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	<title>Clover Bite &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>GRIME 2 Gets First Patch Addressing Bugs, Progression Blockers, and Balancing Issues</title>
		<link>https://gamingbolt.com/grime-2-gets-first-patch-addressing-bugs-progression-blockers-and-balancing-issues</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 15:15:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[GRIME 2]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640965</guid>

					<description><![CDATA[Your time as The Formless is now a little easier thanks to some insightful changes (including more value from stats).]]></description>
										<content:encoded><![CDATA[<p>A new patch is out for <em>GRIME 2</em>, the sequel to a very popular Metroidvania with a unique art style and challenging gameplay that caught our eye when it first released.</p>
<p>We were <a href="https://gamingbolt.com/grime-2-review-bizarrely-beautiful">quite happy</a> with the sequel, although some players have since reported issues. These include blocked progression and rewards from bosses not showing up. The latest patch fixes all of this while</p>
<p>While the full list of fixes can be found <a href="https://store.steampowered.com/news/app/2529790/view/529875951123695917" target="_blank" rel="noopener">here</a>, the major talking points include the ability to return to where you fought bosses for their rewards. Important items required for progression will make their way directly to your inventory, and you can also smash through that pesky wall in Upper Kankan now. There&#8217;s also been a bit of balancing around your Breath&#8217;s healing, i-frames on parries and dodges, improved Dash Counters, and a few adjustments to attack speeds and hitboxes on select bosses.</p>
<p>The developer also revealed that they&#8217;re pondering the return of the boss rush feature from the first game as they try to fix the issue of some bosses dying before you get to fight them. You get the rewards if that&#8217;s happened to you, while the option to take them on somewhere down the line could be very welcome, considering how each one is quite memorable.</p>
<p><em><strong>Major Patch &#8211; Combat, Platforming, and Bugs &#8211; 1.0.17551c</strong></em></p>
<p><em><strong>Major bugs:</strong></em></p>
<ul>
<li><em>Boss Rewards bug &#8211; Every single player which died alongside a boss and lost access to it&#8217;s rewards for any reason, you can go to their arena now and gain that reward. Missing progression items will appear in your inventory upon loading your save with this patch.</em></li>
<li><em>Missed Bosses &#8211; Bosses that previously died randomly due to a bug has gotten extra protections to prevent such cases. The reward you lost should be in the arena. We can&#8217;t safely return to bosses to your save in order to fight them, but we&#8217;ll use this as an incentive to explore an earlier re-introduction of the boss gauntlet system from GRIME.</em></li>
<li><em>Kankan wall blocker &#8211; Anyone who got stuck behind a one sided wall in Upper Kankan can now simply break it from both sides to get out.</em></li>
</ul>
<p><strong><em>Combat Balancing:</em></strong></p>
<ul>
<li><em>Attribute value increased &#8211; You now gain more value out of your attribute stats. Especially from Health, with a smaller drop-off every milestone. This will increase a lot of your power in the late game.</em></li>
<li><em>Healing increased &#8211; All Breathcrowns healing value has increased across the board, giving you more value per heal.</em></li>
<li><em>Parry Immunity has been extended.</em></li>
<li><em>Player Immunity upon taking a hit has been extended.</em></li>
<li><em>Dash Counter range increased significantly, making it easier to perform.</em></li>
<li><em>Dash Counters which require you perform them from the air had their VFX updated to be clearer.</em></li>
<li><em>Visagehand major bug fixes and polish.</em></li>
<li><em>Updates to various bosses&#8217; hitboxes, clarity and cooldowns.</em></li>
<li><em>Quadblade now has a Breath-ward in their HP.</em></li>
<li><em>Various attacks have been slowed down.</em></li>
<li><em>Many, many more.</em></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">640965</post-id>	</item>
		<item>
		<title>GRIME 2 Review &#8211; Bizarrely Beautiful</title>
		<link>https://gamingbolt.com/grime-2-review-bizarrely-beautiful</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 14:18:51 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[GRIME 2]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640607</guid>

					<description><![CDATA[Clover Bite is back with a bang, and Grime 2 is a worthy sequel to the original title thanks to some great gameplay and excellent designs.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">G</span>RIME 2</em> is a captivating sequel to the 2021 action-adventure role-playing game, building meaningfully on its predecessor with improved mechanics while bringing back the striking art style that made the original so memorable. My time with it has not only been fun, but also challenging enough to have me exploring its well-designed levels in the hope of testing my skills against new enemies.</p>
<p>It smartly reworks familiar ideas through a new lens, weaving its themes into the journey of the Formless, an art mimic brought to life by the mysterious Rippler of Waves and told that the world before it exists to sate its appetite. That setup gives real purpose to the combat, pushing you deeper into the world as you cut down enemy after enemy and encounter the occasional ally along the way.</p>
<p><iframe title="GRIME 2 Review - 2026&#039;s Most Unexpected Masterstroke" width="500" height="281" src="https://www.youtube.com/embed/6j6_WI3icOI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"The world itself carries an ethereal charm to it, its dangers seeming so natural and organic that you&#8217;re compelled to learn more about how it came to be the way that it is."</p>
<p>Before getting into combat and progression, though, it’s worth highlighting how strongly <em>GRIME 2</em> is built around the idea of individual agency, with hands serving as a constant visual and mechanical expression of that theme. That idea runs through the entire game, and the repeated presence of hands in the world, in enemy designs, and even on your character, helps reinforce it in a way that feels organic rather than forced.</p>
<p>The world itself carries an ethereal charm to it, its dangers seeming so natural and organic that you&#8217;re compelled to learn more about how it came to be the way that it is. It’s also elegantly structured, with areas folding back into one another so naturally that the path forward remains coherent even when you’re poking around every hidden corner for much-needed upgrades.</p>
<p>Part of what makes that structure work is how vulnerable the Formless feels at the start. You begin with light and heavy attacks, along with a jump, dash, and parry for movement and defense. It&#8217;s a simple setup that the developers have utilized well with additional layers and moves opening up as you keep taking down some incredible bosses.</p>
<p>Each area teaches you how to use the mechanics it introduces, and its boss usually serves as the final exam, forcing those lessons into your muscle memory through punishing attacks. While I wouldn’t put them on the same level as a full-blown Soulsborne, they still offer a stern challenge, with the standard difficulty in particular keeping me on the back foot more often than I’d care to admit.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-563193" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-1024x576.jpg" alt="GRIME 2_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The environment could work either for you or against you, depending on how you use it, which adds interesting wrinkles to fights."</p>
<p>Every boss fight you take on is tough but fair, requiring precise use of dodges, parries, and a grapple that&#8217;s introduced a little later. The weapons you use against them are also quite varied, and nailing down the timings on each animation was a huge part of the fun. You’ll likely settle into a preferred pairing of melee and ranged options, which gives you the flexibility to handle most encounters efficiently.</p>
<p>Of course, the art mimic does have one massive trick up its sleeve, and that&#8217;s the ability to absorb Molds of your enemies, using their own moves against them. Several enemies come with a yellow dot on their health bars. Whittling them down to their breaking point opens them up to a grapple that lets you copy their abilities. Repeat the process enough times, and that move gets added to a growing list that you can then mix and match to make your mimic your own.</p>
<p>The environment could work either for you or against you, depending on how you use it, which adds interesting wrinkles to fights, ensuring that things in this weird world never get boring. That&#8217;s because exploring each level requires a fair bit of dexterity on your part, be it in dealing with the various enemies in differing combinations that stand in your way, or some platforming challenges that were a pleasure to pull off correctly, thanks to how cool it all looked! Even slight mistakes can quickly shatter your rhythm, whether that means eating damage from enemies or blundering into carefully placed traps.</p>
<p>You recover health through the Breath mechanic, which involves building up the eponymous meter by killing enemies in the field before you use it all up to give yourself a heal-over-time effect. It&#8217;s fairly quick but does require that you continue to avoid damage in case you&#8217;re really low on health. The Force meter adds an interesting layer to offense, rewarding you for managing it well rather than simply mashing attacks.</p>
<p><img decoding="async" class="aligncenter wp-image-563191" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-1024x576.jpg" alt="GRIME 2_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The story helps set it all up with context for your adventures, and is another solid part of the experience."</p>
<p>Managing all of these elements when you&#8217;re juggling multiple enemies or trying to learn the ins and outs of a boss&#8217;s attacks is deviously delightful. It looks so simple to a spectator, as you&#8217;re probably going to see for yourself if you dive in, but it is challenging and incredibly satisfying to pull off. It’s the kind of combat system that feels instantly inviting even while demanding real concentration and precision.</p>
<p>The story helps set it all up with context for your adventures, and is another solid part of the experience. I&#8217;m a fan of games that tell their stories through world-building, and this one has that in spades. You meet a range of characters, some welcoming and others decidedly less so, who stand out thanks to strong visual design and sharp writing. It&#8217;s a testament to <em>GRIME 2&#8217;s</em> quality that there is a certain wit and charm to be found in its bleak world, and the story brings it all together very well.</p>
<p>The soundtrack deserves special mention, giving many areas a haunting beauty that makes it easy to stop and simply take in the atmosphere. I&#8217;m particularly fond of the adorable noises some enemies make when they let an attack loose. It made me chuckle to myself even as I was laser-focused on the action.</p>
<p>The game performed very well on my base PS5, running smoothly enough for its combat and platforming to consistently look and feel excellent. Although there aren&#8217;t any graphical options on offer, I reckon they&#8217;re an unnecessary addition to a game that looks and performs like this one does.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-563190" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-1024x576.jpg" alt="GRIME 2_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Its combat is spot on, while its platforming trappings can have you grinding your teeth as you try to nail down the timing on its various challenges."</p>
<p>I did encounter one early bug that froze the game and forced a restart before I could continue, but beyond that, I ran into no major technical issues. There was also the occasional bit of pop-in when traversing between areas, but you&#8217;re unlikely to notice it unless you&#8217;re actively looking for it. It does bear mentioning, though.</p>
<p>You&#8217;ve probably already guessed that for me, this one&#8217;s very easy to recommend. Its combat is spot on, while its platforming trappings can have you grinding your teeth as you try to nail down the timing on its various challenges. Put that challenging gameplay loop beside a world and story that are quite intriguing, and you&#8217;ve got the recipe for a title that lets you fully immerse yourself in its absurdity.</p>
<p>If you were a fan of the original title, you&#8217;re going to love this one. If you&#8217;re new to <em>GRIME</em>, strap in for a very entertaining romp through a world that&#8217;s spellbinding right from the get-go. Either way, this one&#8217;s worth your cash and the time and effort it takes to master all it has to offer. Its difficulty may look intimidating from the outside, but it shouldn’t put you off, because you’d be missing out on one of the more compelling RPGs in recent memory.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on the PlayStation 5.</em></strong></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640607</post-id>	</item>
		<item>
		<title>GRIME 2&#8217;s Shape-Shifting, Souls-like Combat Showcased in First Gameplay; Free Demo Out Now</title>
		<link>https://gamingbolt.com/grime-2s-shape-shifting-souls-like-combat-showcased-in-first-gameplay-free-demo-out-now</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 09:19:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[GRIME 2]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632269</guid>

					<description><![CDATA[Go hands-on with Clover Bite's upcoming Metroidvania on PC, testing out different weapons, Molds, and more in fantastical settings.]]></description>
										<content:encoded><![CDATA[
<p>Say what you will about the lack of updates from Clover Bite since <em><a href="https://gamingbolt.com/grime-2-announced-for-pc-first-screenshots-revealed">GRIME 2</a></em>&#8216;s announcement, the developer has certainly been cooking. The side-scrolling Souls-like Metroidvania has received its first gameplay trailer, showcasing the Formless as they battle bosses and smaller enemies alike.</p>



<p>Wielding heavy masses, throwing daggers, and even using a bow is child&#8217;s play for the new protagonist. What&#8217;s really interesting is its core ability to create Molds, thus gaining new appearances and weapons. It can also grapple around with its tendrils, ascending walls faster than Akhlan and even smacking enemies from afar.</p>



<p>The result is a much faster tempo of combat and exploration, but you don&#8217;t have to take our word for it. A free demo is available now on PC via <a href="https://store.steampowered.com/app/4025170/GRIME_II_Demo/" target="_blank" rel="noreferrer noopener">Steam</a>, where players battle through the Temple of Hands. Thus far, it&#8217;s rated &#8220;Very Positive&#8221; based on 99 percent approval from its 127 user reviews.</p>



<p><em>GRIME 2</em> doesn&#8217;t have a release date, and it&#8217;s currently only in development for PC.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Grime 2 - Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/7br_UdKTHCo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">632269</post-id>	</item>
		<item>
		<title>GRIME Launches January 25th on Nintendo Switch, Includes Final Free DLC</title>
		<link>https://gamingbolt.com/grime-launches-january-25th-on-nintendo-switch-includes-final-free-dlc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jan 2024 16:10:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[akupara games]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[GRIME]]></category>
		<category><![CDATA[GRIME: Colors of Rot]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=575104</guid>

					<description><![CDATA[The Switch version will include the base game and all DLC, including Parting Shade, which adds a tough new area for all platforms.]]></description>
										<content:encoded><![CDATA[<p>After some delays, Clover Bite has <a href="https://store.steampowered.com/news/app/1123050/view/3904122509830836022" target="_blank" rel="noopener">confirmed</a> that <a href="https://gamingbolt.com/grime-is-out-now-launch-trailer-highlights-surreal-visuals"><em>GRIME</em></a> will launch on January 25th for Nintendo Switch. As the Definitive Edition, it includes the base game and all free DLCs &#8211; Colors of Rot, Tinge of Terror and Parting Shade (which launches for all platforms on the same day).</p>
<p>Parting Shade is the final free DLC for the 2D Metroidvania and sees players venturing to a hidden path at the top of the Weeping Cavity. Described as <em>GRIME&#8217;s</em> take on the Path of Pain area from <em>Hollow Knight</em>, it will require utilizing every ability available to succeed. Further details have yet to be revealed, but it should offer a hefty challenge for experienced players.</p>
<p><em>GRIME</em> is available for Xbox One, Xbox Series X/S, PS4, PS5 and PC. Following the launch of Parting Shade, the team will focus on <em>GRIME 2</em>, currently announced for PC. Players will venture to a new realm as the Formless and battle new threats. Head <a href="https://gamingbolt.com/grime-2-announced-for-pc-first-screenshots-revealed">here</a> for more details.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">575104</post-id>	</item>
		<item>
		<title>GRIME 2 Announced for PC, First Screenshots Revealed</title>
		<link>https://gamingbolt.com/grime-2-announced-for-pc-first-screenshots-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 23 Aug 2023 16:08:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[GRIME 2]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=563157</guid>

					<description><![CDATA[As the Formless, players can absorb enemy forms and fashion them into Molds for different purposes in a new land with surreal locations.]]></description>
										<content:encoded><![CDATA[<p>Clover Bite&#8217;s <a href="https://gamingbolt.com/grime-is-out-now-launch-trailer-highlights-surreal-visuals"><em>GRIME</em></a>, a Metroidvania title set in a surreal world of rock-like beings, is getting a sequel. <em>GRIME 2</em> is coming to PC via Steam, though a release date wasn&#8217;t announced. Check out the first images below.</p>
<p><em>GRIME 2</em> sees players as the Formless (aka, the Stealer of Forms), capable of using tendrils to absorb enemies and fashion Molds from their parts. You&#8217;ll explore a new realm in the same universe with different cultures and characters to meet. New bosses and enemies also await, but you have new weapons, skills and the ability to summon the absorbed enemies as Molds in battle.</p>
<p>Molds can also be used as special attacks, like projectiles to attack from range or stun foes. The tendrils can also parry, when necessary. The aesthetic is also pretty nice, with locations composed of &#8220;painted nails and giant vases.&#8221; Your guess is as good as ours as to what this means.</p>
<p>Stay tuned for more details on <em>GRIME 2</em>, and in the meantime, <em>GRIME</em> on Nintendo Switch will receive a release date &#8220;very, very soon.&#8221; Fans can also expect a third update to coincide with the launch of the Switch version.</p>
<p>
<a href='https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_07.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_07.jpg" class="attachment-full size-full" alt="GRIME 2_07" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_07.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_07-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_07-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_07-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_06.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_06.jpg" class="attachment-full size-full" alt="GRIME 2_06" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_06.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_06-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_06-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05.jpg" class="attachment-full size-full" alt="GRIME 2_05" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_05-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04.jpg" class="attachment-full size-full" alt="GRIME 2_04" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_04-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_03.jpg'><img loading="lazy" decoding="async" width="1920" height="1506" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_03.jpg" class="attachment-full size-full" alt="GRIME 2_03" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_03-300x235.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_03-1024x803.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_03-768x602.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_03-1536x1205.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02.jpg" class="attachment-full size-full" alt="GRIME 2_02" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2_02-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2.jpg" class="attachment-full size-full" alt="GRIME 2" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/GRIME-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">563157</post-id>	</item>
		<item>
		<title>GRIME: Colors of Rot is Out Now for Consoles and PC</title>
		<link>https://gamingbolt.com/grime-colors-of-rot-is-out-now-for-consoles-and-pc</link>
					<comments>https://gamingbolt.com/grime-colors-of-rot-is-out-now-for-consoles-and-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 16 Dec 2022 08:15:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[akupara games]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[GRIME]]></category>
		<category><![CDATA[GRIME: Colors of Rot]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538862</guid>

					<description><![CDATA[The free DLC adds new bosses and bosses and coincides with the game's launch on Xbox One, Xbox Series X/S, PS4, and PS5.]]></description>
										<content:encoded><![CDATA[<p>Acclaimed side-scrolling Metroidvania <em>GRIME</em> is <a href="https://gamingbolt.com/grime-releases-on-december-15th-for-ps4-ps5-xbox-series-x-s-and-xbox-one">available now</a> on Xbox Series X/S, PS5, Xbox One, and PS4. In addition, a free DLC, <a href="https://gamingbolt.com/grime-colors-of-rot-announced-xbox-and-playstation-versions-also-coming"><em>Colors of Rot</em></a>, is available for all platforms, including PC. Check out the release trailer below.</p>
<p><em>Colors of Rot</em> adds a large new area, bosses, abilities, Traits, weapons, and enemies. New music and NPC interactions have also been added along with the new Cinematic and Achievements. Backtracking to previous areas will reveal hidden challenges, and upon beating the final boss, you can also fight endgame variants of the other bosses.</p>
<p>Other quality-of-life features include reworks for Grieving Rockgiant and Artisan of Flesh. Furthermore, it&#8217;s now possible to equip any weapon (with a damage penalty), and the map now tracks your steps back to the Beacon. Warp is also moved to the new bosses and is available mid-game. Check out the full <a href="https://store.steampowered.com/news/app/1123050/view/6097342007193670680" target="_blank" rel="noopener">patch notes</a> below.</p>
<p>As for the Nintendo Switch version, a release date is still pending, so stay tuned for further updates.</p>
<p><em><strong>Colors of Rot DLC &#8211; Patch Notes</strong></em></p>
<ul>
<li><em>A new, massive area.</em></li>
<li><em>New Bosses.</em></li>
<li><em>New Abilities.</em></li>
<li><em>New Traits.</em></li>
<li><em>New Enemies.</em></li>
<li><em>New Weapons.</em></li>
<li><em>New Music.</em></li>
<li><em>New NPC interactions.</em></li>
<li><em>A New Cinematic.</em></li>
<li><em>Hidden backtracking challenges, as a reward for re-visiting previously explored areas.</em></li>
<li><em>Refreshable Healing that can be collected from chasing runners.</em></li>
<li><em>The ability to refight endgame variations of bosses after defeating the final boss.</em></li>
<li><em>New Achievements.</em></li>
</ul>
<p><strong><em>Quality-of-life Changes &amp; Adjustments:</em></strong></p>
<ul>
<li><em>Game optimization resulting in much better game performance &amp; more graphical options to better control how the game runs.</em></li>
<li><em>Reworked Minibosses: Grieving Rockgiant &amp; Artisan of Flesh. (Both bosses have felt somewhat underwhelming. Grieving being too much of a rehash of Harmless, now has all new attacks. Artisan will now teleport to melee attack you, giving you a chance to parry them as well.)</em></li>
<li><em>You can now equip any weapon at any time, but with a major damage penalty. (Being able to test weapon move sets before committing to their stat requirement has been one of the most highly requested changes. Done!)</em></li>
<li><em>The Map now tracks your steps before finding the area Beacon. (While we are not getting rid of the Beacon system, I&#8217;ve still wanted to look for a way to mitigate some of the frustrations of players who ended up getting lost for more than they should. The map will now track your steps without revealing the area, similarly to Code Vein.)</em></li>
<li><em>The Warp ability has been moved to one of these new bosses, and can be gained around the mid game.</em><br />
<em>(Another highly requested change. The ability to Warp can now be gained far earlier into the game, depending on player exploration and skill.)</em></li>
<li><em>Fall damage nerfed significantly across the various height tiers. (While we can&#8217;t rid of Fall damage all-together, it is too integral to the level design, we can mitigate it farther.)</em></li>
<li><em>Added the option to increase NPC speech bubble text size.</em><br />
<em>(Especially useful for you Steamdeck players!)</em></li>
<li><em>Alternative controls to Pull.</em><br />
<em>(No longer limited to use pull with Mouse alone. Can now aim using directional keys.)</em></li>
<li><em>Garden enemies have been replaced with new types. (The Flower Foe&#8217;s have been one of the most frustrating mob enemies in the game. They&#8217;ve been reduced in numbers and tweaked to make Garden less intense than The Carven Palace.)</em></li>
<li><em>Large shell lurker drop rate significantly increased for bloodmetal Chunks. (If you&#8217;re going to farm, may as well make it less tedious.)</em></li>
<li><em>Climbing and platforming feel has been tightened up.</em></li>
<li><em>Heavy weapons Force cost reduction.</em></li>
<li><em>Added arrow indicators to the pullable moving platforms in Carven Palace, to better indicate which direction they can be pulled to.</em></li>
</ul>
<p><em><strong>Balancing:</strong></em></p>
<ul>
<li><em>Slow &amp; Very Slow weapons buffed with lower Force costs.</em></li>
<li><em>Fledgling Yr and Tonguebrute traits have been nerfed.</em></li>
<li><em>Bloodmetal Scythe air special damage nerfed.</em></li>
<li><em>Minor Nerf to Chisel Nails Duration and Higher Force Cost for the special.</em></li>
<li><em>Piercer Trait changed and replaced with a new DLC enemy type.</em></li>
<li><em>Slight increase to Force regen.</em></li>
</ul>
<p><iframe loading="lazy" title="GRIME Colors of Rot Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/3n014YKrJtc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">538862</post-id>	</item>
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		<title>GRIME Releases on December 15th for PS4, PS5, Xbox Series X/S, and Xbox One</title>
		<link>https://gamingbolt.com/grime-releases-on-december-15th-for-ps4-ps5-xbox-series-x-s-and-xbox-one</link>
					<comments>https://gamingbolt.com/grime-releases-on-december-15th-for-ps4-ps5-xbox-series-x-s-and-xbox-one#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 30 Nov 2022 15:34:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[akupara games]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[GRIME]]></category>
		<category><![CDATA[GRIME: Colors of Rot]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=537077</guid>

					<description><![CDATA[Free expansion Colors of Rot is also out on the same day for all platforms and includes a new area, bosses, weapons, challenges, and more.]]></description>
										<content:encoded><![CDATA[<p>Rock-centric Metroidvania <a href="https://gamingbolt.com/grime-is-out-now-launch-trailer-highlights-surreal-visuals"><em>GRIME</em></a> is out on December 15th for Xbox One, Xbox Series X/S, PS4, and PS5. <a href="https://gamingbolt.com/grime-colors-of-rot-announced-xbox-and-playstation-versions-also-coming"><em>Colors of Rot</em></a>, its free expansion, launches on the same day for consoles and PC. Check out the release date announcement trailer below.</p>
<p>The Nintendo Switch version doesn&#8217;t have a release date yet, but it will include the expansion at launch. <em>Colors of Rot</em> adds a significant amount of new content like a new area, Traits, abilities, weapons and enemies. Previous areas contain hidden challenges, and new bosses, Achievements, NPC interactions, and music tracks await.</p>
<p>Performance optimization and quality-of-life features &#8211; including the ability to rematch against endgame versions of bosses after finishing the game &#8211; are also included. <em>Colors of Rot</em> was also previously announced for Google Stadia, but it&#8217;s absent in the new trailer. Akupara Games probably dropped support due to the platform shutting down in January 2023. Regardless, stay tuned for patch notes in the coming months.</p>
<p><iframe loading="lazy" title="GRIME: Colors of Rot | Release Date Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/m8jaw-yyrDM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">537077</post-id>	</item>
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		<title>GRIME: Colors of Rot Announced, Xbox and PlayStation Versions Also Coming</title>
		<link>https://gamingbolt.com/grime-colors-of-rot-announced-xbox-and-playstation-versions-also-coming</link>
					<comments>https://gamingbolt.com/grime-colors-of-rot-announced-xbox-and-playstation-versions-also-coming#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 31 Oct 2022 08:16:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[akupara games]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[GRIME]]></category>
		<category><![CDATA[GRIME: Colors of Rot]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X/S]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=534318</guid>

					<description><![CDATA[The DLC will be available free for PC and Google Stadia players. It adds a new area, bosses, weapons, enemies, Traits, and more.]]></description>
										<content:encoded><![CDATA[<p>Clover Bite&#8217;s <a href="https://gamingbolt.com/grime-is-out-now-launch-trailer-highlights-surreal-visuals"><em>GRIME</em></a>, a side-scrolling Souls-like Metroidvania set in a surreal fantasy world, is getting some free DLC in <em>Colors of Rot</em>. It will be available first for PC and Stadia and bundled with the Nintendo Switch version when it launches. The developer also confirmed Xbox One, Xbox Series X/S, PS4, and PS5 versions are in development.</p>
<p>A release window wasn&#8217;t confirmed, but we know <a href="https://store.steampowered.com/news/app/1123050/view/3400807199257313009" target="_blank" rel="noopener">what to expect</a>. There will be a new &#8220;massive&#8221; area to explore with new Traits, abilities, enemies and weapons. New NPC interactions, Achievements, music, and bosses are also included, along with a new cinematic. If that weren&#8217;t enough, you can revisit previous areas to complete hidden challenges.</p>
<p>Some quality-of-life features include refreshing healing by taking out runners, and the option to fight endgame versions of bosses once the final boss is defeated. Performance optimizations and other &#8220;highly requested changes&#8221; &#8211; like equipping weapons below the stat requirements for a &#8220;steep damage penalty&#8221; &#8211; are also included. Stay tuned for more details in the meantime.</p>
<p><iframe loading="lazy" title="GRIME Colors of Rot Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/tcK8VnOCtHE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">534318</post-id>	</item>
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		<title>GRIME is Out Now, Launch Trailer Highlights Surreal Visuals</title>
		<link>https://gamingbolt.com/grime-is-out-now-launch-trailer-highlights-surreal-visuals</link>
					<comments>https://gamingbolt.com/grime-is-out-now-launch-trailer-highlights-surreal-visuals#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Aug 2021 16:30:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[akupara games]]></category>
		<category><![CDATA[Clover Bite]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[GRIME]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=488688</guid>

					<description><![CDATA[Play as a sentient black hole in a surreal dark world and absorb everything in sight. GRIME is available for PC and Google Stadia.]]></description>
										<content:encoded><![CDATA[<p>Clover Bite&#8217;s side-scrolling action adventure RPG <em>GRIME,</em> which sees the player controlling a sentient black hole, is out now. To highlight its dark world and surreal setting, a new launch trailer has been released. Check it out below.</p>
<p><em>GRIME</em> sees the player exploring this strange new world and encountering bizarre enemies. Given the black hole&#8217;s properties, it&#8217;s possible to absorb any foes and then use their properties to augment your own fighting style. You can look for tougher enemies and use them to unlock even better skills. Even the weapons are bizarre and capable of mutating while fighting.</p>
<p>The world itself follows a Metroidvania-like structure with interconnected levels, various denizens to meet and platforming challenges to overcome. Of course, you&#8217;ll also encounter a variety of different, massive bosses as well. <em>GRIME</em> is currently available for PC and Google Stadia &#8211; stay tuned for news on a potential release for consoles in the coming months.</p>
<p><iframe loading="lazy" title="GRIME | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/D0u__DXn9iU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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