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		<title>Commandos Origins Review &#8211; An Isometric Blast from the Past</title>
		<link>https://gamingbolt.com/commandos-origins-review-an-isometric-blast-from-the-past</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 09 Apr 2025 14:38:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Commandos: Origins]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=616302</guid>

					<description><![CDATA[The real-time-tactics stealth series finally gets a new entry after 19 years. It's packed with compelling content and worth playing if you can stomach some bugs and optimization issues.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ow many games have been resurrected from a 22 year hiatus recently? I don’t just mean an old game getting a remaster. No, I mean a completely new entry. Well, not many. Yet, the reboot of <em>Commandos</em> has gone under the radar for most. <em>Commandos</em> is a stealth based real-time-tactics series with the last entry, <em>Commandos: Strike Force</em>, hailing from 2006. The core gameplay involves navigating intricate isometric maps within a WWII setting through the lens of six characters. These characters comprise the commando units you’ll be controlling, each sporting unique abilities to get through their covert missions. As the name suggests, <em>Commandos Origins</em> tells the origin story of this elite force of operatives.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-616322" src="https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-04-1024x576.jpg" alt="commandos origins review 04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-04.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Far from just your Normandy trenches, <em>Commandos Origins</em> spans the globe."</p>
<p>Right off the bat, I was struck by how much biome diversity the team at Claymore managed to squeeze out of the tried and true World War II setting. Far from just your Normandy trenches, <em>Commandos Origins</em> spans the globe. The visual distinction from mission to mission is stark and appreciated.</p>
<p>And there’s a lot of missions to chew through here: 14 to be exact. This is a notable jump up in content from the 10 missions from <em>Commandos 2</em> and 12 from <em>Commandos 3</em>. But it’s really the quality of said missions that really matters, and in this, <em>Commandos Origins</em> doesn’t disappoint. Each map provides numerous ways to accomplish your objectives. Want to go in guns blazing? Well, you can shoot up the place if you can manage to avoid alarms and reinforcements. It’s also possible to go the pacifist route and avoid conflict altogether, though this might be even more difficult than the <em>Rambo</em> method. Most players will find themselves somewhere in the middle between these two extremes, avoiding patrols that are out of the way and stealth killing soldiers one at a time to avoid setting off alarms.</p>
<p>The game’s wide map design accommodates either (and both) of these playstyles well, providing plenty of tools and equipment for commandos to take advantage of along the way. There’s even some incentive to explore and comb every inch of maps with the a handful of collectibles in each mission. Obtaining these collectibles provides a nice side challenge in itself due to their being tucked away in soldier’s bunkers and other heavily patrolled areas off-the-beaten-path. Managing to grab these secrets won&#8217;t grant any gameplay boons or anything, but they do provide some historic text and images of things like the Willy’s Jeep and its usage in WWII, for instance. Additionally, there’s side objectives which add even more replayability and challenge.</p>
<p>The nitty gritty of how you interact with these maps is quite another matter. As expected, the isometric camera from previous games returns, except it’s fully controllable this time around instead of the limited rotation controls from <em>Commandos 3</em>. You can zoom in and out and fully rotate the cam here. The UI on console is rather minimalistic. All your tools and weapons are found on a hotkey menu using RT, as are your units and orders using LT. The team did a fine job avoiding a clustered and overwhelming UI, just showing unit portraits and tool graphics in the upper corners, with a minimap chilling in the bottom right. Players will find console controls quite streamlined and intuitive for the most part, though toggling and interacting with viewcones is a tad bit clunky.</p>
<p>Since this is such a stealth-oriented game, knowing an enemy’s line of sight is crucial. That’s where viewcones come in. Unfortunately, you can’t just toggle all enemy viewcones in the immediate area on; you have to either set a viewcone marker or select enemy cones individually. I like the idea of setting a viewcone in a dedicated spot, but it’s too small to be useful. Also, enemies patrol and move in and out of zones often, invalidating the usefulness of most viewcone markers. Highlighting individual enemy viewcones isn’t much better since it can be finicky aiming at the individual you want when they’re in groups. The more imprecise nature of a control stick just doesn’t compare to the fine pinpoint accuracy of a mouse in this regard.</p>
<p>Another issue I had with viewcones is how inconsistent they are at times. There have been moments when I was clearly outside the viewcone when all a sudden the enemy starts gunning me down without warning. What’s the point of viewcones if they’re not 100% reliable? Yes, there are other variables at play that override viewcones. If you make noise or enemies see footprints, enemies will be alerted to your presence (and there’s even a visual indicator of noise made). As a result, I found myself mistrusting viewcones throughout my playthrough, which kinda defeats the purpose of such a mechanic.</p>
<p><img decoding="async" class="aligncenter wp-image-616323" src="https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-05-1024x576.jpg" alt="commandos origins review 05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/commandos-origins-review-05.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The meat and potatoes of the Commandos series lies in the tools each of your units wields."</p>
<p>Speaking of visual distinction, you can highlight interactable aspects of the environment and tell enemies from comrades with an ‘highlight mode’ toggle. I highly recommend turning manual toggle on, since the countdown duration options seems to be bugged at the moment, often leaving everything highlighted until a cutscene or combat occurs.</p>
<p>Of course, by now you may be asking yourselves why <em>Commandos</em> is labelled as a real-time-tactics game despite its actionable stealth gameplay. The answer lies with Command Mode. This tactical mode can be initiated at any time, and will pause all gameplay allowing you to set up movement and commands for your squad to perform. Command Mode isn’t forced upon the player, but it is often helpful when simultaneous control of units is needed. Another option is to play with another player via 2-player co-op. Co-op can be done online or split-screen.</p>
<p>The meat and potatoes of the <em>Commandos</em> series lies in the tools each of your units wields. You take control of six distinct commando units throughout the game, each with their own skillset and playstyle. While all commandos share certain abilities, like using medkits or knocking out opponents, certain abilities like setting bear traps are unique to a particular unit. I found the broad tookit to be satisfying and open-ended. Your Green Beret can set a sound decoy or you can just whistle with the Sapper to accomplish a similar, though slightly altered outcome.</p>
<p>What’s more impressive is how each mission has unique abilities for each of the commandos based on the distinct properties of the environment. For example, the mission in the Arctic Circle has some communication lines with poles between them. The Green Beret can shimmy up and climb across the various poles, allowing quicker access without being seen. Just because you’ve seen all of one unit’s abilities doesn’t mean a mission won’t introduce a new way to interact with the environment.</p>
<p>For longtime <em>Commandos</em> fans, it’s worth pointing out that enemies don’t have inventory here. They drop single items, like medkits, if anything at all. This makes <em>Commandos Origins</em> more streamlined, eliminating some of the inventory management the classic games had. Something this does share with those classics is difficulty. Even on the easiest of the three difficulty settings, <em>Commandos Origins</em> has a steep learning curve that brutally punishes mistakes. You’ll find yourself getting caught and dying often. This brings up load times. The load times may not be egregious on PS5, but they do take a while compared to similar games on the console. I wish the load times were shorter, if not instantaneous, since they occur quite often considering the difficulty of the game.</p>
<p>This leads to several technical issues that I continue to encounter in the game. Some of the more egregious glitches were corrected with a patch. Unfortunately, persistent screen tearing continues to plague <em>Commandos Origins</em>. Whether your playing on graphics or performance mode, rotating the camera up and down results in noticeable screen tearing. And I wouldn’t recommend playing on graphics mode, by the way, the framerate and screen tearing issues are too persistent. Another issue I had occurred within the save menus. For example, looking through autosaves scrolls up and down wildly, at times leading to a softlock situation.</p>
<p>On the gameplay side of things, I’ve encountered a couple of invisible walls preventing me from hiding in time, leading to an early death or two. These invisible walls could have something to do with the vertical terrain they tried to implement, but with no way to measure terrain height with the isometric view, it’s too hard to tell what might just be a slight hill preventing interactivity (and the highlight mode doesn’t show anything).</p>
<p><img decoding="async" class="aligncenter wp-image-615144" src="https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-1024x576.jpg" alt="commandos origins" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"By far my favorite aspect of the visuals are the variety of biomes and doodads populating each of the maps."</p>
<p>While <em>Commandos 2</em> felt ahead of its time with its detailed isometric graphics, <em>Origins</em> is average when compared with its peers. The fidelity of textures is nice and detailed and the lighting is indicative of the Unreal Engine 5 lumen tech it’s using, but it doesn’t do anything other games in the genre aren’t doing better. By far my favorite aspect of the visuals are the variety of biomes and doodads populating each of the maps.</p>
<p>One area that is found particularly lacking graphics-wise are the animations. Vehicles move about with no subtlety or finesse, looking like loosely animated cartoons in spots. Then there’s the absence of proper transition animations with certain character actions. The lack of animation finesse coupled with all the glitches I experienced made Commandos Origins a rather lukewarm experience on the graphical and technical end.</p>
<p>The soundscape is hit or miss, much like the graphics. <em>Commandos</em> has taken a live orchestra approach with its soundtrack, but the compositions themselves lack the punchiness and melodic strength of the original games. The soundtrack comes off as your expected military background music; nothing bad but not memorable either. It would’ve been nice to have the original soundtrack option via toggle, but I didn’t expect that kind of thing. The voices of all six commandos are serviceable, but didn’t particularly wow me. This reboot brings back those delightfully charming sound effects, thankfully. When zoomed-in, buzzing of telephone polls or the engine of vehicles is heard, which makes for some good atmosphere.</p>
<p>Overall, <em>Commandos Origins</em> packs a lot of strategic fun into a modern nostalgic package. The six commando units offer a lot of gameplay variety and the missions vary with distinct biomes and multiple ways to complete them. The game still has some bugs to iron out, but <em>Commandos Origins</em> comes recommended if you’re a fan of methodical stealth and real-time-tactics games.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 5.</span></strong></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">616302</post-id>	</item>
		<item>
		<title>Commandos: Origins &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/commandos-origins-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 25 Mar 2025 13:12:36 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Claymore Game Studios]]></category>
		<category><![CDATA[Commandos: Origins]]></category>
		<category><![CDATA[Kalypso Media]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=615142</guid>

					<description><![CDATA[Commandos: Origins is launching next month. Here is everything you need to know about it before you pick it up.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>orely missed real-time tactics progenitor returns in 2025 with its first entry in almost two decades. <em>Commandos: Origins</em> explores the origins of the elite covert-ops unit as they undertake the first of their daring missions during World War II. There’s plenty here fans of the original trio will recognize but developer Claymore Game Studios have ushered in a handful of modern novelties. This feature outlines fifteen things to know before you execute your plans to purchase.</p>
<p><strong>What is it?</strong></p>
<p><em>Commandos: Origins</em> is a long-in-the-making revival of the legendary real-time tactics-come-stealth series, this being the first entry since 2003’s <em>Commandos 3: Destination Berlin</em> (ignoring 2006 first-person departure <em>Commandos: Strike Force</em>). In prequel <em>Origins</em>, you’ll undertake covert operations, daring raids, and heroic rescues; seminal missions integral to changing the course of World War II, their significance forging the elite espionage unit’s legacy.</p>
<p><strong><em>Origins</em> differs from previous <em>Commandos</em> games</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615145" src="https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-3-1024x576.jpg" alt="commandos origins" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The complex, isometric gameplay championed by <em>Commandos</em> games of old is present here, but <em>Origins</em> provides even larger maps, real-time environments with zoom in and perspective rotation capability, multi-storey buildings integrated into the map, and more widespread opportunity to interact with the environment and to utilize the surroundings to stay hidden.</p>
<p><strong>How stealth works</strong></p>
<p>Success in <em>Commandos: Origins</em> is all about tactics. Combining your squad’s abilities to coordinate complex actions and execute in real-time is the game’s bread and butter. Flavour though comes in its stealth mechanics and there’re numerous approaches to consider to best the unit’s Nazi foe. Guns blazing is an option, but loud noises will of course attract attention. Instead, tried and true bush hiding, patrol route study, and utilising environmental objects such as radios to create audible diversions mix with enemy fields of vision; ostensibly, eye-line cones which you can’t enter, with a section farthest from enemy’s eyes where detection is evaded by crawling through. Failing to observe surroundings, not hiding bodies, leaving footprints, these are swift ways to raise alarms too.</p>
<p><strong>Six playable commandos</strong></p>
<p>Poster boy for the series, the ‘Green Beret’ Jack O’Hara is the first soldier you’ll command. Under his leadership, also comprising the elite unit are Thomas ‘The Engineer’ Hancock, Francis T ‘The Sniper’ Woolridge, Samuel ‘The Driver’ Brooklyn, James ‘The Marine’ Blackwood, and Rene ‘The Spy’ Duchamp. Each playable commando shares numerous skills, but their nicknames should clue you in to their specialty. The Spy, for example, can don Nazi uniforms to infiltrate camps, whilst The Driver is, of course, a dab hand at manoeuvring vehicles.</p>
<p><strong>Missions at launch</strong></p>
<p><em>Commandos: Origins</em> has fourteen missions, each with at least one unique objective but, moreover, numerous objectives to complete. Assignments will take the squad to all corners of the war in Europe, with the harsh inclemency of the Eastern Front, Arctic frozen tundra, rugged Western coastlines, and historically authentic locales our team will operate.</p>
<p><strong>Multiple paths to victory</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615144" src="https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-1024x576.jpg" alt="commandos origins" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The levels in <em>Commandos: Origins</em> are diverse environments, stuffed with detail and interactivity. As a result of their design, mission victory is achievable via multiple means. Stealthy versus non-stealthy approaches aside, numerous paths are possible, and elevation is achievable. Hiding, climbing, and even driving vehicles are viable options to completing each level’s objectives.</p>
<p><strong>Enemy types</strong></p>
<p>Throughout each mission in <em>Commandos: Origins</em> you squad will encounter various enemy types. Guards, for instance, are usually stationed watching the approach to locations of high tactical value. Furthermore, guards tend to holster formidable weaponry such as the fearsome German submachine gun the MP40. Unlike guards who won’t abandon their post, officers will float between patrols. Snipers hide in eagle’s nests, ready to kill the squad from afar. Sappers, combat engineers, and regular solders, the latter of whom are more easily lured, round out the enemies O’Hara and his team will encounter.</p>
<p><strong>Vehicles</strong></p>
<p>There are numerous vehicles dotted throughout the environments of <em>Commandos: Origins</em> that can be commandeered by the squad. The standard military truck Opel Blitz can be found in four variants alongside the Volkswagen Kübelwagen and American made Jeep Willys, providing options to transport the unit. More hardcore is the Panzerkampfwagen 3 – or Panzer – an infamous German tank that’ll be well-known to anyone who’s played or watched anything to do with World War II. Mission specific Zodiac boats for aquatic infiltration will also be controllable. Worth pointing out at this juncture as, whilst not vehicles, anti-tank guns like the PAK 38, anti-aircraft guns such as the Flakvierling and Flak 88, and station mounted MG34 machine gun will be controllable too.</p>
<p><strong>Loot</strong></p>
<p>Loot in <em>Commandos: Origins</em> comes in the form of collectibles dropped from slain enemies like first aid kits and ammunition, plus items found out in the wilds. In a system described as modernised by the developer, loot acquired here supports <em>Origins’</em> stealth rather than promote a guns-blazing approach, with collectibles like enemy uniforms discoverable.</p>
<p><strong>Difficulty levels</strong></p>
<p>There’re three difficulty levels to choose from in <em>Commandos: Origins</em>. Beginner gives players room for tactical error, with slow reacting enemies and increased commando health. Normal is more fitting for those with combat experience, with strategic knowledge and combat skill already at their disposal. Here, enemies will react faster whilst commandos, still able to withstand moderate amounts of damage, aren’t as resilient as they are at beginner difficulty. The third tier – hard – is for veterans. Actions must be planned and executed perfectly as enemies react immediately and commando health is at a premium.</p>
<p><strong>Command Mode</strong></p>
<p>To execute your plans to pinpoint perfection, <em>Commandos: Origins</em> includes a new-to-the-series Command Mode. Entering the mode is as simple as pausing the game before issuing orders to each of your squad. Orders can then be executed individually or together simultaneously. The example given in a demonstration video sees the Engineer lay a trap for a patrolling guard before both the Green Beret and the Marine are instructed to take down two stationary guards.</p>
<p><strong>Multiplayer modes</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615143" src="https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-1-1024x576.jpg" alt="commandos origins" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/commandos-origins-screenshot-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>All missions in <em>Commandos: Origins</em> – the first mission aside – are playable in two player co-op either online or via local split-screen.</p>
<p><strong>Platforms, release date, and price</strong></p>
<p><em>Commandos: Origins</em> releases April 9<sup>th</sup> to PlayStation 5, Xbox Series X|S – with day one access via game pass – and PC via Steam. Priced at $49.99, PlayStation 4 and Xbox One versions are coming later in the year. A retail edition has been confirmed for current-gen consoles and PC, although exact details are yet to be shared.</p>
<p><strong>Deluxe edition</strong></p>
<p>In addition to the standard digital version, <em>Commandos: Origins</em> will also come in a deluxe edition available on the same April 9<sup>th</sup> date. Included in the deluxe edition are legacy skins which each commando can adorn to reflect their classic appearance in <em>Commandos 2: Men of Courage</em>, a digital calendar with twelve unique motifs from the game, a digital copy of the original 15-track soundtrack, and a unique 3D print template allowing you to print your own 3D Green Beret bust. The deluxe edition will also be available as a physical version on May 22<sup>nd</sup>.</p>
<p><strong>PC requirements</strong></p>
<p>Minimum specs to run <em>Commandos: Origins</em> on your PC include an i5-4690K or Ryzen 7 2700 processor, GeForce GTX 970 or Radeon RX 580 GPU, and 8GB RAM. Recommended specs demand an i7-9700 or Ryzen 7 3700X processor, GeForce RTX 3060 or Radeon RX 6600 XT GPU, and 16GB RAM. Upscaling via FSR or DLSS is available depending on your PC hardware. 31GB of storage space is required.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">615142</post-id>	</item>
		<item>
		<title>Commandos: Origins Announced for PS5, Xbox Series X/S and PC, Launches in 2024</title>
		<link>https://gamingbolt.com/commandos-origins-announced-for-ps5-xbox-series-x-s-and-pc-launches-in-2024</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Oct 2023 11:17:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Claymore Game Studios]]></category>
		<category><![CDATA[Commandos: Origins]]></category>
		<category><![CDATA[Kalypso Media]]></category>
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		<category><![CDATA[ps5]]></category>
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					<description><![CDATA[Discover the beginnings of Jack O'Hara's elite squad in Kalypso's upcoming real-time tactics title set during World War 2.]]></description>
										<content:encoded><![CDATA[<p>Kalypso Media has announced a new title in the <em>Commandos</em> series &#8211; <em>Commandos: Origins</em>. Developed by Claymore Game Studios, it launches in 2024 for Xbox Series X/S, PS5 and PC via Steam and Epic Games Store while also available on day one for Game Pass.</p>
<p>As a prequel to the series, the real-time tactics title follows the beginnings of the World War 2 squad. Jack O&#8217;Hara returns as a Green Beret, and with his companions, players can utilize their skill sets &#8211; from the explosive Sapper to the elusive Spy &#8211; to conduct rescue missions and raids. Stealth and sabotage are your main objectives instead of straight-up gun fights.</p>
<p>There are over ten missions based on authentic World War 2 environments, from the Arctic to the African desert, with two-player co-op support (both online and via split-screen). You can simultaneously execute commands across your squad, drive vehicles, and more. Stay tuned for more details ahead of the game&#8217;s release.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">567464</post-id>	</item>
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		<title>Next Commandos Title in Development</title>
		<link>https://gamingbolt.com/next-commandos-title-in-development</link>
					<comments>https://gamingbolt.com/next-commandos-title-in-development#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Apr 2020 11:02:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Claymore Game Studios]]></category>
		<category><![CDATA[Commandos 4]]></category>
		<category><![CDATA[Kalypso Media]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=437197</guid>

					<description><![CDATA[Claymore Game Studios, an internal developer at Kalypso, is working on the next title.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/Commandos-2-HD-Remaster.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-422606" src="https://gamingbolt.com/wp-content/uploads/2019/11/Commandos-2-HD-Remaster.jpg" alt="Commandos 2 HD Remaster" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/Commandos-2-HD-Remaster.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/Commandos-2-HD-Remaster-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/Commandos-2-HD-Remaster-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/Commandos-2-HD-Remaster-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/Commandos-2-HD-Remaster-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Kalypso Media has announced that a new <em>Commandos</em> game is in development with Claymore Game Studios working on the same. Back in 2018, the publisher <a href="https://gamingbolt.com/commandos-ip-acquired-by-kalypso-media-new-games-planned">had acquired the IP</a> and along with <a href="https://gamingbolt.com/commandos-2-praetorians-hd-remasters-releasing-on-january-24th-2020">announcing a remaster for <em>Commandos 2</em></a>, revealed that new titles were in the works. Not much has been revealed about the upcoming sequel though.</p>
<p>Studio director Jürgen Reusswig stated that, &#8220;We are very pleased to confirm that we managed to have both the core team and our new offices up-and-running within this short timeframe. We have started development and we’re looking forward to adding more talented staff to our team in the coming months and thereby offering the chance to become an integral part of making an iconic strategy game.&#8221;</p>
<p>This pretty much confirms that the sequel is in the early stages of development. Time will tell what approach is taken with the game but at least it&#8217;s looking to be another strategy title. Whether it will be set during World War 2 or not is an interesting quandary as perhaps the development team might want to try their hand at some other period.</p>
<p>As for <em>Commandos 2 HD Remaster</em>, it&#8217;s currently available for PC, Nintendo Switch, Xbox One and PS4, having garnered average critical reviews. A remaster for <em>Praetorions</em> is also available for Xbox One, PS4 and PC. It also has decidedly average reviews though it&#8217;s been more positively received by users on Steam.</p>
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