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	<title>dishonored: death of the outsider &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ratchet and Clank: Rift Apart, Watch Dogs Legion, and More Coming to PS Plus Extra/Premium on May 16</title>
		<link>https://gamingbolt.com/ratchet-and-clank-rift-apart-watch-dogs-legion-and-more-coming-to-ps-plus-extra-premium-on-may-16</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 May 2023 16:02:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Rise of the Tomb Raider: 20 Year Celebration]]></category>
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		<category><![CDATA[Sakuna: Of Rice and Ruin]]></category>
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					<description><![CDATA[Enhance Games' Humanity, the modern Tomb Raider trilogy, The Evil Within 2, and Dishonored 2 will also be available this month.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/05/10/playstation-plus-game-catalog-lineup-for-may-ratchet-clank-rift-apart-humanity-watch-dogs-legion/" target="_blank" rel="noopener">revealed</a> its slate of games coming to the PlayStation Plus Game Catalog in May. Available on May 16th for PlayStation Plus Extra and Premium subscribers, <em>Ratchet and Clank: Rift Apart</em> on PS5 is the headliner. Of course, Enhance Games&#8217; action puzzle title <em>Humanity</em> <a href="https://gamingbolt.com/humanity-gameplay-video-sets-up-the-mysteries-of-its-story-mode">will also be available for PS4 and PS5</a> with PlayStation VR and VR2 support.</p>
<p><em>Watch Dogs Legion</em> on PS4 and PS5 is also worth trying out, as are <em>Dishonored 2</em> and <em>Dishonored: Death of the Outsider</em>, even if they&#8217;re PS4-only. Marvelous&#8217;s<em> Sakuna: Of Rice and Ruin</em> on PS4 is also a good addition, providing farming and side-scrolling hack-and-slash action. Other PS4 farming titles include <em>Rune Factory 4 Special </em>and <em>Story of Seasons: Friends of Mineral Town</em>.</p>
<p>The latter allows downloading the game and its Expansion Pass Set or streaming the base experience. Fans of <em>Tomb Raider</em> can experience the entire modern trilogy with <em>Tomb Raider: Definitive Edition, Rise of the Tomb Raider: 20 Year Celebration</em> and <em>Shadow of the Tomb Raider</em> playable on PS4.</p>
<p>Those who want some horror can check out <em>The Evil Within 2</em> on PS4 and the action RPG <em>Thymesia</em> on PS5. There&#8217;s also <em>Bus Simulator 21: Next Stop</em> on PS4 and PS5, which is its own horror when things go wrong.<em> Wolfenstein: Youngblood, Rain World</em>, and <em>Conan Exiles</em> round out the PS4 offerings, while <em>Lake</em> and <em>Soundfall</em> are playable on PS4 and PS5. Stay tuned for more details on the PlayStation Classics available with Premium shortly.</p>
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		<title>Deathloop Was Developed Because Bethesda Didn&#8217;t Want a Dishonored 3 at the Time</title>
		<link>https://gamingbolt.com/deathloop-was-developed-because-bethesda-didnt-want-a-dishonored-3-at-the-time</link>
					<comments>https://gamingbolt.com/deathloop-was-developed-because-bethesda-didnt-want-a-dishonored-3-at-the-time#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 21 Apr 2023 01:32:22 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=550439</guid>

					<description><![CDATA[According to one of Arkane's founders, Deathloop was made so that the studio could learn how to develop multiplayer, along with the publisher not wanting another Dishonored game at the time.]]></description>
										<content:encoded><![CDATA[<p>In an interview with <a href="https://www.rockpapershotgun.com/how-arkanes-multiversal-parisian-pipedream-eventually-gave-us-deathloop" target="_blank" rel="noopener">Rock Paper Shotgun</a>, Arkane founder Raphaël Colantonio has revealed that the development and release of <em>Deathloop</em> came about because publisher Bethesda wasn&#8217;t sure if it wanted another game in the <a href="https://gamingbolt.com/deathloop-and-dishonored-are-in-the-same-setting-arkane"><em>Dishonored</em> franchise</a>.</p>
<p>Bethesda wanted to put <em>Dishonored</em> on pause, and according to Colantonio, <em>Deathloop</em> was originally intended to be a small project for Arkane to learn and keep busy until the chance to work on a bigger game came along.</p>
<p>“Bethesda wanted us to do something,” said Colantonio. “They didn’t quite know where we were going after <em>Dishonored</em>. ‘Do we want <em>Dishonored 3</em>? I don’t know, let’s make something simple and short before, and let’s see.’”</p>
<p>Colantonio also revealed that <em>Deathloop</em>&#8216;s multiplayer features might have been a result of the studio wanting to learn how to develop and release multiplayer games.</p>
<p>“And then [<em>Deathloop</em>] became a big thing, over the years,” Colantonio continued. “That was the funny thing: ‘Nah, we don’t wanna do <em>Dishonored 3</em>, but if you can pitch us a small game, something that maybe has multiplayer so we can learn multiplayer, something that maybe has microtransactions, maybe something with a lot of recycling, like a roguelike.’”</p>
<p>The studio&#8217;s experience with <em>Prey: Mooncrash</em> also helped the studio in figuring out some of the roguelike aspects of <em>Deathloop</em>, and Arkane and Bethesda wanted to recycle assets and other parts of the game in development.</p>
<p>“Almost everybody in the world was into some sort of roguelike,” said Colantonio. “So it felt like, ‘Yeah, maybe it’s the way to go, you recycle gameplay, you take some of the elements of the world and remix content constantly.’”</p>
<p>Colantonio has since left Arkane, having left the studio around the time <em>Deathloop</em> was released. He currently heads indie studio WolfEye Studios, which developed <a href="https://gamingbolt.com/weird-west-review-prey-slaughtered"><em>Weird West</em></a>.</p>
<p><em>Deathloop</em> is available on PC, PS5, and Xbox Series X/S. The game is also available through PC and Xbox Game Pass. For more details about the time-loop shooter, <a href="https://gamingbolt.com/deathloop-review-all-you-need-is-kill">check out our review</a>.</p>
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		<title>Deathloop and Dishonored Are in the Same Universe – Arkane</title>
		<link>https://gamingbolt.com/deathloop-and-dishonored-are-in-the-same-setting-arkane</link>
					<comments>https://gamingbolt.com/deathloop-and-dishonored-are-in-the-same-setting-arkane#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 08 Oct 2022 01:32:13 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=532355</guid>

					<description><![CDATA[Creative director Dinga Bakaba has confirmed that Deathloop takes place in the same universe as the Dishonored games.]]></description>
										<content:encoded><![CDATA[<p>Arkane has officially confirmed that <em>Deathloop</em> and <em>Dishonored</em> are set in the same universe. The revelation came through creative director Dinga Bakaba talking in the latest episode of the Xbox podcast.</p>
<p>&#8220;Yes indeed, we envisioned <em>Deathloop</em> to be happening in the future, after <em>Death of the Outsider</em>,&#8221; said Bakaba, as caught by <a href="https://www.pcgamer.com/bethesda-finally-confirms-it-deathloop-is-a-dishonored-game/" target="_blank" rel="noopener">PC Gamer</a>.</p>
<p>Bakaba went on to talk about how the studio left a few hints and Easter eggs throughout <em>Deathloop</em> that players could link to the <em>Dishonored</em> games.</p>
<p>&#8220;There are a lot of clues in the game, actually,&#8221; said Bakaba. &#8220;There are some that are abused. One of them is really spoiler-y, so voila. But there are a lot of small things, and some that were under people&#8217;s noses all the time, but people are just figuring out.&#8221;</p>
<p>According to Bakaba, one of his favourite hints in <em>Deathloop</em> is the Dunwall Tower from <em>Dishonored </em>as a logo on the Heritage Gun.</p>
<p><em>Deathloop</em> was released on PC and PS5 last year. It has now made its way on to <a href="https://gamingbolt.com/deathloop-review-xbox-series-x-the-not-quite-golden-land">Xbox Series X/S</a>, and as a result, is <a href="https://gamingbolt.com/deathloop-now-available-on-xbox-and-pc-game-pass-gets-new-trailer-showing-off-gameplay">now available on PC and Xbox Game Pass</a>. For more details, <a href="https://gamingbolt.com/deathloop-review-all-you-need-is-kill">check out our review</a>.</p>
<p><iframe title="Deathloop, Dishonored, Redfall and Project Amplify" width="500" height="281" src="https://www.youtube.com/embed/heWEaErEJsw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Why Are Bethesda-Published Single Player Games Flopping Commercially?</title>
		<link>https://gamingbolt.com/why-are-bethesda-published-single-player-games-flopping-commercially</link>
					<comments>https://gamingbolt.com/why-are-bethesda-published-single-player-games-flopping-commercially#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 11 Apr 2022 08:27:52 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=513902</guid>

					<description><![CDATA[Bethesda-published games often see a startling disparity in critical reception and commercial performances- why exactly is that? ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>reat games that are critically well received don&#8217;t necessarily always sell well. If ever you need proof of that, just look at Bethesda&#8217;s track record as a publisher. You can point to a number of games in recent years that have been developed by Bethesda-owned studios that have been anywhere from great to legitimately amazing, but a startling number of them have failed to make any sort of a financial impact, for one reason or the other.</p>
<p>There have been exceptions, of course- there always are. Bethesda Game Studios, for the most part, seems immune to this curse, with <em>Fallout </em>and <em>The Elder Scrolls </em>consistently selling gangbusters- and it doesn&#8217;t look like that&#8217;s going to change anytime soon. Even <em>Fallout 76, </em>despite its horrendous start, is doing well for itself now, while <em>Starfield </em>looks set to be another massive game. Outside of BGS though, most other Bethesda-published titles have been commercial failures (to varying degrees).</p>
<p>That&#8217;s a streak that has been going on since the early years of the PS4 and Xbox One generation, and though the fault obviously lies with the publisher, it&#8217;s been morbidly fascinating to witness these commercial flops, because Bethesda has messed things up with all of them in different ways. After seeing decent initial success with the likes of <em>The Evil Within, Dishonored, </em>and <em>Wolfenstein: The New Order</em>, most subsequent Bethesda-published games haven&#8217;t enjoyed the sort of sales that they should have (with the exception of maybe <em>RAGE 2 </em>and <em>Wolfenstein: Youngblood</em>, which were both average at best and deserved their low sales).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/11/dishonored2-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-282499" src="https://gamingbolt.com/wp-content/uploads/2016/11/dishonored2-1.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/11/dishonored2-1.jpg 1177w, https://gamingbolt.com/wp-content/uploads/2016/11/dishonored2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/11/dishonored2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/11/dishonored2-1-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>In 2016, we had <em>Dishonored 2- </em>an absolutely incredible game that stands as an unmissable experience for fans of the stealth and immersive sim genres. <em>Dishonored 2 </em>was Arkane at its best, crafting a densely packed world that felt believable and alive, where the interacting systems and an emphasis on player choice would consistently combine to produce unforgettable and magical moments. And while it certainly sold more than most other Bethesda titles we&#8217;ll be looking at here, it ultimately underperformed.</p>
<p>The next year, standalone expansion <em>Dishonored: Death of the Outsider </em>launched, which was another great game in its own right, but barely seemed to register on anyone&#8217;s radar. Both games were victims of poor marketing- <em>Death of the Outsider </em>especially, which was barely even in the conversation on the day it came out. Given the critical reception <em>Dishonored </em>always enjoyed and how well-regarded the series was, even a cursory glance at Bethesda&#8217;s handling of the franchise will tell you that they completely dropped the ball where marketing its new releases was concerned.</p>
<p>And poor marketing was something that affected solid games developed by other Bethesda studios as well. Take <em>The Evil Within 2</em>, for instance, which is an excellent survival horror game that expanded on its predecessor in significant and meaningful ways. A survival horror title of that quality releasing days before Halloween and selling as poorly as <em>The Evil Within 2 </em>did is an absolute travesty. Between its announcement in June 2017 and its launch later that year in September, it saw next to no marketing. Now, thanks to the game&#8217;s poor commercial performance, there&#8217;s no telling what the future holds for the series- or if it even has a future.</p>
<p>Meanwhile, coming back to Arkane, other games developed by the studio haven&#8217;t been too much luckier either. In fact, 2017 itself saw another excellent Arkane game falling prey to unfortunate circumstances- and yes, we&#8217;re obviously talking about <em>Prey</em>, in case the painful pun wasn&#8217;t enough indication. That, too, was a game that suffered because of poor pre-launch marketing- but sadly, there were other issues that impacted it as well. At launch, <em>Prey </em>had several major technical issues, especially on PC, with several major outlets reserving plenty of criticism for the game on that front. Reception obviously turned around once those issues were sorted out, but that initial wave of underwhelming responses from critics combined with the aforementioned tepid marketing to once again make for poor sales.</p>
<p><iframe title="What’s Up With Bethesda Published Single Player Games Flopping Commercially?" width="500" height="281" src="https://www.youtube.com/embed/XkC4uYAdKd0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Also in 2017, there was <em>Wolfenstein 2: The New Colossus</em>, an excellent first person shooter that had all the elements in place to build on the success of its predecessor and take the series to new heights. Critical reception was solid for the game upon launch- sales, sadly, were not. <em>Wolfenstein 2 </em>performed below expectations as well, and its release timing had to take a lot of blame for that. It came out on October 27, 2017. You know what else came out on the exact same day? <em>Super Mario Odyssey</em>. In the days leading up to that, the same month also saw the releases of games like <em>Gran Turismo Sport, Forza Motorsport 7, Destiny 2, Middle-Earth: Shadow of War, </em>and yes, Bethesda&#8217;s own <em>The Evil Within 2</em>. With so many massive games in proven selling franchises releasing in the span of a few days, releasing <em>Wolfenstein 2 </em>and <em>The Evil Within 2 </em>wasn&#8217;t exactly a bright idea on Bethesda&#8217;s part. Both of these, incidentally, are franchises whose future is looking murky at best right now, thanks to their recent commercial missteps.</p>
<p>In recent months, Bethesda has published <em>Deathloop </em>and <em>Ghostwire: Tokyo, </em>both on PS5 and PC. It&#8217;s still early days for both games, and sales figures haven&#8217;t been officially revealed for either, but early indications haven&#8217;t exactly inspired too much confidence, with both games having failed to chart with any regularity in sales charts across the world so far. <em>Ghostwire: Tokyo</em>, in fact, <a href="https://gamingbolt.com/kirby-and-the-forgotten-land-enjoys-stellar-launch-in-japan-with-over-380000-units-sold-in-3-days">had a particularly disappointing debut in Japan</a>, barely managing to sell over 10,000 units upon release. And ultimately, it wouldn&#8217;t be surprising if Bethesda were to come out and say that both these games had underperformed. While no stone was left unturned for <em>Deathloop&#8217;s </em>marketing, <em>Ghostwire: Tokyo </em>got the short end of the stick on that front, to say the very least. More importantly, both games are also console exclusives for a system that is notoriously hard for more people to get their hands on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/ghostwire-tokyo-asset-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-512154" src="https://gamingbolt.com/wp-content/uploads/2022/03/ghostwire-tokyo-asset-4.jpg" alt="ghostwire tokyo asset" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/ghostwire-tokyo-asset-4.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2022/03/ghostwire-tokyo-asset-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/ghostwire-tokyo-asset-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/ghostwire-tokyo-asset-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/ghostwire-tokyo-asset-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/ghostwire-tokyo-asset-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>That said, even with Bethesda&#8217;s consistent track record of failing as a publisher on multiple fronts and inflicting unfairly low sales on legitimately great games- somehow, the future still looks bright. The reason for that is an obvious one, of course- for about a year now, Bethesda has been a Microsoft owned company, and all Bethesda studios have been first party Xbox studios.</p>
<p>Why does that matter? Well, presumably, Microsoft will be able to guide Bethesda in things such as marketing, which has been one of the biggest weaknesses for the company over the years, as we&#8217;ve discussed at length here. More importantly, however, every single game that Bethesda studios make from this point forward will launch day and date for Xbox Game Pass as well- that&#8217;s an instant boost to games right off the bat in terms of reach, word of mouth, player numbers, and in turn, success. <em>Redfall </em>is supposedly due out this year, and that may very well end up being Arkane&#8217;s first proper commercial success in a long time. When <em>Deathloop </em>and <em>Ghostwire: Tokyo </em>have seen out their PS5 exclusivity periods, they will likely see noticeable surges with Game Pass releases. And who knows- if Game Pass really does bring these studios success on a level that they just haven&#8217;t been able to enjoy in recent years, we may even get to see new instalments for the likes of <em>Wolfenstein, The Evil Within, Prey, </em>and <em>Dishonored </em>again.</p>
<p>One can always hope, right?</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>15 Best Sandbox Missions of All Time</title>
		<link>https://gamingbolt.com/15-best-sandbox-missions-of-all-time</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 05 Sep 2021 12:50:47 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[saints row: the third]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Witness]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=491722</guid>

					<description><![CDATA[Aside from the usual sandbox activities, these titles encouraged a multitude of play-styles and solutions within their missions. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen talking about a sandbox game, player freedom is an important point. So when missions are doled out within these free-flowing structures, it becomes a test to see how much freedom can be afforded to the player without breaking the game. Fortunately, there are a number of games that successfully manage this, having the narrative intertwine with the various choices available. Without further ado, let&#8217;s take a look at 15 of the best sandbox missions of all time.</p>
<p><b>Hyrule Castle – The Legend of Zelda: Breath of the Wild</b></p>
<p><iframe loading="lazy" title="15 Best Sandbox Missions That Tested Your Mastery" width="500" height="281" src="https://www.youtube.com/embed/-L8MpYxgEMk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>As part of the quest to defeat Ganon, Hyrule Castle is the largest and most intriguing dungeon in the game. There are multiple ways to enter, whether it&#8217;s through the docks, the underground or by manipulating physics and Runes enough to fly in on a rock. Various other threats also lurk en route to Ganon, including Lynels, but there&#8217;s also plenty of good loot to gather – like the Hylian Shield – if you&#8217;re brave enough. Though the Sanctum is your ultimate goal, you&#8217;re free to explore the location at will.</p>
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		<title>Wolfenstein, Dishonored, Prey Listed for Xbox Series X / S by ESRB</title>
		<link>https://gamingbolt.com/wolfenstein-dishonored-prey-listed-for-xbox-series-x-s-by-esrb</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 06 Oct 2020 13:43:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Studios]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[Dishonored: Definitive Edition]]></category>
		<category><![CDATA[MachineGames]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<category><![CDATA[Wolfenstein: The Old Blood]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=457949</guid>

					<description><![CDATA[Collections for MachineGames' and Arkane's titles might be headed to next-gen systems. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457950" src="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2.jpg" alt="wolfenstein 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As is the case with any new console generation, once PS5 and Xbox Series X / S have released many developers and publishers will be remastring and touching up many of their PS4 / Xbox One games to bring them over to the newer consoles. It seems some of them might already be on their way, in fact.</p>
<p>As spotted on <a href="https://www.resetera.com/threads/wolfenstein-alt-history-collection-and-dishonored-prey-the-arkane-collection-for-xbox-series-x-s-appear-on-esrb.301178/" target="_blank" rel="noopener noreferrer">ResetEra</a>, ratings for <em><a href="https://www.esrb.org/ratings/37317/Wolfenstein+Alt+History+Collection/" target="_blank" rel="noopener noreferrer">Wolfenstein Alt History Collection</a> </em>and <em><a href="https://www.esrb.org/ratings/37318/Dishonored+%26+Prey+The+Arkane+Collection/" target="_blank" rel="noopener noreferrer">Dishonored and Prey The Arcane Collection</a> </em>have gone up on the ESRB&#8217;s official website (screencaps for which you can view below, in case the listings get taken down). Interestingly enough, both ratings mention Xbox Series (as in both Series X and Series S) as the release platform.</p>
<p>Of course, <em>Wolfenstein Alt History Collection </em>is already a thing that exists (it compiles <em>Wolfenstein: The New Order, Wolfenstein: The Old Blood, Wolfenstein 2: The New Colossus, </em>and <em>Wolfenstein: Youngblood</em>), while all Arkane games have also been previously compiled in the <em>Arkane Anniversary Collection</em> (which includes <em>Dishonored: Definitive Edition, Dishonored 2, Dishonored: Death of the Outsider, </em>and <em>Prey</em>). Perhaps those games are getting remastered and brought over in a next-gen compilation.</p>
<p>It would make sense, and the timing would be right, given <a href="https://gamingbolt.com/microsoft-has-purchased-bethesdas-parent-company-zenimax">Microsoft&#8217;s Bethesda acquisition</a>. Of course, that also brings up the question of whether these games will release for the PS5 (the ESRB ratings don&#8217;t mention it).</p>
<p>The ESRB recently rated another game for the Xbox Series X / S that hasn&#8217;t yet been officially announced- <a href="https://gamingbolt.com/crash-bandicoot-4-its-about-time-xbox-series-x-version-listed-by-esrb"><em>Crash Bandicoot 4: It&#8217;s About Time</em></a>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457953" src="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x.jpg" alt="wolfenstein xbox series x" width="620" height="372" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x.jpg 1219w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x-300x180.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x-1024x615.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/wolfenstein-xbox-series-x-768x461.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457952" src="https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x.jpg" alt="dishonored prey xbox series x" width="620" height="371" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x.jpg 1195w, https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x-300x179.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x-1024x613.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/dishonored-prey-xbox-series-x-768x460.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
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		<title>15 Best Heist Missions In Video Games</title>
		<link>https://gamingbolt.com/15-best-heist-missions-in-video-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 Jun 2020 19:36:45 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Hitman 2]]></category>
		<category><![CDATA[mafia]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Payday 2]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Saints Row The Third]]></category>
		<category><![CDATA[sly 3: honor among thieves]]></category>
		<category><![CDATA[Splinter Cell: Chaos Theory]]></category>
		<category><![CDATA[Thief (2014)]]></category>
		<category><![CDATA[Thief 2: The Metal Age]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=444509</guid>

					<description><![CDATA[It's great when a plan comes together, especially in these heist missions.]]></description>
										<content:encoded><![CDATA[<p lang="en-IN"><span class="bigchar">A</span>lmost everyone loves a good heist. The planning, the absurd montages, the team dynamics, the execution, a crazy twist or two – there&#8217;s something inherently enjoyable about the whole deal. Heists in video games are no different and whether it&#8217;s alone or with a crew, there are plenty of thrilling crimes to commit. Here are15 of the best heist missions in video games.</p>
<p><b>The Bank Job &#8211; Dishonored: Death of the Outsider</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Dishonored-Death-of-the-Outsider-10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-298302" src="https://gamingbolt.com/wp-content/uploads/2017/06/Dishonored-Death-of-the-Outsider-10.jpg" alt="" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Dishonored-Death-of-the-Outsider-10.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2017/06/Dishonored-Death-of-the-Outsider-10-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Dishonored-Death-of-the-Outsider-10-768x480.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Dishonored-Death-of-the-Outsider-10-1024x640.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><span lang="en-IN">O</span>ne of the best missions in the game by a country mile, The Bank Job sees Billie Lurk sneaking into the Dolores Michaels Deposit &amp; Loan Bank to retrieve the Twin-bladed Knife. <span lang="en-IN">Entry points include</span> via the roof (and some laudanum), through the sewers or <span lang="en-IN">by </span>trash disposal. There are multiple ways to access the vault, like releasing the brakes and causing it to crash all the way down the sewers which also conveniently acts as <span lang="en-IN">an escape route</span>. It&#8217;s ingenuous <span lang="en-IN">and a pinnacle of immersive sim gameplay.</span></p>
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		<title>15 Best Video Game Stealth Missions of All Time</title>
		<link>https://gamingbolt.com/15-best-video-game-stealth-missions-of-all-time</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 May 2020 19:33:12 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Aragami]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[Hitman (2016)]]></category>
		<category><![CDATA[hitman: blood money]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Payday 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Splinter Cell: Chaos Theory]]></category>
		<category><![CDATA[Tenchu: Fatal Shadows]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=441729</guid>

					<description><![CDATA[Tense moments, high stakes and terrifying encounters define these stealth missions.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hether it&#8217;s assassinating a target or infiltrating a location to “retrieve” something, stealth missions are hard to design. On top of realistic – but fair – enemy AI and multiple ways to complete objectives, the best stealth missions need to evoke a feeling of high stakes. Of tension and an underlying fear of failure (or death, whichever comes first). Let&#8217;s take at what we believe to be 15 of the greatest tension filled stealth missions of all time.</p>
<p><b>Splinter Cell: Chaos Theory &#8211; Panama Bank</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332484" src="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Splinter Cell: Chaos Theory had its fair amount of action but the Panama Bank level is where stealth reigned supreme. Your mission was to steal $50,000,000 in bearer bonds, which must be done by authorizing vault access from three different panels in the building. Getting into the bank is going to be your first obstacle – the only real option is through the roof and once inside, you&#8217;ll need to deal with laser sensors, cameras, motion sensors and guards. Though Chaos Theory wouldn&#8217;t end a mission if an alarm was triggered, Panama Bank was still nerve-wracking in its own right.</p>
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		<title>DOOM, Prey, RAGE 2 Discounted on Steam Ahead of QuakeCon</title>
		<link>https://gamingbolt.com/doom-prey-rage-2-discounted-on-steam-ahead-of-quakecon</link>
					<comments>https://gamingbolt.com/doom-prey-rage-2-discounted-on-steam-ahead-of-quakecon#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Jul 2019 10:54:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Studios]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[MachineGames]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=409276</guid>

					<description><![CDATA[Avail of discounts on a number of Bethesda-published titles till July 30th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/DOOM.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-266122" src="https://gamingbolt.com/wp-content/uploads/2016/05/DOOM.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/DOOM.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/05/DOOM-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/05/DOOM-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/05/DOOM-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Bethesda is ringing in QuakeCon 2019 early with a dedicated sale for its titles on Steam. The sale is live until July 30th and offers discounts on pretty much every major Bethesda-published title available. This includes <em>DOOM (2016)</em> for $7, <em>RAGE 2</em> for $29.99, and <em>Prey</em> for $6.</p>
<p>Other titles include <em>Dishonored Complete Collection</em> at 70 percent off, which offers <em>Dishonored 1, 2,</em> and <em>Death of the Outsider</em>. <em>Wolfenstein 2: The New Colossus</em> also costs a measly $20. If you want to catch up on Arkane Studios&#8217; awesome level design or MachineGames&#8217; long-running saga before <a href="https://gamingbolt.com/wolfenstein-youngblood-bethesda-details-extensive-progression-mechanics-with-skill-trees-and-weapon-upgrades"><em>Wolfenstein: Youngblood</em></a> releases, why not pick up both of the above?</p>
<p>QuakeCon will be taking place on July 26th and <em>DOOM Eternal</em> will kick it off <a href="https://gamingbolt.com/doom-eternals-first-live-gameplay-demo-will-be-at-quakecon-2019">with some new gameplay</a>. <em>Fallout 76</em> and upcoming updates to Nuclear Winter and Adventure Mode will also be showcased. Stay tuned for more details from the keynote when it goes live at 9 AM PT on Friday. Coincidentally, <em>Wolfenstein: Youngblood</em> will also be releasing on the same day for Xbox One, PS4, and Nintendo Switch (PC players <a href="https://gamingbolt.com/wolfenstein-youngblood-pre-load-times-revealed-for-all-platforms">get it on July 25th</a>).</p>
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		<title>15 Excellent Examples of Level Design In Video Games</title>
		<link>https://gamingbolt.com/15-excellent-examples-of-level-design-in-video-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Jul 2019 06:23:00 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman Arkham Asylum]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[Divinity: Original Sin 2]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prey (2017)]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Super Mario Odyssey]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=407913</guid>

					<description><![CDATA[Creating an immersive and entertaining level is no small feat but these games make it look easy.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>evel design is one of the most underrated yet important aspects of a video game. A great level can draw a player in like nothing else, accentuating and amplifying the experience. What are some examples of excellent level design in video games? Let&#8217;s take a look at 15 here.</p>
<p><b>Half-Life &#8211; Surface Tension</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Half-Life.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-408512" src="https://gamingbolt.com/wp-content/uploads/2019/07/Half-Life.jpg" alt="Half Life" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Half-Life.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/07/Half-Life-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Half-Life-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Half-Life-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Surface Tension is many things. It&#8217;s perhaps the biggest level in Half-Life and a culmination of Gordon Freeman&#8217;s escape from Black Mesa. But the brilliance of its design is perhaps underscored by how chaotically controlled everything is. Marines are fighting aliens as helicopters, tanks and turrets litter the area. Freeman must battle all of this, surviving ambushes, navigating across cliffs and much more. It&#8217;s tense, exciting and highlights the stellar AI.</p>
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