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	<title>eastshade &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Celeste, Deep Rock Galactic, and More Coming to Xbox Game Pass in November</title>
		<link>https://gamingbolt.com/celeste-deep-rock-galactic-and-more-coming-to-xbox-game-pass-in-november</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 26 Oct 2020 13:54:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[ARK: Survival Evolved - Explorer&#039;s Edition]]></category>
		<category><![CDATA[Carto]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[comanche]]></category>
		<category><![CDATA[day of the tentacle: remastered]]></category>
		<category><![CDATA[deep rock galactic]]></category>
		<category><![CDATA[eastshade]]></category>
		<category><![CDATA[five nights at freddy's]]></category>
		<category><![CDATA[Knights and Bikes]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[Day of the Tentacle Remastered, Five Nights at Freddy's and more coming this week.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Celeste.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-399992" src="https://gamingbolt.com/wp-content/uploads/2019/05/Celeste.jpg" alt="Celeste" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Celeste.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Celeste-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Celeste-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Celeste-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Xbox Game Pass subscribers have quite a lot to look forward to in October with <em>Carto, Day of the Tentacle Remastered, Five Nights at Freddy&#8217;s 1 to 4</em> and much more out this week. But there&#8217;s even more to come. Microsoft has &nbsp;<a href="https://news.xbox.com/en-us/2020/10/26/xbox-game-pass-coming-soon-october-november-2020/" target="_blank" rel="noopener noreferrer">announced</a> November&#8217;s initial line-up for Game Pass, which includes Matt Makes Games&#8217; <a href="https://gamingbolt.com/celeste-review-soul-mountain"><em>Celeste</em></a>.</p>
<p>The critically acclaimed platformer will be available for console and PC subscribers on November 5th (with support for Android as well). <em>Comanche</em> comes to PC subscribers on the same day and offers modern helicopter action in various multiplayer modes. Then there&#8217;s <a href="https://gamingbolt.com/deep-rock-galactic-review-the-inner-worlds"><em>Deep Rock Galactic</em></a>, a 1 to 4 player co-op title that features Space Dwarves, mining and battles against alien hordes. It will be available for console and PC subscribers.</p>
<p>Other titles releasing on November 5th include <em>Eastshade</em> and <em>Knights and Bikes</em>, both playable on console and PC. <em>ARK: Survival Evolved &#8211; Explorer&#8217;s Edition</em> is out on November 17th for subscribers on both platforms and also supports Android. Stay tuned for more details on other Game Pass titles coming next month especially with the Xbox Series X and Xbox Series S launches on November 10th.</p>
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		<title>15 Best Exploration Games You Should Play</title>
		<link>https://gamingbolt.com/15-best-exploration-games-you-should-play</link>
					<comments>https://gamingbolt.com/15-best-exploration-games-you-should-play#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 03 Jul 2020 06:40:44 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[abzu]]></category>
		<category><![CDATA[Beyond Blue]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[eastshade]]></category>
		<category><![CDATA[elite dangerous]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[The Forest]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Witcher 3]]></category>
		<category><![CDATA[xenoblade chronicles]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=447208</guid>

					<description><![CDATA[Some of the best exploration-focused games you can get your hands on.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or as long as games have existed, they have toyed with the idea of letting players explore fascinating worlds, big and small, futuristic and medieval, and everything in between, and though there&#8217;s certainly incredible value in linear experiences as well, something about exploration-heavy games just appeals so much to so many. In this feature, we&#8217;re going to talk about a few games that put most of their emphasis on letting players explore their worlds, and thoroughly rewarding them for it.</p>
<p><strong>ABZU</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/ABZU.jpg"><img decoding="async" class="aligncenter wp-image-375855" src="https://gamingbolt.com/wp-content/uploads/2018/12/ABZU.jpg" alt="ABZU" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/ABZU.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/ABZU-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/ABZU-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/ABZU-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The idea of deep sea exploration is dangerous and exciting at the same time- <em>Abzu </em>is a game that focuses entirely on the latter, putting players into a vast underwater environment and letting you go in whichever direction you please at any time you want. Given how rewarding exploration feels in <em>Abzu</em>, you always want to see more of the game&#8217;s gorgeous world, unlock more of its environments. It might not be the flashiest game in this group, but it&#8217;s one that you definitely need to play nonetheless.</p>
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		<title>Eastshade Interview &#8211; Soak It In</title>
		<link>https://gamingbolt.com/eastshade-interview-soak-it-in</link>
					<comments>https://gamingbolt.com/eastshade-interview-soak-it-in#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 07 Jan 2020 04:05:41 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[eastshade]]></category>
		<category><![CDATA[eastshade studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=426727</guid>

					<description><![CDATA[Director Danny Weinbaum speaks with GamingBolt about Eastshade's console launch.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n February of 2019, <em>Eastshade </em>released for PC and delivered an experience unlike any other. You play as a travelling painter, moving from one beautiful location to the next as you search for the next beautiful vista to capture in paintings. It&#8217;s as interesting a concept as it sounds, and makes for a gorgeous, relaxing experience that you can completely lose yourself in.</p>
<p>Given the game&#8217;s very nature, it sort of flew under the radar of many people, but it recently also launched for PS4 and the Xbox One, opening the door for hopefully a much larger audience. In hopes of learning more about the console version of <em>Eastshade </em>and what the developer&#8217;s plans for the game&#8217;s future are, we sent across a few of our questions to director Danny Weinbaum. You can read our conversation below.</p>
<p><em><strong>NOTE: This interview was conducted prior to the game&#8217;s console launch.</strong></em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image.jpg"><img decoding="async" class="aligncenter wp-image-426732" src="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image.jpg" alt="eastshade" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-1024x574.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-768x430.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-1536x860.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2048x1147.jpg 2048w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It’s really hard to gauge your own game while in development, so we’re elated to find that people like it. We’ve gotten more than a few messages from folks saying <em>Eastshade</em> is among their favorite games ever, which is so amazing it almost doesn’t compute."</p>
<p><strong><em>Eastshade</em></strong><strong> has been very well received by players since its PC launch earlier this year. How heartening has the reaction from the community been to see?</strong></p>
<p>It’s been incredible. It’s really hard to gauge your own game while in development, so we’re elated to find that people like it. We’ve gotten more than a few messages from folks saying <em>Eastshade</em> is among their favorite games ever, which is so amazing it almost doesn’t compute. We get messages from folks talking about using <em>Eastshade</em> to reduce their anxiety, or how it’s made them more excited about travel. Its hugely gratifying and flattering.</p>
<p><strong>What was the impetus behind creating a game that moves past the action-heavy nature games usually take and instead make an exploration-fueled, peaceful open world experience?</strong></p>
<p>We were trying to get at the heart of one of our favorite aspects of video games, which is a sense of place. I’ve never felt like violence was particularly important to that particular design goal. We wanted to create a game loop that reinforced the way we wanted players to play <em>Eastshade</em>, which was to go slow and smell the roses. We came to this sort of I-spy painting game, because it seemed the more attentive you were to the environment, the better you would be at accomplishing those sorts of quest goals. I personally feel there is an entire ocean of unexplored game loops. I’m confident a large portion of game designers will continue to design games exclusively within the space of combat-oriented game loops, so I personally feel my calling in this industry isn’t to make more of those. I dream about all sorts of different game mechanics, and the ones that truly excite me are never about combat.</p>
<p><strong>Since the game&#8217;s launch, has there been anything in particular that you&#8217;ve looked to address based on feedback from players?</strong></p>
<p>The most important thing for us has been performance optimization and bug-fixing, so we’ve been continuing to work on that. One thing we did add was the ability to export your paintings to jpg files.</p>
<p><strong>Given its very nature, <em>Eastshade</em> looks like the sort of game that would be perfectly suited for VR. Do you have any plans to add VR support to the game?</strong></p>
<p>I’m not sure I agree. As far as I gather, games where you move through large open spaces have not been particularly successful in the VR format, because the movement problem remains hard to solve. It seems the most successful VR titles have you stationary, or with some diegetic excuse to be in a cockpit. Furthermore, the art style of <em>Eastshade</em> is very graphically demanding, which makes the task of optimizing performance for VR more difficult as well. At any rate, we have no plans for VR at this time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-426731" src="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-4.jpg" alt="eastshade" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-4-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We have no plans for VR at this time."</p>
<p><strong><em>Eastshade</em></strong><strong> suffered from some performance and technical issues on PC. Have you addressed those issues for the game&#8217;s console release?</strong></p>
<p>I find performance is often the number one complaint on many high fidelity titles, and I think we’re often compared to triple-A performance standards, because of how our game looks. I was actually pretty happy with the performance we were able to achieve on PC, and it was a herculean feat for us to get it as good as we did. Nonetheless, we have been steadily improving the performance since launch. As far as game bugs, we’ve been squashing those too, and all those fixes will be in the initial release on console.</p>
<p>However, if you’re looking for better performance than PC, no, the consoles will not give you that. The hardware of a base console, is, afterall, worse than that of the average PC on Steam. The fact of the matter is, we have two choices when making a game that looks like <em>Eastshade</em> on a budget like ours: A. Work your butt off to optimize the game, and land maybe 70% of the way to triple-A performance, or B. Don’t make a high fidelity game at all. If we had another few million maybe we could compete on that level but alas, we can’t. And if we did I doubt we’d ever make it back on a game like <em>Eastshade</em>. So if top tier performance is important to you I wouldn’t blame you if you skipped our game.</p>
<p><strong>Was it always the plan to bring <em>Eastshade</em> over to consoles eventually, or was it a decision that was driven by feedback and demand?</strong></p>
<p>It was always in the plans, though not in our wildest nightmares did we anticipate it taking this long.</p>
<p><strong>Do you have any plans to launch on the Switch?</strong></p>
<p>Not at this time. The hardware spec would demand basically re-authoring most of the assets in the game, and I’m pretty exhausted at this point. But hey, you never know. Maybe down the line.</p>
<p><strong>Do you have any plans to add more content to <em>Eastshade</em> in the near future? Perhaps more quests and characters or additional areas in the world?</strong></p>
<p>We’ve been devoting all our attention to improving what we already have with performance and bug updates, and also porting to consoles. The content-oriented nature of the game doesn’t really produce an ongoing community the way a multiplayer game would. Producing more content would cost a lot of money, and I’m not sure how much it would impact our sales curve given the nature of our game. Single-player games like Skyrim have a more systemic nature, and perhaps more importantly have an initial base community many times larger.</p>
<p><strong>Will the game will feature Xbox One X and PS4 Pro-specific enhancements? Is 4K/60fps on the cards?</strong></p>
<p>The Xbox One X and PS4 Pro versions are 1080p, and have improved draw distances and shadows.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-426729" src="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2.jpg" alt="eastshade" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/01/eastshade-image-2-2048x1152.jpg 2048w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We’ve been devoting all our attention to improving what we already have with performance and bug updates, and also porting to consoles. The content-oriented nature of the game doesn’t really produce an ongoing community the way a multiplayer game would."</p>
<p><strong>How is the game running on the original Xbox One and PS4, frame rate and resolution wise?</strong></p>
<p>Its 30-60 fps (v-synced to 30), at 900p.</p>
<p><strong>The PS5 is confirmed to have an SSD. From a development perspective, how will this help you to improve game performance in the future?</strong></p>
<p>Many games have everything they need in memory already, so it wouldn’t affect much there, but it will be helpful for open world titles which require streaming. I’d say it won’t really affect performance much. Mostly it will reduce load times.</p>
<p><strong>The PS5 will have a Zen 2 CPU processor which is a major leap over the CPUs found in the PS4 and Xbox One. From a development perspective, how will this help you in developing games of the future?</strong></p>
<p>It won’t change much really. It will allow more draw calls I suppose, i.e. more objects on screen. It will be an evolution, not a revolution.</p>
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		<title>PS5&#8217;s SSD and Zen 2 CPU Will Be An Evolution, Not A Revolution &#8211; Eastshade Developer</title>
		<link>https://gamingbolt.com/ps5s-ssd-and-zen-2-cpu-will-be-an-evolution-not-a-revolution-eastshade-developer</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 12 Nov 2019 12:14:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[eastshade]]></category>
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		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=422201</guid>

					<description><![CDATA[Eastshade directo Danny Weinbaum expects next-gen hardware to bring about improvements, but nothing too major.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-395585" src="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg" alt="PlayStation logo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/PlayStation-logo-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Developers across the industry are quite excited about beginning work on the PS5 and the Xbox Scarlett, with their new hardware promising to bring about interesting changes and evolutions in how games are played and designed. But while there are some who feel things such as industry-standard <a href="https://gamingbolt.com/ps5-and-xbox-scarletts-ssd-inclusion-is-fantastic-remedy-entertainment">solid state drives</a> and the <a href="https://gamingbolt.com/ps5s-zen-2-cpu-is-a-huge-step-up-will-reduce-development-time-significantly-lost-wing-developer">better processors</a> of next-gen consoles will bring about a major leap in technology, others are less muted on those possibilities.</p>
<p>Danny Weinbaum – the director of serene exploration-focused title <em>Eastshade&nbsp;</em>– for instance, feels that next-gen hardware will be an iterative improvement rather than a huge step forward. Speaking in an interview with GamingBolt, Weinbaum commented on the PS5&#8217;s SSD, saying that though it will be helpful for streaming tech required in open world games and help reduce load times, it won&#8217;t have much of an impact on performance.</p>
<p>&#8220;Many games have everything they need in memory already, so it wouldn’t affect much there, but it will be helpful for open world titles which require streaming,&#8221; he said. &#8220;I’d say it won’t really affect performance much. Mostly it will reduce load times.&#8221;</p>
<p>Speaking about the PS5&#8217;s Zen 2 CPU, Weinbaum had similar thoughts, saying it won&#8217;t really &#8220;change much&#8221;, and will be &#8220;an evolution, not a revolution.&#8221;</p>
<p>&#8220;It won’t change much really,&#8221; said Weinbaum. &#8220;It will allow more draw calls I suppose, i.e. more objects on screen. It will be an evolution, not a revolution.&#8221;</p>
<p><em>Eastshade&nbsp;</em>is currently available on PC, PS4, and Xbox One. Stay tuned to GamingBolt for our full interview with Weinbaum.</p>
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