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	<title>Dragon Age: Origins &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Mass Effect Was Preferred Over Dragon Age by EA and its Marketing Teams &#8211; Former Writer</title>
		<link>https://gamingbolt.com/mass-effect-was-preferred-over-dragon-age-by-ea-and-marketing-teams-former-writer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 14 Apr 2025 11:20:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[dragon age 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=616796</guid>

					<description><![CDATA[Former Dragon Age writer David Gaider wrote about how the publisher "never quite knew what to do with" the fantasy RPG's marketing.]]></description>
										<content:encoded><![CDATA[<p>David Gaider, known for his work as a writer on the <em>Dragon Age</em> franchise, has revealed some details about how publisher EA looked at the franchise. In a post on the social media platform BlueSky, Gaider wrote about the differences EA perceived between <em>Dragon Age</em> and BioWare&#8217;s other big franchise at the time, <em>Mass Effect</em>.</p>
<p>According to Gaider, EA had a preference for the sci-fi franchise rather than <em>Dragon Age</em>&#8216;s fantasy settings and more strategic gameplay. He wrote about the marketing team also having the same preference since they were unsure of how to market a dark fantasy franchise like <em>Dragon Age</em>, while <em>Mass Effect</em>&#8216;s sci-fi trappings and more action-oriented gameplay were more marketable.</p>
<p>&#8220;While I was at BioWare, EA *always* preferred <em>Mass Effect</em>, straight up,&#8221; wrote Gaider. &#8220;Their Marketing team liked it more. It was modern. It had action. They never quite knew what to do with [<em>Dragon Age</em>], and whenever <em>DA</em> outperformed <em>ME, ME</em> got the excuses. If you ask me, it was always just shy of the axe since <em>DA Origins</em>.&#8221;</p>
<p>With his post, Gaider was responding to a fan of the <em>Dragon Age</em> franchise who commented on the sense that EA seemingly had a preference for <em>Mass Effect</em> even from the perspective of someone outside of the industry. A follow-up question was asked about whether the marketing team&#8217;s inability to figure out how to work with the <em>Dragon Age</em> franchise led to each game being quite different from its predecessor.</p>
<p>&#8220;Maybe in part,&#8221; responded Gaider. &#8220;I&#8217;d say the biggest reason was that, while I was there, the BioWare teams were bad at overreaction. They&#8217;d take the feedback/criticism to heart &#8211; both our own and the fans&#8217; &#8211; and generally fixed that but also over-corrected. And then there was EA&#8217;s influence on top of that, yes.&#8221;</p>
<p>The first game in the <em>Dragon Age</em> franchise, <em>Dragon Age: Origins</em>, was released all the way back in 2009. Several DLC releases followed, and it also received a full-fledged sequel in 2011 with <em>Dragon Age 2</em>. The series then went quiet for a while as BioWare started wrapping up the <em>Mass Effect</em> trilogy before getting <em>Dragon Age: Inquisition</em> in 2014.</p>
<p>The most recent game in the franchise was last year&#8217;s <em>Dragon Age: The Veilguard</em>, released in October 2024 on PC, PS5 and Xbox Series X/S. For more details, <a href="https://gamingbolt.com/dragon-age-the-veilguard-review-an-empty-throne">check out our review</a>. As for some insight into some of the game design decisions that were made around <em>The Veilguard</em>, check out <a href="https://gamingbolt.com/dragon-age-the-veilguard-ux-designer-revealed-qa-teams-issues-with-figuring-out-combat-system">our coverage</a> of the UX designer&#8217;s comments on changing the game&#8217;s interface due to feedback from QA teams.</p>
<p>Unfortunately, <em>Dragon Age: The Veilguard</em> <a href="https://gamingbolt.com/dragon-age-the-veilguard-underperformed-in-q3-fy25-reached-1-5-million-players">underperformed in the market</a> according to EA&#8217;s earnings report back in January. EA CEO Andrew Wilson revealed in February that he believed it was because of the RPG&#8217;s <a href="https://gamingbolt.com/dragon-age-the-veilguard-underperformed-due-to-lack-of-shared-world-features-ea-ceo-suggests">lack of multiplayer and shared-world features</a>. According to Wilson, despite its warm critical reception, the game failed to resonate with a broader audience in the competitive market.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:6idaktmmodnebdn4zeyi7xdn/app.bsky.feed.post/3lmqz2n5quk2p" data-bluesky-cid="bafyreids2hrmqxwulnrkofj6ww52nwmqt3ehg6z5bpsew5khmz32jglzdy">
<p lang="en">While I was at BioWare, EA *always* preferred Mass Effect, straight up Their Marketing team liked it more. It was modern. It had action. They never quite knew what to do with DA, and whenever DA outperformed ME, ME got the excuses. If you ask me, it was always just shy of the axe since DA Origins.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:6idaktmmodnebdn4zeyi7xdn?ref_src=embed">David Gaider (@davidgaider.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:6idaktmmodnebdn4zeyi7xdn/post/3lmqz2n5quk2p?ref_src=embed">2025-04-14T07:11:01.939Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:6idaktmmodnebdn4zeyi7xdn/app.bsky.feed.post/3lmr3odz3e22p" data-bluesky-cid="bafyreia7irsbujoh3zjlhu5byizcm6ryde7wkhth47pem7gxve7riqtofq">
<p lang="en">Maybe in part? I&#39;d say the biggest reason was that, while I was there, the BioWare teams were bad at overreaction. They&#39;d take the feedback/criticism to heart &#8211; both our own and the fans&#39; &#8211; and generally fixed that but also overcorrected.And then there was EA&#39;s influence on top of that, yes.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:6idaktmmodnebdn4zeyi7xdn?ref_src=embed">David Gaider (@davidgaider.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:6idaktmmodnebdn4zeyi7xdn/post/3lmr3odz3e22p?ref_src=embed">2025-04-14T07:57:50.921Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">616796</post-id>	</item>
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		<title>Does Dragon Age: The Veilguard Top Dragon Age: Origins?</title>
		<link>https://gamingbolt.com/does-dragon-age-the-veilguard-top-dragon-age-origins</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 15:32:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603077</guid>

					<description><![CDATA[How does BioWare's latest stack up against its best offerings?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen <em>Dragon Age: Inquisition </em>launched in 2014, it was a runaway critical and commercial hit right off the bat, so no one could really have predicted that its follow up wouldn&#8217;t arrive for another decade. And of course, a lot has happened in that last decade, especially where BioWare is concerned. The studio has changed radically in the time between new <em>Dragon Age </em>releases, and the significant turnover and attrition of talent it has gone through has been accompanied by a streak of high-profile failures in <em>Mass Effect: Andromeda </em>and <em>Anthem</em>.</p>
<p>All of that, combined with the <em>Dragon Age </em>franchise&#8217;s aforementioned hiatus, meant there was a lot riding on <em>Dragon Age: The Veilguard</em>. Now that the action RPG is out, it looks like BioWare has very much brought itself back on track. The game has, of course, not been immune to criticism following its release, but when all is said and done, it&#8217;s clear that BioWare has, at long last, once again delivered what so many of us have been hoping to see from the studio for years- a legitimately good single-player RPG. That this is the developer&#8217;s best game in a long time is abundantly clear- but how does it rank against the <em>Dragon Age </em>franchise&#8217;s own highest highs? Specifically, is <em>The Veilguard </em>good enough to surpass the legendary <em>Dragon Age: Origins</em>?</p>


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<p>That&#8217;s obviously a tall order, because yes, legendary really is the right word for the 2009 classic. BioWare has delivered some insanely incredible games over the course of its illustrious history, from <em>Mass Effect 2 </em>to <em>Baldur&#8217;s Gate 2</em> to <em>Star Wars: Knights of the Old Republic</em>, and without a shadow of doubt, <em>Dragon Age: Origins </em>belongs in that group as well. With <em>Dragon Age 2 </em>and <em>Inquisition </em>(mostly with the latter), the series has reached some pretty high highs, but as many of its fans will tell you, <em>Origins </em>is probably still its peak. So is <em>The Veilguard </em>good enough to match or even surpass those heights?</p>
<p>In some key areas, you can almost instantly answer that question with a resounding &#8220;no&#8221;, which is likely what some <em>Dragon Age </em>purists will be doing. From its stylized art style and its action-driven combat to its relatively lighter tone and more, <em>The Veilguard </em>differs from <em>Origins </em>(and other previous <em>Dragon Age </em>games) in ways that a sizeable portion of the series&#8217; fanbase will tell you are a little hard to defend. The dark fantasy aesthetic and tactical CRPG-esque combat of <em>Dragon Age: Origins </em>had a big role to play in why that game was as beloved as it was, so to see <em>The Veilguard </em>deviating from that so significantly hasn&#8217;t necessarily sat well with everyone.</p>
<p>Then again, a lot of that is highly subjective, because there are many who would argue that <em>Dragon Age: Origins </em>feels a little dated. As mentioned, its combat was widely beloved back in the day, but owing to its very nature, it&#8217;s also not the most accessible. At the same time, each new <em>Dragon Age </em>instalment has featured a new and overhauled combat system, which means not having <em>Origins</em>-style tactical combat that emphasis pausing, planning, and playing with multiple different characters isn&#8217;t necessarily a dealbreaker for a significant chunk of the fanbase.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-590095" src="https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-scaled.jpg" alt="dragon age the veilguard" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-5-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>In fact, it&#8217;s for that very reason that many will likely prefer <em>The Veilguard&#8217;s </em>combat. Its not the deepest or most complex system, and in removing playable party members and adopting action-driven mechanics, it turns itself into more of a hack-and-slash game in its moment-to-moment gameplay than a tactical RPG. But it&#8217;s <em>fun</em>. It&#8217;s fun in a way that many felt <em>Origins </em>wasn&#8217;t, and yes, it does only get better as you get deeper into the game, unlock a wider pool of abilities, gather more companions, and get increasingly comfortable with the systems at play.</p>
<p>Another area where <em>Dragon Age: Origins </em>feels dated – in much more obvious and inarguable fashion, in fact – is its visuals, as you&#8217;d expect from a game a decade and a half old. Of course, admittedly, <em>The Veilguard </em>has its critics in this area, as well. In particular, the game&#8217;s stylized and more vibrant aesthetic has proven controversial with a fair few players, not least because of how much it contributes to its tonal shift compared to past titles. At the same time, however, there are also many who <em>have </em>definitely jived with its look, while beyond the art style, <em>The Veilguard </em>is easily the most technically impressive <em>Dragon Age </em>game to date, featuring some of the most stunning sights and sounds this series has ever delivered, and doing it all in wonderfully optimized fashion across all platforms.</p>
<p>Another one of <em>The Veilguard&#8217;s </em>strengths that bears mentioning is its cast of companion characters. That, of course, has been one of BioWare&#8217;s biggest strengths for as long as anyone can remember, but even by the studio&#8217;s high standards, <em>Veilguard&#8217;s </em>core cast of characters is one of the best we&#8217;ve seen in BioWare history. <em>Dragon Age: Origins </em>was obviously no slouch in this area either, thanks to the likes of Morrigan and Alistair and Loghain and what have you, but this may very well be that one area where <em>The Veilguard </em>comes out ahead without any caveats.</p>
<p>There are, of course, some key areas where <em>The Veilguard </em>does stumble in ways that hold it back. Its choice and consequence mechanics don&#8217;t feel as impactful as you want, for instance. Without going into spoilers, we <em>can </em>confidently say that the game has an incredible final couple of hours where player choice is heavily emphasized, a la <em>Mass Effect 2&#8217;s </em>beloved Suicide Mission, but that same focus isn&#8217;t to be found consistently across the length of the entire experience.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-4-1.jpg"><img decoding="async" class="aligncenter wp-image-590234" src="https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-4-1.jpg" alt="dragon age the veilguard" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-4-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-4-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-4-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-4-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-4-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/dragon-age-the-veilguard-image-4-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The quality of the writing, too, is decidedly a step down. From interactions between characters not always landing with the right impact to Solas not being as prominent as many would have hoped, to the main villains not being the game&#8217;s strongest points, <em>The Veilguard&#8217;s </em>story doesn&#8217;t always knock the ball out of the park. For many hardcore series fans, meanwhile, it&#8217;s also disappointing to see how little <em>The Veilguard </em>takes player decisions throughout past instalments into account. During character creation, other than a handful of <em>Inquisition</em>-related decisions, there&#8217;s nothing else that <em>The Veilguard </em>carries forward or takes into account, as a result of which it ends up feeling more disconnected to its predecessors than you would hope, often to its detriment. All of that, combined with the game&#8217;s aforementioned divisiveness with its tone, aesthetic, and what have you, does add up, especially because of how important these things are to a <em>Dragon Age </em>game.</p>
<p>So <em>is </em><em>The Veilguard </em>good enough to be better than <em>Origins</em>? Though there are some areas where it <em>is </em>decidedly better, thanks to its undeniable shakiness in others, you cannot confidently call it a better game than <em>Origins</em>, which is flat out one of the greatest RPGs ever made. But is it a legitimately good <em>Dragon Age </em>game? It absolutely is- it&#8217;s a very different take on the franchise, yes, but it&#8217;s not an unsuccessful one. It&#8217;s certainly one of BioWare&#8217;s best games in a long time, potentially the best <em>Dragon Age </em>game since <em>Origins</em>, and definitely at least good enough to be mentioned in the same breath.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>]]></content:encoded>
					
		
		
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		<title>Dragon Age Remastered Collection Would be &#8220;Challenging&#8221; Due to Engine Issues &#8211; BioWare</title>
		<link>https://gamingbolt.com/dragon-age-remastered-collection-would-be-challenging-due-to-engine-issues-bioware</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 01 Nov 2024 19:44:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603060</guid>

					<description><![CDATA[A combined remastered re-release similar to Mass Effect: Legendary Edition is unlikely for BioWare's fantasy RPG franchise.]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/dragon-age-the-veilguard-is-out-now">Dragon Age: The Veilguard</a> </em>is out now, bringing the beloved fantasy RPG franchise back from a decade-long hiatus, but though there&#8217;s obviously <a href="https://gamingbolt.com/dragon-age-the-veilguard-sees-over-70000-concurrent-steam-players-on-launch-day">a large crowd of people</a> rushing to dive into the series&#8217; newest entry, there&#8217;s also no shortage of fans out there who are desperate for a fresh return to older, more familiar haunts. Unfortunately, however, a remastered <em>Dragon Age </em>collection doesn&#8217;t look to be part of BioWare&#8217;s plan.</p>
<p>That&#8217;s as per Jon Epler, creative director on <em>The Veilguard</em>, who said in a recent interview with <a href="https://www.rollingstone.com/culture/rs-gaming/dragon-age-the-veilguard-john-epler-interview-1235147001/" target="_blank" rel="noopener">Rolling Stone</a> that though he would &#8220;love&#8221; to see a remastered collection of the first three <em>Dragon Age </em>titles similar to 2021&#8217;s <a href="https://gamingbolt.com/mass-effect-legendary-edition-review-favourite-trilogy-on-the-citadel"><em>Mass Effect: Legendary Edition</em></a>, it would be a much more &#8220;challenging&#8221; project due to engine-related issues.</p>
<p>Specifically, unlike the original <em>Mass Effect </em>trilogy – which was built entirely on the flexibility and developer-friendly Unreal Engine – the first three <em>Dragon Age </em>titles were not only built on different engines – with BioWare&#8217;s internal Eclipse Engine used for <em>Origins </em>and <em>2</em>, and EA&#8217;s Frostbite for <em>Inquisition</em> – those engines are also more complicated to work with, especially for a remastered collection meant to bring all three games together.</p>
<p>Either way, Epler says you shouldn&#8217;t completely discount the possibility regardless.</p>
<p>“I think I’m one of about maybe 20 people left at BioWare who’s actually used Eclipse,” he said. “It’s something that’s not going to be as easy <em>Mass Effect</em>, but we do love the original games. Never say never, I guess that’s what it comes down to.”</p>
<p>Meanwhile, Epler has also confirmed that BioWare has no plans for post-launch DLC for <em>The Veilguard</em>, with BioWare now shifting its full focus to the next <em>Mass Effect </em>as its main project. Read more on that <a href="https://gamingbolt.com/dragon-age-the-veilguard-wont-receive-dlc-all-focus-now-on-next-mass-effect">through here</a>.</p>
<p><em><a href="https://gamingbolt.com/dragon-age-the-veilguard-takes-no-1-spot-on-steam-top-sellers-charts">Dragon Age: The Veilguard</a> </em>is available on PS5, Xbox Series X/S, and PC.</p>
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		<title>15 Most Irritating Things AI Companions Do</title>
		<link>https://gamingbolt.com/15-most-irritating-things-ai-companions-do</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jul 2023 08:52:28 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=555586</guid>

					<description><![CDATA[Some companions can be useful, but others can get in your way, get you killed or do everything possible to ruin a mission.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>aming is full of iconic heroes, but their companions deserve as much praise, if not more. Alyx from <em>Half-Life</em>, Ellie in<em> The Last of Us</em>, Garrus in <em>Mass Effect</em> and so on have some of the best AI and will do everything they can to help you. Of course, not all AI is equal, as some can annoy you in various ways or cause your death in others. Let&#8217;s look at 15 of the most annoying things that they do.</p>
<p><strong>Block Your Shots</strong></p>
<p><iframe loading="lazy" title="15 MOST ANNOYING Things Companion NPCs Do" width="500" height="281" src="https://www.youtube.com/embed/lqmdaytL--M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>In some shooters, like <em>Left 4 Dead</em>, the AI is intelligent enough to move out of the way of your shots. In others, like the infamous <em>Daikatana</em>, your companions, Superfly Johnson and Mikiko, will run in front of your shots. Friendly fire is also enabled, so they can take damage and fall amid their stupidity, which is probably their least annoying trait.</p>
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		<title>Dragon Age Writer Speaks Out Against AI-Generated Dialogue in Games</title>
		<link>https://gamingbolt.com/dragon-age-writer-speaks-out-against-ai-generated-dialogue-in-games</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 31 May 2023 02:12:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[EA]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554296</guid>

					<description><![CDATA[Former Dragon Age narrative lead David Gaider has spoken out against AI-generated dialogue for gaming, calling it soulless.]]></description>
										<content:encoded><![CDATA[<p>David Gaider, known for his work on the writing team for BioWare&#8217;s <em>Dragon Age</em> franchise, has spoken out about AI-generated dialogue for games, specifically referring to it as &#8220;lackluster&#8221; and &#8220;soulless&#8221;.</p>
<p>Responding to an article by The Guardian about a game demo making use of AI-generated dialogue, Gaider says that every time a team he worked with believed that they could make use of AI-generated dialogue for games, it turned out lackluster.</p>
<p>&#8220;Each time, the team collectively believed &#8211; believed down at their CORE &#8211; that this was possible,&#8221; says Gaider in a lengthy Tweet thread about the subject. &#8220;Just within reach. And each time we discovered that, even when the procedural lines were written by human hands, the end result once they were assembled was&#8230; lackluster. Soulless.&#8221;</p>
<p>Gaider goes on to talk about how the fault doesn&#8217;t lie with the dialogue itself, but rather, the fact that procedural generation of quests for games result in what he describes as &#8220;something *shaped* like a quest&#8221;. Rather than employing much in the way of storytelling or game design, these quests largely come down to simplistic ones, like asking players to kill X number of Y enemies.</p>
<p>Gaider describes the content generated by AI as superficial content that does little more than cover the bases of being a quest, but doesn&#8217;t go any further.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Each time, the team collectively believed &#8211; believed down at their CORE &#8211; that this was possible. Just within reach. And each time we discovered that, even when the procedural lines were written by human hands, the end result once they were assembled was&#8230; lackluster. Soulless.</p>
<p>&mdash; David Gaider (@davidgaider) <a href="https://twitter.com/davidgaider/status/1663326438697893888?ref_src=twsrc%5Etfw">May 29, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Dragon Age&#8217;s Former Narrative Lead Describes &#8220;Quiet Resentment&#8221; from BioWare&#8217;s Other Teams Towards Writers</title>
		<link>https://gamingbolt.com/dragon-ages-former-narrative-lead-describes-quiet-resentment-from-biowares-other-teams-towards-writers</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 04 May 2023 00:50:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[dragon age 2]]></category>
		<category><![CDATA[Dragon Age: Dreadwolf]]></category>
		<category><![CDATA[Dragon Age: Inquisition]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=551641</guid>

					<description><![CDATA[Former Dragon Age narrative lead David Gaider has taken to Twitter to talk about how the rest of BioWare "quietly resented" its writers.]]></description>
										<content:encoded><![CDATA[<p>In light of the recent writer&#8217;s strike that was kicked off earlier this week, <em>Dragon Age</em> narrative lead David Gaider has called the discipline &#8220;constantly undervalued&#8221;, and has revealed that even other teams in BioWare &#8220;quietly resented&#8221; writers.</p>
<p>Taking to Twitter, Gaider said that, even in 2016, he felt a resentment from other parts of the studio.</p>
<p>&#8220;Even BioWare, which built its success on a reputation for good stories and characters, slowly turned from a company that vocally valued its writers to one where we were&#8230; quietly resented, with a reliance on expensive narrative seen as the &#8216;albatross&#8217; holding the company back,&#8221; Gaider said on Twitter.</p>
<p>David Gaider worked with BioWare for 17 years before his departure back in 2016. Gaider worked as the lead writer for <em>Dragon Age: Origins</em>, <em>Dragon Age 2</em>, and <em>Dragon Age: Inquisition</em>. BioWare is currently working on its fourth <em>Dragon Age</em> game, titled <a href="https://gamingbolt.com/dragon-age-dreadwolf-skill-trees-and-customization-detailed"><em>Dragon Age: Dreadwolf</em></a>.</p>
<p>Recently, former BioWare veteran Mark Darrah <a href="https://gamingbolt.com/former-dragon-age-executive-producer-returns-to-help-development-on-dragon-age-dreadwolf">returned the studio as a consultant</a> to help development on <em>Dragon Age: Dreadwolf</em>. EA is also reportedly bringing in the <em>Mass Effect</em> team to help on the game&#8217;s development.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Maybe that sounds like a heavy charge, but it&#39;s what I distinctly felt up until I left in 2016. Suddenly all anyone in charge was asking was &quot;how do we have LESS writing?&quot; A good story would simply happen, via magic wand, rather than be something that needed support and priority.</p>
<p>&mdash; David Gaider (@davidgaider) <a href="https://twitter.com/davidgaider/status/1653551445491482624?ref_src=twsrc%5Etfw">May 3, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>EA is Retiring BioWare Points, Mass Effect and Dragon Age DLC Available Free on Origin</title>
		<link>https://gamingbolt.com/ea-is-retiring-bioware-points-mass-effect-and-dragon-age-dlc-available-free-on-origin</link>
					<comments>https://gamingbolt.com/ea-is-retiring-bioware-points-mass-effect-and-dragon-age-dlc-available-free-on-origin#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 Jul 2022 07:36:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[BioWare Points]]></category>
		<category><![CDATA[dragon age 2]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=524440</guid>

					<description><![CDATA[PC players can now claim single-player DLC for Mass Effect 2, Mass Effect 3, Dragon Age: Origins and Dragon Age 2 for free on Origin.]]></description>
										<content:encoded><![CDATA[<p>Electronic Arts is known for its controversial monetization practices, one of them centred on BioWare Points. These were used to purchase DLC for <em>Mass Effect</em> and <em>Dragon Age</em> titles on Origin, which sounds straightforward enough. However, you would have to buy multiple 800-point packs to purchase the same, resulting in numerous points left over, and they were rarely discounted.</p>
<p>It seems, however, that BioWare Points are being retired. A <a href="https://www.reddit.com/r/Games/comments/vy92np/ea_will_be_removing_bioware_points_as_of_october/" target="_blank" rel="noopener">Reddit user</a> posted an email from the publisher which stated that BioWare Points would no longer be available on Origin from October 11th. As a result, DLC for <em>Dragon Age: Origins, Dragon Age 2, Mass Effect 2</em> and <em>Mass Effect 3</em> are now free to claim. This doesn&#8217;t apply to Multiplayer Packs for <em>Mass Effect 3</em> and currencies like Crystals and Platinum for other titles remain.</p>
<p>Those with points remaining can use them to purchase Multiplayer Packs in <em>Mass Effect 3</em>. However, after October 11th, packs must be purchased with Credits. And yes, those who already purchased content with BioWare Points will still have access to them.</p>
<p>While not technically an official announcement, I can confirm that paid single-player DLC for <em>Mass Effect 3</em> &#8211; like <em>Citadel, Omega</em> and <em>Leviathan</em> &#8211; can now be claimed for free. The same applies to <em>Mass Effect 2</em> with its <em>Lair of the Shadow Broker, Kasumi &#8211; Stolen Memory, Overlord, Arrival</em>, and so on. So if you&#8217;ve never played the DLC for either of these games or the first two <em>Dragon Age</em> titles, now is the time.</p>
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		<title>Evil Genius 2, Mortal Shell, and Undungeon Coming to Xbox Game Pass in November</title>
		<link>https://gamingbolt.com/evil-genius-2-mortal-shell-and-undungeon-coming-to-xbox-game-pass-in-november</link>
					<comments>https://gamingbolt.com/evil-genius-2-mortal-shell-and-undungeon-coming-to-xbox-game-pass-in-november#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Nov 2021 14:35:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Deeer Simulator]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[Evil Genius 2: World Domination]]></category>
		<category><![CDATA[Exo One]]></category>
		<category><![CDATA[Fae Tactics]]></category>
		<category><![CDATA[Mortal Shell]]></category>
		<category><![CDATA[My Friend Pedro]]></category>
		<category><![CDATA[Next Space Rebels]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[unDungeon]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=499793</guid>

					<description><![CDATA[Indie titles like Exo One, Fae Tactics, My Friend Pedro and Deeer Simulator will also be available on the service for consoles, PC and cloud.]]></description>
										<content:encoded><![CDATA[<p>As if releasing the <a href="https://gamingbolt.com/halo-infinite-multiplayer-beta-is-live-now-on-xbox-and-pc"><em>Halo Infinite</em> multiplayer beta</a> and adding <a href="https://gamingbolt.com/xbox-backward-compatibility-adds-over-70-games-including-max-payne-mortal-kombat-and-many-more">dozens of games to backwards compatibility</a> weren&#8217;t enough, Microsoft has <a href="https://news.xbox.com/en-us/2021/11/16/xbox-game-pass-news-update-november-2021/" target="_blank" rel="noopener">announced</a> its next wave of Xbox Game Pass titles for November. It kicks off today with <em>Dead Space</em> and <em>Dragon Age: Origins</em> on the cloud via EA Play. Tomorrow, <em>Next Space Rebels</em> arrives for cloud, consoles and PC.</p>
<p>On November 18th, <em>Exo One, Fae Tactics, My Friend Pedro</em> and <em>Undungeon</em> arrive for cloud, consoles and PC while <em>Deeeer Simulator</em> and <em>Mortal Shell</em> debut for all three platforms on November 23rd. <em>Evil Genius 2: World Domination</em> closes out the month, releasing on November 30th for cloud, consoles and PC.</p>
<p>Of course, a number of titles will also be leaving on November 30th, both on Xbox Game Pass and EA Play so subscribers are advised to play them now while they can. Said titles include:</p>
<ul>
<li><em>Call of the Sea</em> (Cloud, Console, and PC)</li>
<li><em>FIFA 19</em> (Console and PC)</li>
<li><em>Football Manager 2021</em> (PC)</li>
<li><em>Football Manager 2021 Xbox Edition</em> (Console and PC)</li>
<li><em>Haven</em> (Cloud, Console, and PC)</li>
<li><em>Hello Neighbor</em> (Cloud, Console, and PC)</li>
<li><em>Morkredd</em> (Cloud, Console, and PC)</li>
<li><em>Va-11 Hall-A: Cyberpunk Bartender Action</em> (PC)</li>
</ul>
<p>Meanwhile, <em>Destiny 2: Beyond Light</em> is set to leave cloud and consoles on December 8th.</p>
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