dead Cells</i> is a game that provides instant gratification. It&#8217;s a game where you pop in and experience the awesome combat, seeing how far you can get based on the items obtained. Beat the final boss, maybe do a few more runs, that sort of thing. There are plenty of people who will never mod their games, mess around with the Custom Mode or even bother with the Boss Stem Cells. And it&#8217;s not because they&#8217;re uninterested in tougher challenges – it&#8217;s because they got their stellar, sleekly produced hours-long rogue-lite experience. For others, slaving through and having everything while still enjoying the amazing combat is where it&#8217;s really at.</p>
<p>Games that require hefty investment from players have their advantages but it&#8217;s understandable why some choose to partake in more immediately gratifying games. We&#8217;re talking about titles like <i>Life is Strange, Hyper Light Drifter, Layers of Fear, Metro Exodus</i> or even <i>Mortal Kombat 11&#8217;s</i> Story Mode. Such games have a somewhat limited replay value attached to them since the experience itself doesn&#8217;t change drastically when you go back. Instead, it&#8217;s more about the overall quality of the experience, from the <i>Zelda</i>-esque exploration and dungeons of <i>Hyper Light Drifter</i> to the epic, seasonal journey of <i>Metro Exodus</i>.</p>
<p>These are games that you can easily pop into for an hour or two and pretty much have a good time. There isn&#8217;t a long list of activities to complete and the narrative is generally top-notch. You&#8217;re along for the ride, meeting all these different characters and experiencing unique events. The story may have a profound effect on you by the time the credits roll.</p>
<p>Instant gratification games don&#8217;t necessarily have to be solid story-based games either. They can also be titles like <i>Dungeon of the Endless</i>, a combination of role-playing, tower defense, dungeon-crawling and real-time strategy. Though a single romp through a specific “pod” can take a good 2 to 2.5 hours, the entire experience is broken up into bite-sized floors that are easy to clear. Even when you&#8217;re learning the game for the first time, there isn&#8217;t that feeling of being overwhelmed like, say, <i>Stellaris</i> or <i>Endless Legend. </i>It&#8217;s not 3 AM in the blink of an eye as you wonder how it all went wrong.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383756" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg" alt="crackdown 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There&#8217;s more going on than just the desire for improvement the hook of the grind or that insatiable hunger for content."</p>
<p>Let&#8217;s take a much simpler example – <i>Crackdown 3</i>. This is a game that is so straightforward, so absolutely simplistic in getting to the action that it&#8217;s almost a dumb throwback to its predecessors. Explore the city, blow up enemies, collect some things here and there, maybe liberate some outposts, repeat. There&#8217;s platforming and shooting. Characters are telling you things that don&#8217;t really matter all that much – funny quips, mission objectives et al. But you&#8217;re having a fun time. It&#8217;s dumb and utterly pointless gaming distilled to its core.</p>
<p>Perhaps the line between instant entertainment and hearty investment boils down more to the person playing. You may spend a good 90 hours completing <i>Persona 5</i> but someone else might play the game multiple times, mastering every single Social Link, completing the secret battles and just replaying it tirelessly because they love it. I put a good 89 hours into <i>Divinity: Original Sin 2</i> and haven&#8217;t touched the <i>Definitive Edition</i>. But I know that if I went back, exploring different Origins stories, trying different classes and experiencing all the changes that I could easily put in another 100 hours or more into the game. Then you have games like <i>ABZU</i> or <i>Journey</i> which take only a handful of hours to complete but whose emotional impact makes them worth coming back to again and again.</p>
<p>Games, in general, have the potential to hook people. The ways they do this may vary. Perhaps they&#8217;re designed to keep players invested, all for the sake of daily active user numbers and monthly spending. It could also be the result of a developer packing in as much content as possible to provide a worthwhile experience, that so-called “bang” for the player&#8217;s buck. However, even titles that don&#8217;t have that same goal in mind and simply want to present a message can have players revisiting them for years and years. Seeing someone rack up that many hours may appear strange but it&#8217;s more than just dedication. There&#8217;s more going on than just the desire for improvement the hook of the grind or that insatiable hunger for content.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-373862" src="https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon.jpg" alt="Enter The Gungeon" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/Enter-The-Gungeon-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Perhaps this borders on an unhealthy obsession, to give so much of yourself to a game that there&#8217;s no real alternative beyond it."</p>
<p>Sometimes, it&#8217;s just that indelible urge to keep playing way past the point of a game feeling fresh, to the extent that you instinctively know everything that&#8217;s going to happen. Every enemy attack and parry window in <i>Dark Souls 3</i>. Every cheese and exploit in <i>Sekiro: Shadows Die Twice</i>. Every mechanic in every raid of <i>Destiny 2</i>. Every little detail of every faction in <i>Endless Legend</i> necessary to win a game despite starting out in the worst possible areas. Every optimal weapon and trick in the book to beat <i>Enter the Gungeon</i>, going all the way to Bullet Hell and back without taking damage in the various boss fights. Every composition that has the potential to completely fall flat in <i>Overwatch</i> not because of the lack of damage or heroes picked but because of the positions and errors that your teammates make.</p>
<p>And sometimes, you&#8217;re just like that guy who played a single game of for ten years straight, chronicling the tale of three factions locked in eternal war with nukes and an irradiated landscape. You&#8217;re just there to see how it all pans out.</p>
<p>Perhaps this borders on an unhealthy obsession, to give so much of yourself to a game that there&#8217;s no real alternative beyond it. Then again, perhaps it&#8217;s a passion that simply feeds on how much fun you&#8217;re having. Whatever the case may be, whether you&#8217;re in it for the long or short haul, it&#8217;s interesting how so many different types of games have a way of drawing the player in and never letting go. Whether it&#8217;s the looter shooter of the month or a rogue-lite survival game that lets you endlessly break its difficulty in new and fascinating ways, there truly is a game for everyone to get invested in.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Sony In “High Board Level Discussions” To Acquire Grand Theft Auto Publisher’s Parent Company Take-Two &#8211; Rumor</title>
		<link>https://gamingbolt.com/sony-in-high-board-level-discussions-to-acquire-grand-theft-auto-publishers-parent-company-take-two-rumor</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 13 Mar 2019 18:08:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[NBA 2K]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Take Two]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=390030</guid>

					<description><![CDATA[Sony apparently looking to buy them in a “mostly cash” deal, which seems very unlikely. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/gta-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-371641" src="https://gamingbolt.com/wp-content/uploads/2018/11/gta-5.jpg" alt="gta 5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/gta-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/gta-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/gta-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/gta-5-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>You know how Microsoft has been going around <a href="https://gamingbolt.com/microsoft-acquiring-obsidian-entertainment-inxile-entertainment">acquiring</a> a whole bunch of major developers to try and bolster their first party, which has fallen immensely behind relative to Sony and Nintendo? Well, it looks like Sony may be gearing up to do something to regain their lead—<i>if</i> this newest rumor, which should be taken with a <i>huge</i> grain of salt, is to be believed.</p>
<p>Joel Kulina, head of technology and media trading at Wedbush Securities, has reported (via <a href="https://www.marketwatch.com/story/stock-market-poised-for-tepid-rise-but-dow-remains-under-pressure-amid-boeing-737-8-woes-2019-03-13" target="_blank" rel="noopener noreferrer">MarketWatch</a>) that Sony is currently in high level discussions to acquire Take-Two Interactive, the parent company of Rockstar and 2K Games—the publishers of titles such as <i>Red Dead Redemption, Grand Theft Auto, Civilization, XCOM, </i>and <i>NBA 2K</i>. The deal is apparently going to be “mostly cash”, which sounds a bit absurd, because attempting to purchase a company valued as high as Take-Two in mostly cash would deplete a massive portion of Sony Corp.’s (not PlayStation, all of Sony’s) cash reserves in one fell swoop—but maybe Sony feels that’s worth the risk of having <i>Grand Theft Auto</i> be exclusive to their machine.</p>
<p>To me, this sounds extremely unlikely, especially given Take-Two’s <a href="https://gamingbolt.com/take-two-ceo-talks-about-epic-games-store-and-alternate-launchers-we-want-to-be-where-the-customer-is">previous assertions</a> that they want to be everywhere where there are customers—which going exclusive to just one console would go against. Unless Sony were to allow Take-Two games on all platforms, in which case&#8230; what’s the point? Revenue, I assume.</p>
<p>For now, this is a rumor, and treat it as such. But hey, things are getting interesting regardless.</p>
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		<title>2K Games Wants Bigger Portfolio of Long Engagement Quality Titles</title>
		<link>https://gamingbolt.com/2k-games-wants-bigger-portfolio-of-long-engagement-quality-titles</link>
					<comments>https://gamingbolt.com/2k-games-wants-bigger-portfolio-of-long-engagement-quality-titles#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 12:55:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[civilization vi]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[x-com enemy within]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=349694</guid>

					<description><![CDATA[Firaxis is just one of the developers in-house up to create a new IP.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-199414" src="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/2K-Games-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While Rockstar rightly gets all the fame and glory for their enormous <em>Grand Theft Auto</em> and <em>Red Dead Redemption</em> series, their sister label, 2K Games, which also falls under the larger Take-Two label, also does its own fair share of work. While the publisher can boast about several big titles in its arsenal, in a new interview, studio president David Ismailer relayed hopes to expand on that portfolio.</p>
<p>Boasting that the ideas they have outstrip their resources to actually execute those ideas, Ismailer said in an interview with <a href="https://www.gamesindustry.biz/articles/2018-07-23-2ks-light-slate-belies-bigger-ambitions" target="_blank" rel="noopener">GamesIndustry</a>,“We’re looking to expand and grow our portfolio, whether it’s internally developing more products, or it’s adding more long-term partnerships to our 2K product line. We’re looking for quality products to deliver to consumers with long engagement.” He would later also specify that <em>Civilization</em> and <em>XCOM</em> developers Firaxis are looking to create another IP as one example, which you can read more about <a href="https://gamingbolt.com/civilization-and-xcom-developer-at-work-on-a-new-ip">here</a>.</p>
<p>Ismailer’s words to seem to nod towards that ever popular Games-as-a-Service model that we’ve seen growing in the games industry like a slow growing tumour for awhile, but we’ll have to see where they go with it in the future. Let us know in the comments.</p>
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		<title>Civilization Series Sells 33 Million Copies in Lifetime</title>
		<link>https://gamingbolt.com/civilization-series-sells-33-million-copies-in-lifetime</link>
					<comments>https://gamingbolt.com/civilization-series-sells-33-million-copies-in-lifetime#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 20 Feb 2016 10:30:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Civilization 5]]></category>
		<category><![CDATA[dice 2016]]></category>
		<category><![CDATA[DICE Summit 2016]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Sid Meier]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=258182</guid>

					<description><![CDATA[More than 1 billion hours racked up by players.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg" rel="attachment wp-att-211992"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-211992" src="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg" alt="Civilization Beyond Earth" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Sid Meier&#8217;s Civilization</em> has had a very strong 25 years since the first game launched in 1991, selling 33 million units across the entire series. This was revealed by Meier at the DICE Summit 2016 during a panel focused on the 25th anniversary of the franchise.</p>
<p>As per <a href="http://venturebeat.com/2016/02/18/civilization-25-years-66-versions-33m-copies-sold-1-billion-hours-played/">VentureBeat</a>, Meier said that with regards to the first <em>Civilization</em>, “There was a hint that strategy might be something cool. We wanted to end up with something big. What about the history of Civilization? We were inspired by <em>SimCity</em> with god games. The core was a number of simple systems: economic, combat, growth. Everything was understandable on its own. Once it all interacted, the decisions for the player became very interesting.”</p>
<p>When <em>Civilization 2</em> released, the developer projected 38,000 copies to be sold. However, it did much better, a fact which Meier credits mod support for. “So many [of the player’s] ideas and energy has gone into the game. Brian [Reynolds] introduced the idea of modding into <em>Civ II</em>, and the game took off. “Something about Civ seems to bring out the game designer in people.”</p>
<p>Thus far there have been 66 different versions of <em>Civilization</em> released across all platforms and of the 33 million copies sold in the series&#8217; history, <em>Civilization 5</em> and its expansions contributed to 8 million. It also seems that players have spent more than 1 billion hours playing the game as per Steam stats and sales.</p>
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		<title>Firaxis: &#8220;Next Gen Consoles Adding Things That Will Make Future PC Development More Attractive&#8221;</title>
		<link>https://gamingbolt.com/firaxis-next-gen-consoles-adding-things-that-will-make-future-pc-development-more-attractive</link>
					<comments>https://gamingbolt.com/firaxis-next-gen-consoles-adding-things-that-will-make-future-pc-development-more-attractive#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Apr 2013 19:29:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Dualshock 4]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=150706</guid>

					<description><![CDATA[In terms of control schemes, Firaxis is interested in what the PS4 has to offer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/xcom_new-project.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/xcom_new-project.jpg" alt="xcom_new project" width="505" height="284" class="aligncenter size-full wp-image-146289" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/xcom_new-project.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/03/xcom_new-project-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Speaking to <a href="http://www.nowgamer.com/news/1892688/nextgen_will_make_pc_development_much_more_attractive.html">NowGamer</a>, Firaxis producer Dennis Shirk talked about the company&#8217;s interest in next generation consoles like the PS4. &#8220;I mean there’s some neat tech coming out. We have Kinect on the Microsoft side, but what’s kind of interesting about the PS4 – from what we understand – is that they have the new coloured globe that they used to have on the wands are built into the controllers now.&#8221;</p>
<p>This could be used to enable you to &#8220;point at any point of the screen. Which is intriguing because we’re always making mouse-driven games and things like that.</p>
<p>&#8220;So the new consoles are definitely adding things in that will make future PC development much more attractive in terms of ‘do we want to move this over?’. You don’t have to do quite the overall that you might normally have to do when you’re taking a game that’s made exclusively for the PC and port it over like that.&#8221;</p>
<p>As for whether Firaxis is indeed doing something for next gen, Shirk said that the Civilization side is &#8220;not specifically looking at hardware&#8221;, but can&#8217;t speak for the XCOM side.</p>
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